Card index of didactic games based on Russian folk tales. card index (preparatory group) on the topic


Card index of games based on fairy tales

Progress of the game:

A fairy tale is chosen for adults (this may be a fairy tale that is currently being studied). The presenter takes one of the heroes of the fairy tale and describes him: he tells how he looks, good or evil, big or small, what he does during the fairy tale, etc. After that, he asks the children to repeat what he said.

Then the presenter takes another figurine and asks the children to take turns describing the hero and make sure that the descriptions are not repeated.

If this does not work, the presenter asks leading questions: for example, what is the grandfather wearing; is he old or young; what he does, etc. For correct answers, the child receives a token. The one who gives the most answers wins.

"Find by silhouette."

Purpose of the game: Development of speech, visual thinking, attention, figurative memory.

Material: figures of heroes from one fairy tale are used (“Turnip”, “Teremok”, “Kolobok”, “Hare and Fox (Zayushkina’s hut)”, etc.). You can use figurines of fairy-tale characters from the theater on flannelgraph.

Progress of the game:

The presenter asks the children to look at the figures from all sides. Next, he explains what a silhouette is and asks the children to trace the silhouette of the figure with their finger, and then with a pencil.

The presenter lays out the figures on the reverse side and asks them to find fairy tale characters and objects.

“Show me the same.”

Purpose of the game: Expand vocabulary. Teach children mental operations: comparison, generalization, logical thinking. Develop imagination, be able to classify objects according to different criteria.

Material: figurines of fairy tale characters from the theater on flannelgraph; pictures with plots of the chosen fairy tale.

Progress of the game.

The presenter talks about how there are identical objects, body parts in different people, animals, etc., and asks the children to show the same things.

Then he asks to answer his questions and show the same on the figures. For example, who has tails, who is dressed in skirts, how are grandfather, grandmother, granddaughter (they walk on their feet, people) similar, how are bugs, cats, mice (animals) similar, etc.

“Color according to the description.”

Purpose of the game: development of speech, the ability to listen to others, clearly express your thoughts; consolidation of the concept of “silhouette”; development of observation, imaginative thinking and imagination.

Material: figurines of fairy tale characters from the theater on flannelgraph; pictures with scenes from the game “Collect and tell a fairy tale”, the selected fairy tale; riddles for fairy tale heroes; colored pencils, paper.

Progress of the game.

The presenter tells the children a fairy tale and lays out supporting pictures with the plots of the fairy tale. Then, together with the children, he selects figurines of fairy tale heroes.

When the figures are in front of the children, an adult reads a riddle about one of the heroes from a card. Children must guess who we are talking about. The one who guessed first becomes the storyteller.

Didactic games for children 6 - 8 years old based on fairy tales

Educational games for children 6 - 8 years old based on fairy tales.
Author:
Eremina Anastasia Nikolaevna, preschool teacher, teacher at GBDOU kindergarten No. 14, St. Petersburg.
Didactic games are designed for children of senior preschool and primary school age, educators, speech therapists, primary school teachers and parents. A fairy tale is a fictional story with a happy ending and the inevitable victory of good over evil. Most often, fairy tales contain magic and various adventures that are incredible in ordinary life. The inaccessible becomes accessible, the unreal becomes real. All children love fairy tales. It is the accessible language of a fairy tale that they understand more easily than the insipid speech of an adult. The role of fairy tales in raising children is multifaceted. They develop imagination and encourage fantasy. They also develop correct speech and learn to distinguish between good and evil. A fairy tale forms the basis of behavior and communication. Develops imagination and creativity. In preschool age, the leading activity is play; combining a game and a fairy tale, you get wonderful developmental exercises that will be useful to both preschool teachers and primary school teachers. This article presents games with fairy tales: -Russian folk “Sister Alyonushka and Brother Ivanushka”; -Russian folk “Masha and the Bear”; -Russian folk “Three Bears”; -Russian folk “The Wolf and the Seven Little Goats”; -Russian folk “Wolf and Fox”; -Russian folk “Morozko”; (from Afanasyev’s collection “Russian Folk Tales”) -Russian folk “At the Pike’s Command”; (from Afanasyev’s collection “Russian Folk Tales”) -Russian folk “The Frog Princess”; -Russian folk “Kolobok”; -Ukrainian folk “Rukavichka”; -Russian folk “Geese-Swans”; -Russian folk “Winter quarters of animals”; -Russian folk “Teremok”; -Russian folk “Havroshechka”; -Russian folk “Snow Maiden”; -Russian folk “Turnip”; -Russian folk “Sivka-Burka”; -Russian folk “Goldfish”; (from Afanasyev’s collection “Russian Folk Tales”) - A.S. Pushkin's Tale of the Dead Princess and the Seven Knights; -Charles Perrault “Cinderella”; -Charles Perrault “Puss in Boots”; -G.H. Andersen "Flint"; -G.H. Andersen "The Little Mermaid"; Objectives: — Clarify and enrich children’s knowledge about fairy tales;
— Teach children to recognize familiar fairy tales; — To make children want to help the heroes of fairy tales; — Develop intonation and speech expressiveness; — Develop speech, imagination, fantasy, thinking; — Develop the ability to act in a coordinated manner. GAME 1. “Whose words?”
Assignment : “Who says these words?”: “Don’t drink, Ivanushka, you’ll become a little goat” - Alyonushka.


“Don’t sit on the stump, don’t eat the pie” - Masha.


“Who sat on my chair and broke it?” - Little bear.


“Save us, we were eaten by a gray wolf” - Little Goats.


“Catch, catch, fish, big and small” - Wolf.


“Are you warm, girl, are you warm, red one” - Morozko. “At the behest of the pike, at my will...” - Emelya


“The beaten one is lucky for the unbeaten one” - Chanterelle


“Hut-hut, turn your front to me and your back to the forest...” - Ivan Tsarevich “I left my grandmother, I left my grandfather, and I’ll leave you, and even more so!” — Kolobok


“Sivka-burka, prophetic kaurka, stand in front of me like a leaf in front of the grass.” — Vanya (Ivan the Fool)


“What do you want, elder?” - Gold fish


“My light, mirror, tell me and report the whole truth.” - Queen “But remember, as soon as the clock strikes twelve..” - fairy - sorceress (Godmother)

GAME 2. “Confused letters.”
Assignment : I have a word, the letters of which have swapped places (in the top row), and in the bottom row under each letter there is a number that tells you what order the letters in this word are in. Place the letters in the appropriate order. If you do everything correctly, you will get a word. *Morozko


*Flint


*Cinderella


*Swan geese


*Kolobok


*Turnip


*Mitten


*Snow Maiden


*Mermaid


*Khavroshechka

GAME 3. “Guess the fairy tale.”
Assignment : We list the characters of the fairy tale - the children guess and name the fairy tale. Tsar, three sons, arrow, swamp (“The Frog Princess”).


Evil stepmother, stepdaughter, daughter, Santa Claus (“Morozko.”) Stove, ice hole, pike (“At the command of the pike”).


Alyonushka, Baba Yaga, little goat (“Sister Alyonushka and brother Ivanushka”). Shoe, ball, Fairy (Cinderella)


Boots, hat, cat (Puss in Boots) Goat, kids, wolf (Wolf and seven kids) Stove, apple tree, milk river, Baba Yaga (Geese-Swans) Bull, ram, pig, goose (Winter quarters of animals)


Grandfather, grandmother, granddaughter, Bug (Turnip) Mosquito-Squeaker, fly-fly, mouse-gnaw (Teremok)


Riddles about fairy-tale characters are perhaps one of the most popular among children, along with riddles about animals.
After all, riddles about fairy-tale heroes are interesting not only as entertainment; children like to solve them, especially after reading a fairy tale. They were waiting for mother with milk, And they let a wolf into the house... Who were these Little children?
Seven little goats
The beautiful maiden is sad: She doesn’t like spring, It’s hard for her in the sun!
The poor thing is shedding tears! Snow Maiden
While eating rolls, a guy rode on the stove.
I rode around the village and married the princess. Emelya
It was baked from flour and mixed with sour cream.
He was chilling at the window, He was rolling along the path. He was cheerful, he was brave, and on the way he sang a song. A bunny, a gray wolf and a brown bear wanted to eat him. And when the baby met a red fox in the forest, he couldn’t get away from her. What kind of fairy tale? Kolobok
I wish the evening would soon approach, And the long-awaited hour has come, So that I can go to a fairy-tale ball in a gilded carriage!
No one in the palace will know where I come from or what my name is, But as soon as midnight comes, I will return to my attic. Cinderella
With whom does Frost play hide and seek, in a white fur coat, in a white hat?
Everyone knows his daughter, And her name is... Snow Maiden
This fairy-tale hero With a ponytail, a mustache, He has a feather in his hat, He is all striped, He walks on two legs, In bright red boots.
Puss in Boots

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card index of didactic games based on fairy tales card index on speech development on the topic

CARD INDEX OF DIDACTIC GAMES

ACCORDING TO TALES.

The goal is to develop children’s speech and cultivate interest in fairy tales.

“Whose song?”

(consolidating knowledge of songs, using them in retelling fairy tales).

“Aw, aw, Snow Maiden! Ay, ay, my dear! Grandfather and grandmother had a granddaughter, Snegurushka, Her friends lured her into the forest, Lured her, and left her.” Song of the Snow Maiden Fairy tale “Snow Maiden and the Fox”

“Alyonushka, my sister! Swim out, swim out to the shore... The fires are burning high, Cast iron cauldrons are boiling, Damask knives are sharpening, They want to stab me to death!” Brother Ivanushka Fairy tale “Sister Alyonushka and Brother Ivanushka”

“Guess it!”

(teach children to guess a fairy tale using repetition words, use them in retelling the fairy tale).

“Sleep, little peephole, sleep, other one.” Fairy tale "Khavroshechka"

“Sister Alyonushka, I’m thirsty!” Fairy tale “Sister Alyonushka and brother Ivanushka”

“Nose, nose, drink some water”, Fairy tale “The Cockerel and the Miracle - Melenka”

“Catch, fish, both small and great!” Fairy tale “Fox - sister and gray wolf”

“The fox is carrying me over the dark forests, over the high mountains! Kitty-brother, help me out!” Fairy tale "The cat, the rooster and the fox"

“I’ll sit on a tree stump and eat a pie.”

Fairy tale "Masha and the Bear"

"Do you know?"

(Cultivate interest, develop speed of reaction, endurance, discipline).

“I’ll take at least the roots for myself, but I’ll give you the tops.” Fairy tale "The Man and the Bear"

“Mothers are nannies! Get ready, get ready! Prepare me soft white bread, the kind I ate at my dear father’s.” Fairy tale "Vasilisa the Wise"

“You’re great: not a braggart, but a brave man.” The fairy tale “The Hare Boasts.”

“Look, bearded guy, he couldn’t even jump - he splashed all over.” Fairy tale "The Fox and the Goat"

“Recognize the hero of a fairy tale by description” (Cultivate the ability to name the hero of a fairy tale by his characteristic features, descriptions, cultivate self-control).

“Carpenter, worker, farmer, sailor, archer, blacksmith, singer” Tale “Seven Simeons - seven workers”

“Such a beauty that you can’t tell in a fairy tale or describe with a pen. There’s a month under the braid, and there’s a pearl on every hair.” Elena the Beautiful Fairy tale “Seven Simeons - seven workers”

“...I have never seen such a bird: the feathers are so beautiful, the comb is so red, and the voice is so clear!” Rooster Fairy tale “Rooster and Dog”

Was a frog, turned into a white swan. Vasilisa the Wise Tale “The Frog Princess”

“Name the heroes of the fairy tale”

(Teach children to guess the fairy tale according to the words of the main character, and then name the rest of the heroes of the fairy tale).

“This is a simple spoon - Kotova, this is a simple spoon - Petina, and this is not a simple, chiseled, gilded handle - mine. I won’t give it to anyone!” Cat, rooster, Zhiharka. Fairy tale "Zhikharka"

“Come, kumanek, come, dear! How can I treat you!” Fox, Crane. Fairy tale "The Fox and the Crane"

“Come on, friend, build a winter hut! I will carry logs from the forest and cut poles, and you will tear up wood chips.” Bull, pig, ram, rooster, cat. Fairy tale "Winter quarters"

"Who lives where"

(consolidating the knowledge of Russian folk tales “Teremok” and “Zimovye”, consolidating the concepts of “domestic and wild animals”).

It is necessary to place the proposed animals in the house and winter quarters.

“Name a fairy tale based on the main character” (development of reaction speed, activity, independent thinking, learning to name a fairy tale based on the character).

Images of fairy tale heroes are offered, and children name in which fairy tales they appear. For example: rooster - “Zhikharka”, “Zayushkina’s hut”, “Winter quarters”, “Cat, rooster and fox”, etc.

“Tell a fairy tale using illustrations” (encourage children to retell a familiar fairy tale; create conditions for creative expression) Children put the pictures in order and tell the content of the fairy tale.

“Tell a fairy tale based on the characters” (encourage children to retell the fairy tale). Children arrange the heroes of the fairy tale and retell the content of the fairy tale.

"Find the error"

(development of attention, perception, speech, learning to see an extra character in a familiar fairy tale). Children name what is depicted incorrectly and what fairy tale the illustration is from.

"Cut pictures"

(teach children to see a holistic image in individual parts, develop analytical-synthetic thinking) Children make up a picture from parts.

“Color the hero of the fairy tale” (Teach children to guess riddles, consolidate the names of the fairy tale and its characters, improve children’s ability to color without going beyond the contours, development of creativity, fine muscles of the fingers).

“Find out a fairy tale by the drawn object”

(consolidating knowledge of a familiar fairy tale, developing memory, imagination, thinking and speech). Children guess from the subject of the fairy tale hero and in which fairy tales the hero appears.

"Find a Pair"

(consolidating knowledge about the heroes of fairy tales, activating your favorite heroes and characters from fairy tales in your memory, learning to correlate a magical object with the hero of a fairy tale). Children find a magical object for the hero of the fairy tale. For example: The princess - the frog - an arrow.

"Find it!"

(development of memory, consolidation of knowledge about the heroes of fairy tales, learning to find from pictures with heroes only those that fit the intended fairy tale).

"Magic Words"

(to develop children’s speech, use magic words in the retelling) “At the command of the pike, at my will...” Fairy tale “At the command of the pike”

“Hut, hut! Become your old self. As my mother put it - towards me in front, and towards the sea (forest) with her back.” Fairy tale “The Frog Princess”

“Sivka - burka, prophetic kaurka, stand in front of me like a leaf in front of you!” Fairy tale "Sivka - burka"

"Magic Items"

(consolidate knowledge of fairy tales, teach to see an analogue in a fairy-tale magic object).

An apple with a saucer - a TV A ball of thread - a navigator A stupa, a carpet - an airplane - an airplane, a helicopter Rejuvenating apples - vitamins, dietary supplements, creams Got into the right ear, got out of the left - Sivka-Burka beauty salon Got in the right, got out of the left - machine, mechanism that does the work “Khavroshechka” Stove – car “At the behest of the pike”

"Say the word"

(consolidation of knowledge about the heroes of a fairy tale, use in retelling, word creation)

Koschey - ... (Immortal) Serpent - ... (Gorynych) Horse - ... (Humpbacked Little Humpbacked) Tiny - ... (Khavroshechka) Vasilisa - ... (Beautiful, Wise) Baba - ... (Yaga) Boy - ... (thumb) Marya - ...( mistress) Chicken - ... (Ryaba) Ivan - ... (fool) Sparrow - ... (winged) Mouse - ... (shaggy) Sivka - ... (burka)

Didactic games based on Russian folk tales for children of senior and preparatory groups

Natalya Avtomeenko

Didactic games based on Russian folk tales for children of senior and preparatory groups

No. 1. Pick a pair.

Goal: select the appropriate words for a certain fairy tale , name the fairy tale in which these words appear

Option I: choose words for the fairy tale “Khavroshechka”

- rain, apple, ant, mushroom, frog, kitten.

Option II: one-eyed, two-eyed, three-eyed, cow, snow, brother, little one, hut, Morozko;

Apple, apple tree, bear, crow, piece - fairy tale “Apple”

;

Puppy, frog, bee, rooster - fairy tale “Who Said Meow

.

No. 2. Collect a fairy tale .

Goal: to develop in children intelligence , attention, and the ability to consistently connect the events depicted in the pictures.

Progress of the game : children are given pictures depicting various episodes of a certain fairy tale . Children must arrange these pictures in order of the sequence of events told in the fairy tale .

No. 3. Who is hiding here?

(r.s.s. “Zimovye”

)

Goal: to develop children's attention , thinking, and activate their vocabulary.

Progress of the game : on the flannelgraph there is a large drawing of a hut in the forest and figures of animals and insects: a wolf, a hare, a bear, an ant, a butterfly, a mouse, a sparrow, as well as figures of other animals, for example, a hedgehog, a gosling, etc. Children take turns They approach the flannelgraph and choose from all these animals those that lived in the forest. This game can be played as a competition between two teams.

No. 4. Find your match.

Goal: children have attributes from some work of art. Children are divided into 2 subgroups and placed on opposite sides of the room. At a signal, children go to each other and look for their pair, i.e. those children who have heroes or objects from the same fairy tale (work)

.
For example, R. n. With. "Khavroshechka"
, b.
n. With. "Swan geese"
.

No. 5. Never be discouraged.

Goal: to teach children to determine a person’s mood by facial expressions, to develop the ability to express sympathy to those who need it.

Progress of the game : the teacher informs the children that guests have arrived (from any work)

. Everyone looks at the illustrations together, emotionally looking at the faces depicted. Children should think about what could upset or surprise the guest. Then the children choose one of the guests and figure out how to console the distressed person. Then a competition is held - a way to improve the mood.

No. 6. Guess what's missing.

Goal: to develop attention, thinking, speech of children using words of signs.

Progress of the game : the teacher displays objects that are found in one particular fairy tale or work (for example, the fairy tale “The Fox with a Rolling Pin”

).
Then the teacher removes one of these items and the children must determine what. As the game repeats, the items change .
No. 7. Help your friends.

Goal: to exercise children in reading poems/excerpts from fairy tales , to cultivate compassion.

Progress of the game : the teacher tells the children that trouble happened to the heroes - these heroes need to be helped: sing a song or say magic words that they forgot, and a miracle will happen - and the trouble will go away. Fragments of the following tales : “The Wolf and the Seven Little Goats”

,
“Cockerel - a golden comb”
,
“Zayushkina’s hut”
.

No. 8. Let's stand in a circle.

children's speech children's knowledge about the works of a particular writer, about fairy-tale characters , and the ability to act on a verbal signal.

Progress of the game : children stand in a circle, the teacher is in the center of the circle (or another child)

.
The teacher names a book character of this or that writer, this or that fairy tale , and, throwing the ball to one of the children , asks to name this work, etc. Options for tasks may be different.
#9: Unravel the confusion.

Goal: to develop attention, thinking, the ability to distinguish the real from the imagined, the ability to think about the decision made.

Progress of the game : in the pictures there are elements of different fairy tales . For example: the bun is rolling and the girl is carrying a boy, the fox is carrying a rooster in his paws. Educator: “Which fairy tales are mixed up ?”

.

No. 10. Select hats for the heroes and correct mistakes.

Goal: to develop children's attention , memory, and thinking.

Progress of the game : figurines of a variety of fairy-tale characters . Their hats are mixed up. We need to correct the mistakes.

No. 11. Correct the mistake.

Goal: to teach children to notice errors in drawings and inconsistencies with the plots of fairy tales .

Progress of the game : children are shown illustrations from fairy tales , but with slight distortion. Children must name the fairy tale and determine what the artist drew incorrectly and prove why.

No. 12. Winter quarters.

Goal: to develop connected speech, cultivate attention, consolidate knowledge of this fairy tale .

Progress of the game : different animals are displayed on the flannelgraph and the child must select and name a number of animals that act in some kind of fairy tale . Other children must guess the name of this fairy tale .

No. 13. Help your friends.

Goal: development of children's memory , speech, education of compassion.

Progress of the game : the teacher informs the children that the heroes of fairy tales are in trouble , you need to help them: sing the right song or recite the right poem (using materials from fairy tales )

.

No. 14. Find the hero by description.

Goal: to develop in children the ability to recognize a hero by their most characteristic features and to develop observation skills.

Progress of the game : the teacher describes fairy-tale heroes or heroes of stories , and the children must guess who these heroes are, in what works we meet them.

No. 15. Find the same one.

Goal: to teach children to compare drawings , to find signs of similarities and differences in them.

Progress of the game : two drawings or images are displayed in front of the children (the same fragment from a literary work or a literary character, but these drawings differ in some details. Children must find these differences.

No. 16. Who helped?

(r.s. "Goby - tar barrel"

)

children's speech activity , to train children in the ability to coordinate words and actions, to cultivate a sense of respect and compassion.

Progress of the game : on the top row of the flannelgraph there are different objects: cabbage, honey, ribbon. In the bottom row are the animals that brought these items. Children must say which animal brought what.

No. 17. Kindness.

Goal: to activate the processes of thinking, attention, speech of children , to cultivate a sense of compassion.

Description: the teacher announces the arrival of a kind photographer (see game plan for x/l )

.
He photographs only kind animals and people. The teacher, for example, places Zaya from “Zayushkina’s Hut”
and asks to place next to those who were kind to him
(cards with other characters in
the children’s hands and on the table ) , etc.

No. 18. Who says what?

Goal: to teach children to logically pose questions, make correct conclusions, and activate children’s .

Description: a number of pictures were selected based on fairy tales , for example, “Geese and Swans”

.
The children are given the task of answering who says what. For example: a stove and a girl are depicted. What does the girl say to the stove? After working on the pictures, compose a story and retell the fairy tale .
No. 19. Pick up your tails

(r.s. “Tails”

)

Goal: perception of a holistic object, orientation on paper.

Progress of the game : teacher: “Hero of the fairy tale “Tails”

lost their tails. We need to help the animals pick up their tails. The flannelgraph contains figures of various animals and their tails.

20. Guess and name

Goal: develop auditory attention, activate vocabulary, thinking, develop intelligence.

ode to the game : the teacher reads poems from different fairy tales and next to them are illustrations from these and other fairy tales . Children guess the riddle and find illustrations for fairy tales .

No. 21. Guess who said

Goal: to exercise the auditory analyzer, develop attention, memory, consolidate children’s knowledge about the fairy tales they read .

Progress of the game : the teacher reads excerpts from the works of certain children's writers. Children must remember who said these words .

No. 22. Who does what

Goal: to activate vocabulary, use action words in speech, develop imagination.

Progress of the game : the heroes of a certain fairy tale , for example, a cat, a fox and a rooster, are placed on an easel.

Question: what does this hero do in the fairy tale ?

No. 23. Who is the odd one out?

Goal: develop logical thinking, activate children’s , consolidate knowledge in Russian folk tales .

Progress of the game : on the easel there are images of heroes of a particular fairy tale , and heroes from other fairy tales . The teacher gives the task to name the fairy tale and remove unnecessary characters.

No. 24. Recognize the hero by description.

Goal: to develop auditory attention, thinking, imagination, and the ability to relate words to actions.

Progress of the game : the teacher describes a hero from a fairy tale , for example, the fairy tale “At the behest of the pike”

.
For example, “He didn’t like to work, he had good helpers: a stove, buckets, an axe, this hero had to say a few magic words.”

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