Outdoor games for a walk in the middle group card index (middle group) on the topic
Outdoor games while walkingFind your place!
Goal: to develop dexterity, attention, the ability to quickly respond to a signal, and develop spatial orientation skills.
Each player chooses a house - a hoop with any geometric figure lying in it. At the teacher’s signal: “Let’s go for a walk!” the guys come out of their houses and walk. Meanwhile, the teacher changes places of the figures. At the signal “Find your place!” children find their home. Encourage those guys who found their house first.
Bird flight
Purpose: to practice running and climbing a gymnastic wall.
Children are birds, they are on one side of the playground and imitate their actions: looking for food, bathing, chirping, cleaning feathers, etc. At the teacher’s signal: “Birds, take flight!” - children fly (run around the playground), spreading their wings (raising their arms to the sides). On the signal: “Storm!” - at the expense of an adult “Fly home! One two Three!" the birds fly to the “nests”: they climb onto the gymnastic ladder. At the adult’s signal, “The storm is over. The sun is out,” the birds descend from their hiding places and fly again to the feeding place. The loser is the one who does not have time to take his place on the gymnastic ladder during a storm at the “One-two-three” signal. Attention: the teacher insures the children when climbing and dismounting from the gymnastic ladder. Children should not be allowed to jump from its upper bars.
In places!
Goal: to develop attention, the ability to act on a signal, to develop spatial orientation skills.
The players form circles. In the center of each circle there is an object (cube, bag, pin). At the teacher’s signal, everyone scatters around the hall in different directions. At the signal “Get to your places!” all players must quickly stand in a circle around their object. Those guys who are the first to stand in the circle win.
Sly Fox
Goal: to develop attention, the ability to act on a signal, to develop spatial orientation skills. To develop endurance and observation skills in children. Practice running fast, lining up in a circle, and catching.
The players stand in a circle. The distance between children is one step. The teacher invites the children to close their eyes, walks around the circle behind them and touches one child - he becomes a fox. The players open their eyes and look carefully at each other, guessing which of them is the sly fox and whether she will give herself away in some way. The children ask in chorus, first quietly, then louder: “Sly fox, where are you? “After pronouncing these words three times, the sly fox goes to the middle of the circle, raises his hand and says: “I’m here!” Everyone runs around the site, and the fox catches them. She takes the caught children to her house (a predetermined place). When the fox catches 2-3 children, the teacher says: “In a circle!” All players stand in a circle and the game resumes.
Game "Don't touch me!"
Goal: to train children in walking and running like a snake, to enrich motor experience, to develop coordination of movements and spatial orientation.
The teacher places the pins at a distance of 40-50 cm from each other. The players walk like a snake between the pins, trying not to touch them. After the children have completed the task, invite them to walk along a path limited by pins on both sides, 40-50 cm wide, with their eyes closed (blindfolded).
Frogs and herons
Goal: to develop in children the ability to act on a signal, dexterity. Practice jumping forward.
With the children, determine the boundaries of the swamp, in the corner of which the heron’s nest is located. At the teacher’s signal, the “frogs” begin to move in the direction of the “swamp”, moving only by jumping on both legs. As soon as the “frogs” cross the border of the “swamp” and enter its territory, the “heron” can begin to catch them. Having caught the “frog”, the “heron” takes it to the nest. It is important to fulfill the conditions of the game: frogs move only by jumping!
Wolf in the ditch
Goal: to develop courage and dexterity, the ability to act on a signal. Practice running long jumps.
The boundaries of the “lawn” on which the “goats” will have fun and jump are marked on the floor. In the middle there is a “ditch” about a meter wide - two parallel lines. The moat cuts across the entire lawn. Place one participant in the ditch - he plays the role of a “wolf”. The rest become "goats". Before the start of the game, they stand outside the “lawn”. The leader commands: “The goats are in the field! The wolf is in the ditch! The “goats” jump out into the clearing, have fun, and try to jump over the ditch. The “Wolf” at this moment should try to insult one of the participants. The “goat” is considered a loser if it is touched by the “wolf” or if it is unable to jump over the ditch without hitting the line. The loser leaves the game. At the leader’s command “Goats, go home!”, the “goats” return to their original position. The losers again become “goats” and enter the game. The wolf is replaced every 2-3 dashes.
Homeless hare
Goal: to develop dexterity, speed, the ability to respond to a signal, enrich motor experience, and develop spatial orientation skills.
A hunter and a homeless hare are selected from among the players. The rest of the players - the hares - take their places in hoops lying on the floor - houses. At a signal, the hares run out of their houses and play on the grass. As soon as the leader says: “The hunter is coming!”, the hares run away to their houses. And a homeless hare escapes from the hunter by running into any house; then the hare, who lacks a house, becomes a homeless hare.
Fishermen and fish
Goal: to develop in children dexterity, intelligence, and the ability to act on a signal.
There is a cord in the shape of a circle on the floor - this is a net. In the center of the circle there are three children - fishermen, the rest of the players are fish. Fish children run all over the playground and run into circles. Fisher children catch them. You can only catch fish children in a circle. The fish must run in and out of the circle (net) so that the fishermen do not catch them. Whoever catches the most fish is the best fisherman.
Find the figure
Goal: to develop dexterity, speed, attention, the ability to respond to a signal, enrich motor experience, and develop spatial orientation skills.
The teacher gives the children geometric shapes: squares, rectangles, circles, triangles. On the floor in different corners of the platform, the same geometric figure is laid out. After the teacher says “Go for a walk,” the children disperse in different directions. When the teacher says “Find your figure!” children gather in the appropriate corner of the playground. You can use the game's musical accompaniment. Then, at the end of the music, the children must find their figure.
Through the stream
Goal: to develop dexterity in children, to practice jumping on both legs and in balance.
All players sit on chairs, 2 cords are placed 6 steps away from them, the distance between them is 2 meters - this is a trickle. Children must use the “pebbles” - planks - to get to the other side without getting their feet wet. The planks are laid in such a way that children can jump from one pebble to another. According to the word “Let's go!” the children begin to cross the stream. The one who stumbled steps aside to “dry his shoes.”
Snipers
Goal: to develop dexterity, eye, coordination, accuracy.
The guys are asked to knock down the pins from a distance of 2 meters from a sitting or lying position. As you complete the task, the distance to the pins increases.
Fishing rod
Goal: to develop agility, speed, coordination of movements, the ability to quickly respond to a changing environment, and practice high jumps.
The players stand in a circle, with the teacher in the center. He holds a rope in his hands, at the end of which a bag of sand is tied. The teacher rotates the rope with the bag in a circle above the ground (floor), and the children jump up on two legs, trying to prevent the bag from touching their legs. Those players who did not have time to jump and the bag touched their legs are “caught in the bait”.
Get into the circle
Goal: to develop in children the ability to act on a signal. Practice throwing with your right and left hands.
Children stand in a circle at a distance of 2-3 steps from a large hoop or circle of rope with a diameter of 1-1.5 m lying in the center. Children hold sandbags or other throwing objects in their hands. At a signal, they throw objects into the circle with their right and left hands, and at another signal, they take them from the circle. The teacher marks those who managed to get in.
Train
Goal: to develop attention, the ability to respond to a signal, and enrich motor experience.
Children stand in a column according to their height. The first child in the column is a “locomotive”, the rest are “cars”. After the teacher’s signal, the locomotive buzzes: “u-u-u”, at which time the children bend their arms at the elbows. After the locomotive whistles, children stretch their arms forward and say: “Choo,” and use their hands to imitate the movement of the wheels. They repeat this 3 - 4 times. In response to the teacher’s words: “The wheels are knocking,” the children take a step in place; when they hear the signal “let’s go,” they walk, gradually speeding up their pace, then run. When the teacher says: “bridge”, “tunnel” or “downhill” the train goes slowly, but “down the mountain” the train goes faster again. When the teacher raises the red flag, the train stops; when it's green, it moves on. The train approaches the station slowly and stops. The locomotive releases steam: “psh - sh...”.
Cook and kittens
Goal: to develop dexterity, speed, attention.
According to the rhyme, a cook is selected who guards the objects lying in the hoop - “sausages”. The cook walks around the hoop - the “kitchen”. Children - kittens walk in a circle, performing various types of walking, running, saying the text:
The pussies are crying in the corridor, The kittens are in great grief: The cunning cook does not allow the poor pussies to grab the sausages.
With the last word, the “kittens” run into the “kitchen”, trying to grab the sausage. The cook is trying to insult the running players. The affected players are eliminated from the game. The game continues until all the sausages are stolen from the cook. The winning kitten becomes a chef. You can’t run into a circle too early. The cook is not allowed to grab the kittens, only salt them, he is not allowed to go outside the circle. It is prohibited to take 2 or more items at the same time.
Wreath
Goal: to develop the ability to stand in a circle, respond to a signal, and enrich the motor experience of children. Practice running.
Children stand in a circle, leading the circle.
Leading:
I'm walking in the garden and picking flowers. I will weave a wreath from them - Catch up with me, my friend!
With these words, the presenter places a wreath on the head of any child. He runs away, and the child with the wreath catches up with him. The game continues until all children have played the role of leader.
Cow
Goal: to develop auditory perception.
Children in a circle, the leader in the center of the circle is blindfolded. Children: Cow, cow, give us milk! Host: I will give milk to the one I can guess. The teacher gives a sign to one of the children. He, trying to change his voice, says “Moo.”
Networks
Goal: to develop dexterity, ingenuity, spatial orientation, and the ability to follow the rules of the game.
An adult marks a circle on the floor with a diameter of 4-4.5 m. Two children are selected from among the players to be fishermen. They join hands to form a fishing net. The rest of the participants are fish. They swim in the lake - run inside the circle. The fish cannot run outside the circle. At the command of the leader, the fishermen run into the lake, trying to catch fish, running in pairs without releasing their hands. The caught fish stand between the fishermen. Thus, with each participant caught, the network expands, and the fish become fewer and fewer. When the net becomes large enough, the fishermen have the opportunity to surround the fish. If the fishermen hold hands to form a circle, then the fish inside the circle are considered caught. Fish can escape from the net if one of the fishermen (they are always at the edges of the net) releases the hand of the player next to him while moving. The fisherman must take the hand of a player who has not yet unhooked from the net as quickly as possible. The game continues until the fishermen catch all the fish. The winner is the player caught last. At the end of the game, the extreme participants in the network join hands, and the children begin to dance in a circle, singing any funny song.
Targeted walks and excursions; methodological development of the world around us (middle group) on the topic
Long-term plan of excursions and targeted walks
In the middle group No. 1
September
1 Tour of the kindergarten site. Introduce children to the diversity of the plant world.
2 Targeted walk around the territory of the kindergarten. Let the children understand that the territory of the kindergarten is not limited only to the area where children walk; broaden children's horizons. Activate the vocabulary: territory, flower bed, flower garden. Foster a caring attitude towards nature. Develop labor skills and abilities.
3 Targeted walk to the flower garden.
4 Targeted walk to the preparatory group site. Watch older children play. Cultivate friendly relationships. Develop conversational speech.
October
1 Excursion around the territory of the kindergarten. Develop children's skills, admire the beauty of autumn nature.
2. Targeted walk to the kindergarten park. Expand knowledge about the season - autumn, name the signs of autumn. Consider plants: trees, shrubs, herbs. Note that everything has turned yellow, “Golden Autumn” has arrived
3 Target walk “Feathered Friends”. Consider the birds and their body parts. Activate the words in speech: birds, sparrows, crows, fly, sit, jump, fly over.
4 “Grass-ant”. Note that the grass has withered, late autumn has arrived. Name the characteristic signs of autumn.
November
1 A tour of the streets where the kindergarten is located. Introduce children to the rules of safe behavior on the street. Pay attention to objects (shops, post office, clinic)
2 “We’ll go around the garden.” Consider the kindergarten building. Find group windows. Note that every house has windows, doors and their purpose.
3 “Why are fences needed?” Note with children the purpose of fences, reinforce that you cannot walk behind a fence - life safety.
4 Targeted walk to the music room. Get to know the profession of a music director. He teaches us to sing, dance, play musical instruments, and celebrates holidays. Show musical instruments and play them.
December
1 Excursion to the medical office of the kindergarten. Introduce children to the profession.
2 Target walk to a neighboring site. Introduce neighbors to children. Children's ability to communicate with older children.
3 Target walk “We’ll go around the kindergarten.” Looking at the fallen snow.
4 Target walk “Observation of transport”. Strengthen children's knowledge about types of transport (public, freight, passenger)
January
1 Walking tour. LIFE SAFETY FUNDAMENTALS.
2 Targeted walk to the senior group. Introduce children to the group room of older children. Children's ability to communicate with older children. Orientation in space.
3 Target walk to the snowdrift. Consider the snowdrift that caused it to form (accumulation of snow). Activate the words in speech: snow, blizzard, winter, snowdrift.
4 “Whose trace?” Awaken in children a sense of interest and involvement in everything they see and notice. To develop children’s ability to observe, examine and talk.
February
1 Excursion to the laundry. Introduce the profession.
2 “We will go along the path.” Create a joyful mood about the snowy buildings you see. Activate the words in children's speech: snowman, snowwoman, slide, labyrinth.
3 Target walk to the winter tree. Examine the tree, note that it is bare, there are no leaves, because it is still very cold outside.
4 Target walk “Let’s go around the garden.” Looking at the icicles on the roof. Life safety - why you can’t walk under the roofs of houses and kindergartens, reinforcing safety rules.
March
1 Excursion to the kitchen, introduce the equipment. To introduce the profession and cultivate interest in it.
2 Targeted walk around the site. Expand knowledge about the season - spring. Name the signs of spring (snow melting, the sun is warming up, buds are swelling on the trees, birds are singing like spring).
3 Observation of icicles. See the changes that happen to the icicles, the reasons for the drops. Give signs of spring.
4 "Our birds". Continue observing and examining the birds that have flown to the site.
April
1 Excursion to the birch tree. To consolidate children's knowledge that trees do not die in winter; buds remain on the branches, from which green leaves bloom. Plants need warmth to grow. To develop children’s ability to use examination techniques, to arouse interest in observing trees.
2 “Why are fences needed?” Target walk to the fence. Monitoring passing vehicles. Expand knowledge about types of transport (bus, truck, car). Activate words in children's speech: cabin, body, wheels, steering wheel.
3 Targeted walk around the site. Create a joyful mood. Draw the children's attention to the area, how it has changed. There was a lot of snow, but now it has almost all melted.
4 “Where does the puddle live?” Note why they form in the spring. Why? Encourage statements (melting snow, the sun is warming) Show children a variety of actions with melted snow.
May
1 Excursion around the territory and outside of the kindergarten. To form in children an idea of the diversity of the plant world. Develop the ability to distinguish and name familiar flowering plants. Cultivate a caring attitude towards plants.
2 Target walk to the tree. To develop children’s ability to observe, compare, see a phenomenon in its development, what happened recently, what has happened now. Add the following words to your children's active vocabulary: branch, buds, swollen, young leaves appear.
3 Targeted walk around the site. Examine the first young grass that appears. Expand knowledge about changes in nature.
4 Targeted walk to the garden. Observing the work of adults in the garden. Expand children's knowledge about plants. Show seedlings, seeds. Introduce the words: beds, seedlings, seeds, vegetable garden, watering can.