Card index of role-playing games: how to organize developmental activities in kindergarten?


What are cards for role-playing games?

Since, as you know, play is the most important method of teaching preschoolers, I try to diversify play moments for children as much as possible, but at the same time, the process should not be spontaneous, as God wills, but orderly and meet the requirements of the Federal State Educational Standard. Didactic materials in kindergarten are a mandatory attribute in the work of a teacher. We accompany every word and gesture with visual aids.

It is no wonder that a separate card index is devoted to such a large layer in educational work as games based on a plot. This could be a folder with inserted cardboard sheets containing information about a specific activity, or a box where it is convenient to store cards.

You can insert each sheet into a file or laminate it to ensure the cards have a long life. In general, this didactic material is a kind of cheat sheet for the teacher. We write down for ourselves all the points that need to be taken into account when organizing children's educational fun.

There are no strict design requirements. But the structure is basically the same: on one side there can be a picture depicting a scene from a story game, on the second side - specific data about the game:

  • The name and objectives of the plot game, in other words – the program content;
  • Attributes or game material;
  • Brief description of the preparatory work: listing thematic poems, stories, conversation topics, possibly excursions, etc.;
  • List of expected roles based on the plot of the game;
  • Listing possible thematic subplots;
  • Brief description of actions during the game.

I write at my convenience, but at the same time I assume that my materials will be viewed by colleagues and management, so I try to do everything beautifully and clearly. In kindergarten, teachers usually either borrow design ideas from others or strive to stand out by doing something exclusive, not like everyone else.

Instead of thematic pictures, you can paste photographs of students during role-playing fun, it will be more interesting, I think. Perhaps some of the readers would like to share their experience of compiling a card index? I will be very grateful!

Principles for designing a playroom in a preschool educational institution

1. Zoning
. It is necessary to divide the playroom into zones with different types of toys. This will avoid mixing gaming and educational processes.

2. Safety

. There should be no dangerous places in the room. You should stick soft corners on sharp corners, use plugs for heavy doors (stoppers), install limiters on windows for ventilation, purchase curtains for sockets, hide all wiring, and also pay attention to the floor - it should be smooth and warm.

3. Comfort

. Arranging a playroom begins with preparatory work. It is important to provide a suitable microclimate: temperature, humidity, lighting, fresh air flow. To monitor environmental indicators, it is better to install a weather station.

4. Saturation and variability

. The equipment of the game room should be varied and colorful. This will not only give children a choice, but will also decorate the room. It is desirable that the equipment provides all types of activity: motor (including fine and gross motor skills), cognitive, research, creative, joint. Also, do not forget to periodically update the game material.

5. Availability

. The playroom equipment should be located within the child’s reach so that he can use it independently at any time. Toys must be in good working order, appropriate for the age, and, if necessary, the limitations of the children.

6. Transformability and multifunctionality

. You will be able to use your budget rationally with equipment that is interesting to children of different ages and has various options for use. For example, soft modules are suitable for relay and building games, as well as for recreation. At the same time, both babies and older children (preschoolers) love them.

Internet news from the world of educational and methodological literature

By the way, about the design of the card index. If you have money, but don’t want to bother with cards, you can easily buy ready-made sets based on themes, for example, in UchMag I found cut cards on the theme “Hospital”. Not to say that it’s just pennies, but once in your life you can buy materials and use them throughout your working life.

You can also find cards on the topic of family (a game for children 3-4 years old and older). It will also be convenient for parents to plan their play activities using cards... "UchMag" has also prepared a special educational CD with information on the topic: "Play space as an effective condition for the development of a child", the materials will be of interest to teachers and active parents who want to develop their child according to "the last word of science."

For moms and dads with an active position, I also recommend Natalya Krasnoshchekova’s excellent book “Plot-role-playing games for preschool children.” I believe that such a manual should definitely be not only in the home library, but also on the bedside table for constant study in free minutes.

Another good teaching method is “Plot-based role-playing games for the socialization of children 4-5 years old” from the “Growing up as citizens and patriots” series. Here we present, so to speak, in-depth materials on our topic.

By the way, I forgot to say that these two books can be bought at Labyrinth.ru - a good portal for people who read.

In general, the organization of direct educational activities (DED) in kindergarten is impossible without high-quality didactic materials, which are an indicator of the teacher’s professionalism. As the management says: it’s nice to look at a file cabinet or folders that are orderly, competent, neat, and solid.

Game Guide

It has already been proven that the ability to play does not arise spontaneously in a child. That is why the role of the teacher is so important when organizing role-playing games in kindergarten.

First of all, he must introduce the children to the surrounding reality. Playing cook will be much more interesting after an excursion to the kitchen; reading books about the North Pole can be a reason for playing polar explorers. Then the necessary attributes are prepared, often with the involvement of the children themselves.

When organizing a game in younger groups, the teacher takes the initiative. He thinks through the plot, distributes roles between the students, and himself turns into one of the key characters. However, if this happens every time, children's initiative and free creativity are extinguished.

Therefore, it is important to create conditions for the emergence of independent games. To facilitate this, the teacher after some time transfers his role to one of the students. Or he suggests a problematic situation, from which children must find a way out on their own.

What sections should be in the file cabinet of role-playing games?

I’ve written so much about story-based fun for children of different ages that attentive readers can easily list the most popular ones. It is clear that with age the number of stories increases and they become more complex. But the list of fundamental plots for games is practically unchanged for all age groups.

Each general plot, for example, “Family,” for children in the younger group contains a couple of subplots (mom prepares dinner, mom puts the child to bed, dad goes to work, etc.), and for older children this category may include 10 subplots.

I will now list an approximate list of topics for role-playing games that definitely need to be included in the card index, and then I will talk in detail about each category separately:

  • Family;
  • Shop (supermarket);
  • Hospital (polyclinic);
  • Kindergarten;
  • Hairdresser (beauty salon);
  • Cafe;
  • Zoo;
  • Mail;
  • Professions (drivers, builders, sailors, astronauts, etc.)

In the preparatory group, it is logical to add a game to school and traffic rules. Naturally, each teacher adds his own stories at his own discretion, if he has his own good achievements and attributes. But the basic list of games must be worked out in any case, because such games are a child’s path to adulthood.

What generally regulates the choice of these particular themes for role-playing games? If you noticed, the topic covers our most “burning” realities. Sometimes they ask me: why play games with children based on real stories, since children observe our realities every day? For example, if kids attend kindergarten, is it also necessary to play, depicting familiar conditions?

This is the whole point of role-playing games, that it is through playing out everyday situations that children realize their place in the world, learn to interact with other people, and “train” how they will behave in independent life.

Developmental factor

As we can see, the purpose of role-playing games, which children unconsciously pursue, is to model social relationships. By getting used to the role, children learn to regulate their behavior in accordance with the rules of society and coordinate actions with other players. They will need all this for further education at school. The child feels like an active person who can influence the surrounding reality.

At the same time, imagination develops rapidly. Children use a stick instead of a spoon, build a car out of chairs and create an exciting story themselves. The game allows you to go beyond everyday life and creatively process the experience gained. To do this, you have to use existing knowledge, solve the problems that the characters have, verbally express your opinion, negotiate, and experience a rich palette of emotions. It is through such games that a preschooler’s comprehensive development occurs.

What tasks do role-playing games serve?

  • Active communication with peers and adults, learning the rules of communication, attentiveness to other participants in the process;
  • Developing creative abilities through searching for interesting storylines in the game, coming up with non-standard solutions, selecting attributes;
  • Training in self-organization through independent distribution of roles, resolution of conflicts and disputes;
  • Developing a sense of tact and respect for comrades;
  • Activation of mental activity, ability to analyze and plan one’s actions;
  • Identification of various talents, interests, inclinations for expressive reading, acting, etc.;
  • Arousing interest in the professions and activities of adults, respect for work;
  • Nurturing positive human qualities: empathy, kindness, desire to help;
  • Demonstrating a sense of humor and cultivating a friendly attitude towards others’ and one’s own mistakes;
  • Increasing children's self-esteem by identifying their talents and abilities in front of the team;
  • Fostering a sense of community and uniting children in a group;
  • Formation of the ability to use substitute objects in order to develop imagination and non-standard thinking;
  • Accustoming to the careful and careful use of toys and handouts;
  • Teaching the basics of acting by conveying the character of the role according to the plot;
  • Developing discipline skills and the ability to follow the rules of the game established jointly;
  • Consolidating a strong interest in role-playing games as the most important way of understanding the world.


But let's return to the card index of role-playing games. Since on each card with the name of the game it is desirable to indicate the goals that the teacher sets for himself when offering children this or that fun, it is quite logical to use the above list of tasks and simply enter some of them, alternating them depending on the direction of the game.

Junior group

From about 2.5 years old, the beginnings of role-playing games appear. The baby's goal is to reproduce the actions of a certain character (mother, doctor). However, he does not yet indicate his role verbally. At this stage, the teacher’s focused work is important.

The children's attention, out of habit, is focused on objects: they enthusiastically bandage the patient's hand and place a thermometer. The adult must reorient them to interact with their play partner. For this purpose, a minimum of toys is used so that they do not distract attention. To get used to the desired role, special costumes and masks are widely used. The adult initially becomes the child's partner, encourages him to enter into dialogue, and then gives way to another child.

By the age of four, children already consciously take on one role or another, build simple dialogues with peers, and perform actions specific to their character. The plots of the games are taken from the life experiences of children: traveling by car, going to visit a doctor, buying groceries in a store.

Contents of cards for role-playing games

Now I will talk in detail about what exactly can be written on cards for specific role-playing games. Since the most significant thing in every person’s life is his family, I’ll start with this section of the card index.

Family. A game for children 4-5 years old should not have complex plot lines. It is better to divide a multifaceted concept into subplots and build your work around small plots. I will give examples of subplots, and you choose for each age group of children the ones that are most understandable to them: Morning in my family; Dinner time; How is your weekend? Dad (mom) at work; I got a younger brother (sister); Mom (dad) returns from work; My dad is a builder (driver, fireman, policeman); Mom (father, child) got sick; We clean the house; We help mom wash clothes; We help dad make a stool; We receive guests; We celebrate family holidays; A pet appeared in the house.

These plots are suitable for games in the middle group; younger children should not be offered many sub-plots of the game. We take, for example, “Mom is sick” and “We help mom wash clothes” and conduct a role-playing game.

And for older children, you can give several subplots at once and combine them into one game. So, we wrote the name of the game and wrote out the tasks. Then we indicate the tools - those attributes that are available in the group. Usually these are furniture, dishes, dolls, cars, etc.

Roles: dad, mom, child, maybe grandparents, if mom is sick, then the doctor comes. If you need to go to the pharmacy, you still need a pharmacist.

Preliminary work: conversations on the topic of family, poems, stories (specific names).

Next, we describe the game actions: Mom came home from work and said that she had a sore throat (head, leg, etc.). Dad invites mom to lie down and gives her a thermometer or puts a compress on her leg (head). Then you can call a doctor, you can wash the clothes instead of your mother, cook dinner and bring it to your mother.

In short, we write something like this and bring it to some logical conclusion. For example, my grandmother made medicinal tea for my mother, and my mother’s throat stopped hurting.

Attributes

The doctor needs tools and a white coat, the cook needs dishes, the driver needs a car. A properly organized group environment contributes to the development of children's play. The teacher should stock up on attributes for role-playing games:

  • Ready-made kits for doctors, cashiers, mechanics, etc.
  • Waste material: broken cutlery, food boxes and jars, medicine bottles, bottles of creams, masks, shampoos. All this will be useful for playing house, pharmacy, store, and beauty salon.
  • Homemade items. A microwave oven from boxes, cakes from foam sponges, fishing rods from twigs... Older preschoolers can make such attributes for role-playing games with their own hands.
  • Costumes of sellers, police officers, hairdressers and sailors. You can make them from old shirts or cut out capes from lining fabric. The identity of the costume will be finally clarified by the corresponding inscription or symbolic image of the profession.
  • Masks, real and homemade, crowns, hats, scarves.

The younger the children, the more attributes they need to play. Older preschoolers are able to express their imagination and find substitute objects.

Role-playing game "Shop"

A store for children 3-4 years old is a favorite pastime after mothers and daughters, of course. This plot is also divided into subplots by type of store: supermarket, pet store, sporting goods, clothing, etc. Or for the reason why you need to go to the store: we are buying Masha a gift for her birthday, dad needs new shoes, mom is choosing a new dress, Denis wants to buy a parrot, etc.


The objectives of the game are standard, plus you can write about enriching your vocabulary by learning new words.
So let’s write it down: vocabulary – cash register, product, display case, receipt, etc. Instrumentation - whatever we have, we write it down. Remember, I already wrote an article about how to make attributes with your own hands? Here, let's show ingenuity and imagination!

Roles: family members, sellers, buyers, bus or truck drivers. Preliminary work: we read poems, stories, have a conversation, you can go on an excursion to the nearest store. If there are themed board games, we write that down too.

Game activities: Salespeople come to work and prepare for opening by putting goods on shelves. A family travels by bus to a large store to buy groceries for a few days. Shoppers enter grocery aisles, pick up various items and place them in a cart or basket. Then they go to the cash register and pay for their purchases.

The truck delivers a batch of new goods, the driver unloads it and hands it over to the sellers. For the preparatory group, you can come up with a story, like a correspondent comes and asks buyers if they are satisfied with the work of the sellers and the quality of the goods. We end the game with the store closing or the family, having made the necessary purchases, putting them in the car and leaving for home.

Middle group

At the age of 4-5 years, children master role-playing games with several characters and learn to navigate the relationships between them. It is advisable that the plot involves the presence of one main character (for example, a veterinarian) and 2-3 secondary ones (a nurse, animal owners, a pharmacist selling prescribed medications).

It's great if there are more characters than children. Then, as the game progresses, they will have to change their behavior, portraying either a sailor or a diver. At the end, you can enter another role similar to the main one. So, if a trip on a ship is being played out, you can organize a meeting with a passing ship. Captains will tell each other about their adventures, and children will gain a deeper understanding of the relationships between different roles.

The favorite games of this age are “Hospital” and “Shop”. However, the teacher must expand the children’s experience, introduce them to new situations: an ambulance, a visit to the zoo, a city tour, a visit to the theater. The plot is not thought out by the teacher in advance, but develops according to the laws of improvisation.

Role-playing game “Hospital (clinic)”

Unfortunately, a clinic or hospital is a place where we often visit with preschool children. Possible plots: Bear hurt his paw, Bunny’s ear hurts, we call the doctor home, Little Fox needs to be vaccinated, Mom has a sore throat.

Objectives of the game: developing interest in the medical profession, developing friendly communication skills, developing creative abilities and acting skills, developing speech, and selecting a few more items from my list.

Vocabulary: vaccination, phonendoscope, vitamins, etc. It is clear that for each age group the words correspond to the age.

Instrumentation: everything related to the hospital. I once told you how to make an ENT doctor’s mirror from a CD, and a thermometer from a wooden ice cream stick. But don't forget about substitute items!

I appeal to parents: do not think that using a stick instead of a toy thermometer is the lot of poor children for whom their parents cannot buy toys. The use of substitute objects is an important stage in the formation of imagination, fantasy, and ingenuity. Don’t immediately run to the store if you see how your baby has touchingly adapted caps from plastic bottles into cups and plates for dolls. Let him imagine that these are dishes!

Roles: parents, child, doctor, nurse, ambulance driver.

Preliminary work: as usual, poems, stories, visiting the medical office in the kindergarten, making attributes for the game.

Game actions: everything is like in life. We call a doctor by phone, the nurse applies a bandage, gives an injection, and gives a vaccination. The doctor listens to complaints and writes a prescription.

Interior design and architecture

All materials in the playroom, including construction materials, must have certificates confirming their origin, quality and health safety. Also, materials must be resistant to wet cleaning and disinfection. In accordance with these requirements, the following options are possible for the design elements and architecture of the game room:

1) floor, walls, ceiling

. According to the standards, the area of ​​the playroom for early age groups (children under 3 years old) is determined at the rate of at least 2.5 × 2.0 m per child, for preschool age (children 3–7 years old) - at least 2 .0 × 2.0 m. The following floor coverings are allowed: linoleum, parquet, cork flooring, carpet. You can put, for example, a puzzle mat on top. To paint the walls, choose matte light colors: sand, turquoise, cream, coffee, light pink, lilac, etc. The walls can be decorated with children's images, vinyl stickers, paper applications, posters, etc. The ceiling can be either a regular whitewashed or painted, tiled and fabric stretched;

2) windows, lighting, furniture

. Curtains or blinds in light colors are required on the windows. Lighting (warm, perhaps with a yellowish tone) should be general and uniform, without open spotlights or harsh light. The sizes of drawers, cabinets, shelving and other furniture are selected according to the age of the children. In this case, the color of the furniture is allowed to be bright.

Story game “Beauty salon (hair salon)”

Girls love this game very much, and boys act as clients. There is a “Hairdresser” corner in every group, I think, as well as a “Hospital” corner. The principle of filling out cards is the same.

Objectives: to arouse interest in the profession of a hairdresser, to form concepts about men's and women's haircuts, to show the value of work, to expand vocabulary, to cultivate a culture of communication, and so on.

Scenes: mom goes to the hairdresser, we do hair for the New Year's party, dad goes to the men's hairdresser, the stylist does the dolls' hair, etc.

Vocabulary: haircut, styling, hair dryer, master, cape, manicure.

Attributes: everything related to the theme of the game. I once told you what cool sets there are on sale for playing beauty salon. If there are no funds in the group, then at least you can sew a cape and hang a mirror with a shelf. Empty bottles of cosmetics and combs will also work.

Roles: clients, male and female hairdresser, manicurist, cleaning lady.

Preliminary work: conversation on the topic of the hairdresser's profession, reading thematic stories and poems, creating with your own hands attributes for the game and an album of hairstyles. It would be great to go to the nearest hairdresser for a tour.

Game actions: clients come to the salon, sit in a chair and tell the hairdresser what hairstyle they want. Then everything is as we are used to in life: we wash our hair, cut or curl our hair, and dry it. At the same time, we comment on our actions like real masters. The cleaning lady cleans up after a haircut. Clients thank hairdressers.

I describe all the stages purely schematically. Any teacher knows perfectly well how to organize a role-playing game. It’s just that when it comes to filling out cards, I know from my own experience that you somehow get lost and cannot formulate a sentence.

Definition

Children tend to want to grow up quickly and take an active part in public life together with adults. Due to their age, they cannot yet bake cakes themselves, babysit babies, drive a car or fly into space. The contradiction is resolved through participation in children's role-playing games.

At their center is a fictional situation. The plots of the games are varied: a visit to a beauty salon, a flight to the moon, and Spider-Man saving the world. The child takes on the role of a specific character and acts on his behalf. Most often, kids turn into adults or favorite characters. In this case, the players have to negotiate with each other and act in accordance with their roles (mother and babies, villain and hero, doctor and patient).

How to fill out a card for the game “Farm (zoo)”?

The choice of theme for role-playing games also depends on the area in which the children live. It is better to select stories about what children know. For example, if there is a farm in your village, then play it. It will be clearer for the kids. But the zoo is not suitable for kids who have never been there. They will be confused and will not understand what is required of them. This applies to the younger group.

Older children already know very well about the zoo and the farm, even if they have not seen domestic or wild animals with their own eyes.

So, the objectives of the role-playing game “Farm” are: to introduce children to the animal world, expand their vocabulary, develop warm feelings for pets, and develop the need to care for animals. Learn how to interact while playing. And then choose from the list of tasks already familiar to you.

Vocabulary: domestic and wild animals (names), farmer, veterinarian, livestock pen. Roles: farmer, cattle breeder, veterinarian, tractor driver, pig farmer, livestock breeder, milkmaid.

Preliminary work: reading thematic fiction, watching cartoons about animals, conversations, making attributes for the game. If possible, visit a farm or livestock farm.

Game actions: the farmer and his assistants go to feed the animals in the morning; if the animal is sick, they invite a veterinarian for examination and treatment. The tractor driver brings food to the animals and distributes it to the feeding troughs. Helpers sweep the barnyard and clean up after the animals. Milkmaids pour milk into cans and the tractor driver takes the cans to the shops.

In general, the description of game actions depends on the specific plot chosen.

Nursery group

Young children are just learning to manipulate toys. Organizing a role-playing game is not yet possible, since children do not know how to interact with each other. During the first half of the year, the teacher teaches them to perform simple play actions: rock a doll, roll a car, feed a bear. In this case, substitute objects are actively used: a block instead of an iron, pieces of paper instead of porridge. The games involve the participation of one child or a group of children, each of whom performs the same action.

From the second half of the year, the teacher teaches how to build chains of two or three situations: the doll must be fed, and then rocked to sleep and put to bed. First, he plays out the plot himself in front of the children. Then, after feeding the doll, he asks one of the kids to rock it to sleep, and the other to take it to bed and cover it with a blanket. All actions should be well known to the children from their own experience.

Role-playing game "Cafe"

Kids always eagerly imagine that they are feeding someone, treating someone, or preparing treats. Do you remember how you can make cakes, pizza, dumplings, scrambled eggs from fiberglass, household sponges and napkins? These attributes are perfect for the Cafe game.

Objectives of the game: to introduce children to the features of the profession of a cook, pastry chef, waiter. Instill in children the ability to behave in a public place, place an order, eat carefully, thank the waiter, and show concern for other people. Enrich your vocabulary, teach how to interact in the game, show attention and tact to other children.

Dictionary: service, confectionery, waiter, menu, animator.

Preparatory work: conversations, reading thematic literature, making attributes with your own hands.

Roles: waiters, visitors, cleaning lady, pastry chef (cook), driver, animators.

Game actions: doll Masha invited friends to a children's cafe for her birthday. The toys come to the cafe, they are greeted by animators, given balloons, and entertained. Everyone congratulates Masha and gives gifts. Then everyone sits down at the tables and chooses various delicacies from the menu offered by the waiter.

The waiters bring everything and lay it out beautifully. The dolls eat, don’t forget to carefully wipe their hands with napkins, thank the waiters, and use the cutlery correctly. After eating and dancing, the toys get into a taxi and go home.

I think you understand how to fill out the role play cards, don't you? Everything is simple if you develop a certain algorithm. I did not describe in detail all types of role-playing games; I think you can do everything by analogy.

If you liked the article, please click on the social network icons and show the materials to your friends. The subscription is still valid too!

Sincerely, Tatyana Sukhikh! Till tomorrow!

Classification

In pedagogy, there are five types of role-playing games in preschool age. These include:

  1. Household games that reproduce family relationships (cooking dinner, child's birthday, bathing a doll).
  2. Social games related to people's professional activities (school, flying on an airplane, building a house).
  3. Patriotic games, when kids imagine themselves as war participants or brave astronauts.
  4. Games based on the plot of a fairy tale or cartoon.
  5. Director's games, when a child comes up with a story and plays several roles simultaneously with the help of toys.

Let's act wisely

If the games of older preschoolers are poor in content, there are two reasons: undeveloped imagination and lack of knowledge. Therefore, the teacher needs to expand children’s ideas about the world around them through reading books, watching cartoons, excursions, and meetings with representatives of different professions.

In order for children to quickly get involved in a new role-playing game, a group is prepared together with them, models of a ship, house, and rocket are created. It is important to set the tone from the very beginning, to offer children an interesting game situation. It is better to give key roles to children with a rich imagination. During games, the teacher should not name the real names of the children; all instructions and comments are made taking into account the chosen plot. He himself soon leaves the game, interfering in two cases:

  • When a conflict arises.
  • When interest in the game wanes. In this case, you can offer an unexpected plot twist (a huge octopus attacked the ship) or introduce a new character (Baba Yaga comes to the hairdresser).

The task of adults is to prevent role-playing games from disappearing from children’s lives. After all, it is through it that the child’s socialization occurs, imagination develops, and the ability to regulate one’s behavior in accordance with the role played.

Custom DIY play equipment for kindergarten

Today I want to share with you a small photo report from the life of my group... I already wrote on the pages of the blog about role-playing games, showed a little of my children at the moments of the game. I’ve already written that a lot of things in the group are made with our own hands. I was very lucky with my assistant, junior teacher Tatyana Alexandrovna. If it weren’t for her, many ideas would have remained unimplemented. They say correctly: “one head is good, but two is better!” This is about us. Sometimes, while “walking” through the vastness of the World Wide Web, we draw a huge number of ideas that we bring to the group. Each of us voices a hundred different ideas and, in the course of a heated discussion, sometimes masterpieces are born. Sometimes it’s useful and interesting only to us :))) and it’s also pleasing to the eyes of others. But it happens that it is useful and pleasant, and also necessary for our children. Today I want to show you in my photo report exactly these ideas, implemented in practice. Somewhere we have modified and improved them. So, the custom play equipment that took up residence in our group room... For this we needed... just duct tape. The idea was spotted on the Internet. We saw how they make hopscotch with duct tape on the floor. We refused to do classics on our second floor. But the labyrinth - with great pleasure! Not only do our children enjoy walking through this labyrinth, but every adult in the group considers it their duty to overcome this obstacle! At the same time, we decided to complicate the task... We don’t want the labyrinth to be studied and forgotten... We made washers from the caps of five-liter bottles. And now the kid is diligently trying to bring the puck with his stick from the entrance to the exit. Believe it or not, it is very difficult for them! We must make sure that the puck does not “run away” beyond the line, otherwise you will have to return to the beginning of the path!!! And while you’re watching the puck, you might miss the right turn, you have to be extremely attentive and focused! As soon as they master this version of the game, instead of pucks we will offer small balls... and so on with increasing complexity.


In fact, you can come up with a huge number of variations with the labyrinth. Include various psychomotor functions of the child in the process! Here you can also solve speech therapy problems, for example, practice sound pronunciation for each step... well, this was invented in a hurry, at the moment... if desired, there is a huge field for activity. The idea for the next series of photographs was also found on the Internet. The idea of ​​​​a pattern on the floor of the group. Our premises are not large. And it is not possible to place the traffic rules corner somewhere separately. Last year we already made road signs. Or rather, special stands with the ability to change signs on them. To do this, we needed ordinary plastic pipes, connecting elements for them, cans of sour cream and a can of silver paint. The signs were printed and laminated. Later, a competition was held in kindergarten to equip corners for role-playing games. This dressing was born: Very simple. A large box covered with colored self-adhesive tape, two cups of yogurt, a drain hose for a washing machine, two cans of detergent and electrical tape... That same year, the thought of a traffic rules corner haunted me. Looking at the photographs of my female colleagues, with their models on separate tables, I felt white envy... By that time, our labyrinth was already ready... Thus the idea of ​​a road on the floor was born...


So much for studying traffic rules and a bunch of different subtopics for the game “Chauffeurs”


We even have high-rise houses built from ordinary soft modules. If desired, windows and doors can be removed (with double-sided tape they stick to the material and come off well).


Unfortunately, I didn’t capture it in the photo, but at the ends of the houses we now also have the names of mini-shops that are located on the first floors of the houses.


From here, based on the signs presented, can you imagine how many options for developing the plot of the game there can be?!!!! I’ll leave the topic of story games to your imagination, come up with them! I don’t ignore the development of the intellectual component of my children. I love puzzles! In my previous blog entry, I introduced you to the toys I purchased, and now I want to remember with you the wonderful old and good game “tic-tac-toe”. Do you remember her well? So my assistant and I got so excited while we were “drawing” the road with duct tape that we decided to make a floor game in the tic-tac-toe training area.


First they made the field. The idea for the chips came later. Children played with construction elements. Constructor sets of different colors and off you go! But..d...a wonderful head does not give rest to the hands! And we made chips! Cheerful, childish.


We have two playing fields, so there are also two sets of chips. They are made from plastic lids for three-liter jars. Each chip consists of two caps. We put plasticine inside to give weight to the chip; you can fill the insides with paper so that the lids don’t sag. The junction point and the entire rib were wrapped with the same electrical tape. On the top and bottom of the chips we made pictures of flowers, bees, and ladybugs. Children play with pleasure, the main thing is to teach them how to do it!


I hope that the gaming environment we have created awakens cognitive activity, independence, responsibility and initiative in our children.

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