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Outdoor games and play exercises for children 3 - 4 years old, 4-5 years old
Outdoor games and play exercises for children 3 - 4 years old.
"Fast Bugs"
Crawling on all fours between objects with support on the palms and knees.
Jumping bunnies.
Jump on two legs, moving forward in a straight line to the cube. Distance 2.5 m. The child pretends to be a hare on the lawn.
Roll the ball.
On one side (from the starting line), the child rolls the ball in a straight direction, pushing it with both hands in front of him to the designated objects (cubes). He then takes the ball in his hands and lifts it above his head. The task is carried out 2 times. Distance – 4 – 5 m.
Get into the circle.
The child stands in one line on the starting line (cord), holding a bag in his hands (the second lies at his feet). Hoops are placed at a distance of 1.5 m from the child. At the signal “Quit!” the child throws the bag at the target, then throws the second bag.
Who will throw further?
The child stands on the starting line (beyond the conventional line), holding a bag in his hands. At the signal “Quit!” the child throws the bag into the distance. The reference point for throwing can be various objects - pins, cubes, balls, etc. You can place several bags near the child’s feet to increase the number of throws in one approach. At the end of throwing, the child runs after the bags.
Ride and catch up.
The child stands on the starting line (cord) with a large diameter ball in his hands. You need to roll the ball forward, and then catch it and lift it above your head. The exercise is repeated 2-3 times.
Catch a mosquito.
A cord (or rope) is tied to the end of a small rod or stick and a mosquito cut out of cardboard is attached to it. An adult rotates the rod over the child's head. The child jumps on two legs, trying to touch the mosquito and catch it.
Ride and knock down.
The child has a large diameter ball in his hands. A pin is placed at a distance of 2 m from it. The child rolls the ball, trying to knock down the pin.
Through the stream.
Several streams (3-4 pieces) are laid out from cords (or ropes). The width of each is 25 cm. The child jumps over each stream.
Throw the ball on the ground and catch it.
Stand with feet shoulder-width apart, ball in bent arms in front of you. You need to throw the ball with your toes and catch it with both hands.
Outdoor games and play exercises for children 4 - 5 years old.
"Little Bunnies"
The child pretends to be a rabbit. The child jumps on two legs and says the words: The bunnies gallop, hop, hop, hop, onto the green meadow. Skok, skok, skok, skok.
"Don't touch me"
Skittles (5-6 pieces) are placed in one line along the hall, the distance between them is 40 cm. When jumping on two legs like a snake between objects, you must not touch them.
"Who will throw further"
The child stands on the starting line (beyond the line), with one bag in his hands (the second lies at his feet on the floor). At the signal “Quit!” a child throws bags at a distance. The reference point can be cubes, skittles or other objects.
"Bear Cubs"
The child crawls on all fours, leaning on his palms and feet, like cubs, to the basket, then takes a large diameter ball from the basket, stands up and lifts the ball up above his head.
"Penguins"
An adult invites the child to hold the bag between his knees and jump on two legs, moving forward like penguins (distance 2 m).
Game exercises with a ball.
The child throws the ball up and catches it with both hands, throws it on the ground and catches it with both hands.
"Ball School"
Types of movements:
- Throw the ball up and catch it with both hands.
- Throw the ball up and, while it is flying, clap your hands in front of you.
- Hit the ball on the ground and catch it with both hands.
- Hit the ball on the ground, simultaneously clap your hands in front of you and catch it with both hands.
"Rent a hoop"
The adult stands opposite the child at a distance of 3 m. The adult holds a hoop in his hands. You need to place the hoop with the rim on the floor, place your left hand on top of the rim, and use the palm of your right hand to push the hoop so that it rolls.
“Step over - don’t touch”
Short cords (6 - 8 pieces) are placed on the floor at a distance of two steps for the child. The adult invites the child to step with his right and left foot alternately over each cord. The task develops coordination of movements.
“Walk through, don’t hurt me”
A task to maintain stable balance on an elevated support: walking on a gymnastic bench with a bag on the head, arms to the sides (or on the belt).
"Get in the cart"
The child stands at a distance of 1.5 meters from the basket. Throws bags into the basket - method with the right (left) hand from below, one leg in front, the other behind.
"Knock down the pin"
The child is located on the starting line 2 m from the pin, in his hands he has one large diameter ball. At the signal: “Let’s go!” the child rolls the ball, trying to knock down the pin.
"Jumping over a short rope"
A child performs jumping ropes on two legs.
"Through the Stream"
A stream 50 cm wide is laid out from the cords. The child jumps over the rope, turns around and jumps again.
Source: https://www.ivalex.vistcom.ru/konsultac271.html
Card index of active and sedentary games and game exercises for senior and preparatory groups
Game exercises
"Rope walker."
A rope is laid on the site. Children walk in a column, keeping a distance of at least 60-70cm from each other, put a bag of sand on their heads, arms at their sides, and try to walk so that the bag does not fall. The second time they pass sideways, the third time - sideways, but with an extra step. Those who maintained an even posture and whose bag did not fall are noted.
"Champion of the Jump Rope."
Children take one rope at a time and stand at the starting line. The distance from the starting line to the finish is 8-10m. When the teacher whistles, the children begin to skip and jump over the rope, saying a rhyme to the finish line.
"Running in threes."
Children are divided into groups of 3 people. The extreme participants stand with their backs towards the control landmark (pin, flag), and the middle one faces it. Everyone joins hands and, at the teacher’s signal, begins to run to the landmark. Having reached it, they change places and run back to the start: the middle one with their backs, and the extreme ones with their faces. The first three to complete the competition wins.
Card 21
Outdoor game “Defense of fortifications”
Children stand in a circle. Using a counting rhyme, a defender is selected to protect the pin standing in a small drawn circle in the center of a large one. Players try to hit the pin with the ball. The ball can be thrown, but the thrower cannot leave the general circle and change place. The one who manages to knock down the pin takes the place of the defender.
Sedentary game "Stream"
Children become pairs, holding hands, stand one after another and form a long “corridor”, raising their arms up. One child, left without a partner, begins to flow as a stream. He enters the stream from the end of the “corridor” and goes to the beginning of the stream, taking by the hand a friend from any pair he wants. The child left without a partner walks away from the stream to the end of the “corridor”, then enters the stream, taking the hand of whomever he wants. wants, etc. Thus, the stream flows slowly, moving forward.
Game exercises
"Roll the ball."
Children sit on the floor in one line, legs stretched out and hands resting on the floor, each with a ball. At the teacher’s signal, everyone moves forward with their hands, rolling the ball with their feet. The one who reaches the finish line first wins. Distance - up to 5m.
"Sharp blow."
A ball is placed on the ground. The player takes 7-10 steps from him and stops. The physical education teacher blindfolds him. At the signal, the player turns and walks towards the goal. When, according to his calculations, he has come close enough, he kicks the ball. If you hit it, you win.
Card 22
Outdoor game “Horses and runners”
A playing area of 3x3 or 5x5 m is outlined. Children are divided into two teams: horses and runners. On one side of the site is the horse house. Runners run around the playing area within its boundaries. The horses send one of their team to the field (to the site). The horse catches runners by jumping on one leg. The physical education teacher calls the horse: “Home!” He returns, and the next player in line jumps into the field instead. And so the horses change all the time. The caught runners are captured by the horses. The game ends when all players in the field are overfished. Then the teams change roles. The game repeats itself.