Article Summary of a lesson on the role-playing game “Kindergarten”. Author: Eremenko Tatyana Vladimirovno


Summaries of role-playing games material on the topic

Summary of a role-playing game-situation

"Vegetable and fruit shop"

Main area: socialization

Integration of areas: communication, cognition.

Tasks:

1. Strengthen the ability to most reliably display social relationships in the game.

2. To consolidate children’s ideas about the profession of a seller and the role of a buyer.

3. Develop in children the desire to do something pleasant and useful for another person.

4. Instill elements of social communication skills, develop role-based dialogue “seller-buyer”, “buyer-buyer”.

5. Reinforce the rules of behavior in public places, continue to form ideas about ethical standards.

6. Form positive relationships between children, develop moral feelings (orientation in the concepts of “good” and “evil”)

7. Instill in children respect for the work of adults.

8. Form a desire in children to observe the social roles of adults

9. Strengthen in children the ability to count to 5 and the ability to apply it in social reality.

Preliminary work:

  1. Conversations: “Let’s determine which store: department store, grocery, mixed”, “What we cook from vegetables and fruits”, “The health of your family”, “Delicious watermelon”
  2. Didactic games: “Who is the most polite”, lotto “Garden and vegetable garden”
  3. Productive activity: jointly with children and parents, creating a subject-developing environment for play (making berries from salt dough, sewing an apron and sleeves for a seller, making coins from colored cardboard, paper receipts).
  4. Reading fiction: L. Ulanova “The Right Purchase”, Y. Tuvim “Vegetables”, D. Kharms “About how the old lady bought ink”, D. Rodari “What do crafts smell like?”
  5. Looking at illustrations on the theme “Shop”
  6. Vocabulary work: cash register, check, showcase, price tag.

Main job:

The teacher involves children in a role-playing game through the creation of a problem situation, then during the distribution of roles he himself becomes a direct participant in the game and takes on the role of a seller with the consent of the other participants in the game (5 people), then this role is transferred to the child.

Progress:

Children and the teacher sit on chairs in a circle.

Educator: Guys, imagine, yesterday I was in a vegetable store with my daughter, I asked her to buy a couple of cucumbers, a couple of tomatoes for a salad and pay. She was scared and confused. Of course, it doesn’t matter, we will train. But I immediately thought, “Could the guys from my group be able to buy something on their own and how often do they go to the store with their moms and dads?”

Children: answer differently.

Educator: I have a proposal, let's play store, at the same time and see how and who knows how to make purchases. But not to an ordinary one, but to a fruit and vegetable store. Is this a grocery or department store?

Children: grocery.

Educator: That's right. Can I be the first seller?

Children: Yes

There is a distribution of roles. It is possible that during the distribution process, children will choose the roles of family or other couples (father-mother, husband-wife, mother-daughter, etc.).

In the group there is a counter with the “Vegetables and Fruits” emblem, on which fruits, vegetables, berries are laid out, price tags (labels with circles) are hung, the number of circles depicted corresponds to the cost of the goods, on the counter there is a cash register with a tray for coins and receipts, next to it there is a counter with bags in which purchases are placed, nearby there is a stand with sheets of green colored paper and a patch with large balls (as options for substitute items). Next to the “shop”, a subject-development environment has been created for playing “Home”.

The teacher puts on an apron and cuffs. Purses with coins are given to child shoppers. The seller takes a place behind the counter, buyers line up. In the queue, interaction takes place in a role-playing dialogue “buyer-buyer”.

Educator-seller: Our store sells only the best and freshest fruits and vegetables straight from the garden (if it’s winter, skip the phrase). Good afternoon, what did you want?

1st child buyer: Hello, please give me a tomato.

Educator-salesperson: Okay, of all the vegetables I love tomatoes the most. Perhaps you want a salad?

1 child buyer: Yes

Educator-seller: Then you need to take a bow for him.

1st child buyer: Let's do it.

Educator-seller: Tell me how much it costs, otherwise I can’t see the price tag from behind the counter.

1 child buyer: 3 tomato coins and 1 onion coin.

Educator-seller: Great, and that’s it...

1 child buyer: 4 coins.

Gives money to the seller.

The teacher-seller takes the money, puts the tomato and onion in a bag, knocks out a check at the checkout, puts the check in the bag, and gives it to the buyer.

Teacher-seller: thank you for your purchase, come to us again.

It is assumed that the child buyer will go “Home”, where he can lay out his purchases and return to the store again. This situation creates the preconditions for the emergence of a parallel storyline - the game of “House”.

2nd child buyer: Hello!

Teacher-seller: Good afternoon!

In the game, a negative situation may arise when some child shoppers do not want to stick to the line and will push each other, trying to get ahead. Naturally, the teacher must direct the game in a positive direction and say the phrase that the queue must be kept, each other must be respected and not interfere with the work of the seller, since the work of the seller is very hard.

Educator-seller: What did you want?

2nd child buyer: I need an apple and a pear.

Educator-seller: No problem! These are very healthy fruits that contain many vitamins. The apple is sweet and sour and sweet. Which one do you like?

2nd child buyer: Sweets.

Educator-seller: Okay. An apple is three coins, and a pear is 2 coins, and in total...

2nd child buyer: 5 coins.

The teacher-seller puts the purchases in a bag, the 2nd child-buyer hands over 5 coins.

Educator-seller: That's right, thank you for your purchase, come to us again. Goodbye.

2nd child buyer: Goodbye

Since initially the children know that this is a fruit and vegetable store, they only ask for them. But since fruit and vegetable stores usually sell berries, the teacher, while leading the game, himself invites child shoppers to buy berries.

Teacher-seller: Hello.

3rd child buyer: Hello.

Educator-seller: What should I serve you?

3rd child buyer: Give me carrots and banana.

Educator-seller: So you need both fruits and vegetables at once?

3rd child buyer: Yes.

Educator-seller: Why don’t you buy some berries too. We received fresh strawberries.

3rd child buyer: Yes, please.

There are no price tags on bananas and berries. It is assumed that the game will be structured in such a way that 3 child buyers will ask the price of the product.

Child buyer 3: How much do bananas and berries cost you?

Teacher-seller: Banana 3 coins, berry 1 coin, and the cost of carrots is indicated in the price tag.

3rd child buyer: 2 coins.

Educator-seller: Total of six coins.

The teacher-seller can name six coins with advanced learning, giving the child the opportunity to think, but if the child cannot count, you can say 4 and 2 coins. The teacher-seller packs the purchase.

Educator-seller: All the best, eat to your health. Say hi to your wife.

Child buyer 3: Thank you, I’ll pass it on. Goodbye.

This dialogue may give the child the idea to involve another player in the game, or to create a parallel storyline for the game “House”.

The teacher suggests switching roles and gives the main role of the seller to the child, and he himself joins the players, taking on the additional role of the buyer, and gets in line. If the plot begins to “slip,” the teacher uses indirect guidance of the game and influences the communication between the seller and the buyer.

Educator-buyer (addresses the seller): Good afternoon, could you please serve us faster, otherwise the queue is long, and I’m late for work.

Child seller: Yes, of course. What do you want?

If the 4 buyer is silent, the buyer-educator seems to bring him out for a conversation.

Educator-buyer: Woman, look at how many tasty and healthy things there are, oranges and apples and pears and cucumbers and tomatoes for salad, just ask the seller, he will serve you in an instant.

4 The child buyer expresses his request.

It is very important that children know how to introduce substitute objects into the game. If this does not happen, the teacher, using indirect guidance or direct role-playing dialogue, facilitates this process.

Educator-buyer (addresses another buyer): You know. Yesterday I bought such delicious watermelons here and I advise you to buy them, you won’t regret it. So round, but inside they are red, juicy, and the seeds are black-black, this means ripe watermelons.

Child buyer: Hello, please give me a watermelon.

A child seller can quickly get his bearings and take a ball as a watermelon; if this does not happen, the teacher helps him.

Educator-buyer: Look, it seems they brought you beautiful watermelons in boxes (points to a container with balls).

Child seller: Yes, of course, I’ll serve it now.

Calculation is in progress.

Educator-buyer (to the seller): Hello, give me also one watermelon for 3 coins, a fresh cucumber for a salad for 2 coins and a green salad, you don’t have it on the counter, but I really need it.

Child seller (couldn’t find a substitute item himself): We don’t have salad.

Educator-buyer (pointing to the rack with green colored paper): No, but there he is.

Child seller: I’ll serve it now. Costs 1 coin. And in total 3 and 2 and 1 will be 5 coins.

A calculation is made, possibly with the help of a teacher.

Educator-buyer (addresses the child-buyer): You and I are from the same house. Don't you recognize me?

Child buyer: No.

Educator-buyer: It's a pity. My name is Victoria. And you?

Child buyer: Boris.

Educator-buyer: Very nice. Are you by car?

The child buyer can find his way by finding a substitute item, but if he can’t, the teacher helps him, thereby involving him in a new storyline, this could be the game “Road” or “Gas station” or others.

Child buyer: No.

Educator-buyer (arranges chairs in the shape of a car or folds three-dimensional mobiles): And I’m in a car. Let me take you.

Child buyer: With pleasure.

Then either the game smoothly transitions into another storyline, or these lines pass simultaneously (“Home”, “Trip”, “Gas station”, etc.), the number of children increases, based on personal sympathies they are combined into groups of up to 6-7 maximum person.

Role-playing game "Birthday"

The game reflects children's knowledge about the content of joint labor of family members in the household. Reinforces cultural skills. Improves children's ability to independently create a play environment for a planned plot. Develops spatial thinking and the ability to navigate in space. Fosters friendly relationships between children. Goal : Formation of the ability to apply early knowledge about the surrounding life in the game.

Educational objective : To develop the ability to creatively develop a plot. Learn to complicate the game by expanding the cast of roles and increasing the number of combined storylines. Teach children to assign roles and act according to the role they take on.

Developmental task : To develop the speech activity of children. Reflect in the game knowledge about the content of joint labor of family members in the household. Strengthening cultural skills. Improve the ability to independently create a game environment for a planned plot. Develop spatial thinking and the ability to navigate in space.

Educational task : To foster friendly relationships between children, to develop the ability to take into account the interests of comrades.

Preliminary work

Cognitive development:

  • Looking at paintings and pictures:
  • Depicting scenes of family life
  • Depicting various situations in the store

Speech development:

  • Ethical Conversations:
  • "On the origin of the surname"
  • "Family"
  • "Photo of my family"
  • "Men and women in the family"
  • "My grandmother"
  • "Give me joy"
  • "Holidays in our family"
  • "Going to the store"
  • “Seller”, etc.
  • Excursions to various stores.
  • Reading children's literature.
  • Artistic and aesthetic activities:

    • “My dream house” (plasticine modeling)
    • “Harvest” (modeling from salt dough)
    • “Confectionery” (plasticine modeling)
    • “Mimosas for Mom” (3-D applique)
    • “Frame for family photo” (paper design)
    • “Portrait of my parents” (drawing)
    • “In the garden, in the vegetable garden” (collective drawing work)
    • A dramatization of the poem “The Fun Shop” by E.E. Moshkovskaya

    Social and communicative development:

    • Didactic games:
    • "Who needs what"
    • "The Fourth Wheel"
    • "Confusion"
    • "What if?"
    • “Who owns this?”
    • “Distribute and deliver goods to the store”
  • Empathy games
    • Game “Call by name” The teacher invites children to affectionately and politely address their peers by name, using different variants of address (Lena-Lenochka-Alyonushka, Igor-Igorek, Tanya-Tanechka-Tanyusha, Vova-Volodya-Vovochka, etc.). d.). At the end of the game, the teacher generalizes: “Well done, guys, you politely and affectionately address your peers.”
    • Game “Giving out names” First, the teacher, and then the children themselves, come up with names-characteristics, write them on a separate piece of paper, fold them, and then offer to pull them out and determine for whom which name suits best. For example, “Veselushka”, “Sadness”, “Brave”, “Hlebolyub”, “Slastena” (it all depends on the imagination of the teacher and the children). Preschoolers can also come up with nicknames for their favorite animal, reflecting its character in the name: Buddy, Purr, Strekotun , Tail, Stripe...
    • Game "Who am I?" Two people are playing - a child and an adult. I am a mother, and who are you to me? I am a daughter, and who are you to me? I am a grandson, and who are you to me? And so on. Complication: Whose daughter are you? Who is your mother's mother? Who is your daddy's sister? Who are you to her? (Child’s reasoning.) How many of us are there in the family? (riddle game option) “In our family we have two mothers, three daughters, two fathers and three sons. How many of us are there in the family?” (Child's reasoning.)
    • Game “I want” Children stand in a circle. There is a beautiful rug in the center of the circle. Children are invited to go one by one to the center of the circle, stand on the mat and say about their desire, starting with the words “I want...”. The rest of the children greet the wish with applause, hold hands and together loudly and affirmatively say: “So be it.”
  • Plot-didactic games:
    • "Caramel Shop"
    • Cafe "Zabava"

    Equipment

    • Children's furniture (table, chairs, sofa, armchairs, kitchen corner)
    • Set of children's dishes (tea, kitchen, dining room)
    • Money
    • Wallets
    • Bags for shoppers
    • Stationary counter - 2 pieces, scales, cash registers, robe for the seller
    • Set of toys for grocery store
    • Set of toys for the “Toys” store
    • Set of toys for “Barbershop”

    Related games

    • "Morning in the Family"
    • "Lunch in the family"
    • "Evening with the Family"
    • "Family Day Off"
    • "Guests have come to us"
    • "Grocery store"
    • "Clothing store"

    Intended roles

    • Birthday boy
    • Mother
    • Dad
    • Brother
    • Sister
    • Guests
    • Grocery store salesperson
    • Shop assistant
    • Cashier
    • Hairdresser, etc.

    Progress of the game

    Guys, what holidays do you like?

    Do you like the birthday party?

    Why do you like him?

    Who do you invite to your birthday?

    Guys, remember who recently celebrated their birthday?

    Let us play “Birthday” and during the game again

    Congratulations to our birthday girl.

    The birthday girl has a family. Who will we have in this family? (Children independently determine family members)

    In addition to his family, he also has friends whom she will invite to the holiday. Friends need to buy gifts, for this we need a salesperson - consultant, cashier. The birthday girl needs to get her hair done, for this we need a hairdresser (children assign roles independently or with the help of symbol cards that lie face down on the table)

    What will the birthday girl do? (He will invite friends, go to the hairdresser to get his hair done)

    What will her family members do? (Dad will go shopping, mom will set the table, the rest of the family will help mom with housework.)

    What will the sellers do? (Prepare the goods for sale; put the goods on display, shelves, evaluate them; pack them; give advice to customers)

    What does a cashier do? (Accepts money for purchase)

    What will the buyer do? (He selects an item, pays for the purchase, puts it in his bag, says goodbye and leaves)

    What will the hairdresser do? (Getting a haircut, washing his hair, styling)

    What do guests do? (Enter, greet, congratulate the birthday girl)

    What do the owners do? (They invite guests, treat them, offer to play board and outdoor games.)

    What do we need for our game? (Home, grocery store, toy store, hairdresser.)

    After listening to the children, it is necessary to remind the rules of good manners to be polite towards each other, helpful, use polite words : “Hello”, “Goodbye”, “Be kind”, “please”, “thank you”, “eat to your health”, etc. P.

    First, we need to decide where we will have everything and prepare for the game. (Children independently determine what is needed for the game. Determine the place of the game and arrange the attributes)

    (Additional roles are introduced into the game as needed.)

    Now imagine that you are sleeping at home, and now it is morning. Everyone wakes up, washes, does exercises, and has breakfast.

    And now 1,2,3,4,5 - we start playing! (everyone takes their places, the game begins)

    Possible development of the game's plot

    Store - the buyer enters, greets, examines and selects the product, consults with the seller, puts the purchase in the basket, and approaches the checkout.

    When paying for goods, children are faced with the fact that there are no coins in denominations of 3, 4, 6, 7, 9 rubles. If children find it difficult to solve this problem, the teacher helps with leading questions. The conclusion is drawn: the cost of a product can be represented by different numbers of coins of different denominations.

    When everything is ready at home, guests arrive. They warmly congratulate the birthday boy, give him gifts, say wishes, play “loaf”, surround him with attention, treat guests, read poetry, sing the song “Happy Birthday”, dance, play board and outdoor games.

    When the birthday ends , the birthday boy thanks his guests for a great holiday : And when the guests have left, you need to help “mom” and “dad” clean the house after the holiday. Cleaning the house together is more fun and faster.

    Game rating

    At the end of the game, you need to share your impressions of the game with the children, discuss interesting moments and mistakes made in the game.

    Rating
    ( 1 rating, average 5 out of 5 )
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