Card index of correctional and developmental games and exercises for children 5-7 years old with mental retardation.


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Card index of games and play exercises for the development of thinking in preschool children with mental retardation

Ananyeva E.V. teacher - defectologist MKDOU d/m 428

Children with mental retardation have a delayed rate of formation of mental operations, which in the future will negatively affect their learning at school. It will be difficult for such a child to master the general education school curriculum. Therefore, it is very important that kindergarten teachers, as well as parents, begin to work as early as possible on the development of thinking in children with mental retardation. In preschool childhood, the leading activity for the comprehensive development of a child is play. Therefore, this consultation presents a selection of games aimed at developing thinking in children with mental retardation.

Thinking is a socially conditioned mental process that is inextricably linked with speech. In the process of mental activity, certain techniques and operations are developed (analysis, synthesis, comparison, generalization, specification).

There are three types of thinking:

  1. visual-effective (cognition through the manipulation of objects)
  2. visual-figurative (cognition through representations of objects, phenomena)
  3. verbal-logical (cognition using concepts, words, reasoning)

Game and its contents Leading thinkers

operations

1 Game “Find the same toy”

Instructions: children are asked to find identical toys among those offered (arrange the toys in a row). Find identical toys in a group. We need to invite children to explain why they think that the toys are the same.

Comparison
2 Game "Wonderful bag"

Instructions: Place several items in a linen bag. For example: 1 spool, button, rubber toy, 2 spoons. The child is asked to determine by touch what these things are, describe them and think whether any of them are the same.

Comparison
3 Game "Butterfly and Flower"

Instructions: Butterflies want to find their flowers - to sit on a flower so that they cannot be seen and no one can catch them. Paying attention to the fact that the color of the butterfly and the flower match.

Comparison
4

4

Game "Geometric Mosaic"

Children are asked to tell what geometric shapes the image is made of, how many there are and what color.

Then lay out the same pictures from a set of geometric shapes, first by overlaying them on a card, then complicating the task: next to the picture, and then from memory.

Comparison
5 Game "Pyramid" (large)

Tumbler pyramid with bright rings. Instructions: you need to string the rings onto the rod in any order, and then in ascending or descending order of their diameter or color.

Synthesis
6 Game "Mailbox"

A box with figures is placed in front of the child; the figures are taken out. The teacher takes one of the figures and shows its base.

He outlines the corresponding slot and lowers the figure into it. With a gesture he invites the child to continue working.

Instructions: “Put all the pieces into the box.”

Synthesis
7 Game “What the artist drew”

Instructions: Children are given natural objects, selected according to lexical topics (fruits, vegetables) or in random order. Each child talks about the object, highlighting its properties and characteristics. Initially, the object is named, then its characteristics are listed, and the children guess the object.

Synthesis
8 Game "What's missing here?"

The child is offered object toys.

Instructions: Look carefully at the four object toys and determine which object is superfluous and why.

Analysis
99 Game "Alternation" Invite your child to draw, color or string beads. Please note that the beads must alternate in a certain sequence. In this way you can lay out a fence of multi-colored sticks, etc. Analysis
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10

Game “Guess by Description” An adult offers to guess what (what vegetable, animal, toy) he is talking about and gives a description of this item. For example: This is a vegetable. It is red, round, juicy (tomato). If the child finds it difficult to answer, pictures with various vegetables are laid out in front of him, and he finds the one he needs. Analysis
11 Game “Guessing Fables” An adult talks about something, including several fables in his story. The child must notice and explain why this does not happen.

Example: Here's what I want to tell you. Just yesterday - I was walking along the road, the sun was shining, it was dark, the blue leaves were rustling under my feet. And suddenly a dog jumps out from around the corner and growls at me: “Ku-ka-re-ku!” - and she already pointed her horns. I got scared and ran away. Would you be scared?

Yesterday I was walking through the forest. Cars are driving around, traffic lights are blinking. Suddenly I see a mushroom. It grows on a branch. Hid among the green leaves. I jumped up and tore it off.

I came to the river. I look - a fish is sitting on the shore, its legs crossed and chewing a sausage. I approached, and she jumped into the water and swam away.

Analysis
12 Game “Nonsense” Offer your child drawings that contain some contradictions, inconsistencies, or violations in the behavior of the characters. Ask your child to find mistakes and inaccuracies and explain his answer. Ask how it really happens. Analysis
13 Game “Words in Reverse” Offer your child the game “I will say the word, and you will also say it, only in reverse, for example, big - small.” You can use the following pairs of words: cheerful - sad, fast - slow, empty - full, smart - stupid, hardworking - lazy, strong - weak, heavy - light, cowardly - brave, white - black, hard - soft, rough - smooth and etc. Analysis
14 Game “True - False” Name some situation and throw the ball to the child. The child must catch the ball if the named situation occurs, and if not, then the ball must be returned.

You can offer different situations: dad went to work; a train flies across the sky; the cat wants to eat; the postman brought a letter; salted apple; the house went for a walk; glass shoes, etc.

Analysis
15 Game "Pyramid" (small)

The “bee” pyramid consists of 3 parts.

Instructions: Look carefully and think about the order in which you need to string the rings onto the rod in order for a “bee” to appear.

Analysis
16 Game "Traffic Light"

The teacher introduces the children to the traffic light and shows how the light turns on. They remember what color they use and what actions they do.

Instructions: Look carefully at what color the traffic light is, at what color of the traffic light you need to move, get ready, go.

Analysis
17 Game "Cut pictures"

The game consists of asking the child to assemble a picture from parts. No special preparation of material is required for this game; you can cut the cards into pieces. You can complicate the game by first cutting the picture into 3-4 parts, then 6-7 parts, etc.

Analysis
18 Game "Puzzles with matches"

Take a few sticks or matches and put them together to create a schematic representation of an object. After this, invite the child to mentally rearrange one or more matches so as to turn this image into another or somehow change it.

Analysis
19 Games

"Pythagoras",

"Columbus Egg"

"Vietnamese game"

"Tangram"

"Magic Circle".

Analysis
20 Game "Pick a Pattern"

Pieces are cut out from the picture with a certain pattern. It is necessary to find these pieces among those offered to the child.

It is necessary to draw the child’s attention to the fact that not just any pieces can be placed in the places of the cut out rectangles, but only those that correspond to the pattern of the picture. To do this, you need to carefully compare the pattern elements in the main drawing and the cut out pieces.

Games of this type become more complex by increasing the number of elements that need to be compared.

Analysis
21 Game “Pick the right fragment”

This game is similar to the previous one. Only here the child is offered pictures not with a specific pattern, but plot illustrations. The illustrations also have cut out pieces. It is necessary to find these pieces among those offered to the child and “repair” the picture.

Analysis
22 Game “Who loves what?” Pictures with images of animals and food for these animals are selected. Pictures of animals and separate pictures of food are laid out in front of the child, and they are offered to “feed” everyone. Analysis
23 Game "Zoo"

The teacher builds a “zoo” and places animals in one carriage and birds in the other.

Instructions: Look carefully, think and find a house for animals and a house for birds. Put everyone in their place.

Generalization
24 Game “Name in One Word” The child is read the words and asked to name them in one word. For example: fox, hare, bear, wolf - wild animals; lemon, apple, banana, plum - fruits.

For older children, you can modify the game by giving a generalizing word and asking them to name specific objects related to the generalizing word. Transport - ..., birds - ...

Generalization
25 Game "Mushroom Picking"

The teacher places mushrooms of three colors on the floor (mushroom caps are red, yellow, brown), takes three baskets - red, yellow, brown.

Instructions: In the basket you need to put mushrooms of the same color as the color of the basket.

Generalization
26 Game "Fourth wheel"

Prepare objects or pictures that are related to groups such as toys, dishes, tools, fish, fruits, vegetables, berries, drinks, food, clothing, shoes, hats, furniture, transport, trees, animals, birds, electrical appliances.

Choose 4 pictures from one group and one picture from any other group. Place them in a row on the table. Thus, it turns out that the main part of the pictures has one common feature, which allows them to be combined into one group. One picture does not have this feature and therefore differs from the rest. She is superfluous. The child needs to carefully examine all the pictures, find the odd one and explain his decision.

Generalization
27 Lotto “Color and Shape”

To consolidate their knowledge of geometric shapes, children are given cards with images of geometric shapes. The presenter shows small cards with objects similar to certain geometric shapes. Children find objects that match their geometric shapes and place them on their cards.

To reinforce primary colors and shades, color cards are used, where the child selects objects of the corresponding color.

Generalization
28 Game “Place the objects in their places”

The teacher arranges the objects, the children examine them.

Instructions: Children are asked to find and place an object that looks like a triangle, name the color of the object (for example: a pyramid looks like a triangle, red, etc.).

Generalization
29 Game “Find the extra picture” Select a series of pictures, among which three pictures can be combined into a group according to some common characteristic, and the fourth is extra. Invite your child to find the extra picture. Ask why he thinks this way. How similar are the pictures he left? Generalization
30 Game “Find the extra word” Read a series of words to your child. Offer to determine which word is “extra.”

Examples: Old, decrepit, small, dilapidated; Brave, angry, daring, daring; Apple, plum, cucumber, pear; Milk, cottage cheese, sour cream, bread; Hour, minute, summer, second; Spoon, plate, pan, bag; Dress, sweater, hat, shirt; Soap, broom, toothpaste, shampoo; Birch, oak, pine, strawberry; Book, TV, radio, tape recorder.

Generalization
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Object search games for children with mental and speech delays

Artist

The child plays the role of an artist. He carefully examines who he will draw. Then he turns away and gives a verbal portrait of him. You can use toys.

Remember and play back

Option 1.

The child is told the numbers and asked to reproduce them. The number of numbers in a series gradually increases.

Option 2.

The child is called words and asked to reproduce them (from 4 to 10 words).

Option 3.

The child is given numbers (words) in random order and asked to reproduce them in reverse order.

Remember and show

Children are asked to reproduce the movement of familiar objects (for example, a bird flapping its wings, a clubfooted bear, a crawling caterpillar, a ruffled rooster, etc.).

Chain of actions

The child is offered a chain of actions that must be performed sequentially. For example: “Go to the closet, take a book to read, put it in the middle of the table.”

Techniques to help you remember

If your child has difficulty remembering the words you told him, give him paper and colored pencils. Offer to make a drawing for each word that would help him remember these words later.

The same can be done when memorizing phrases. The child chooses what and how he will draw. The main thing is that this will help him later remember what he read.

For example, name seven phrases:

  • The boy is cold.
  • The girl is crying.
  • Dad is angry.
  • Grandma is resting.
  • Mom is reading.
  • Children are walking.
  • It's time to sleep.

For each phrase, the child makes a drawing (diagram). After this, ask him to accurately reproduce all the phrases. If difficulties arise, please help with a hint.

The next day, ask your child to repeat the phrases again using his drawings. Notice if the pictures help him. If he remembers 6-7 phrases - very good.

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