Game guide on fire safety for kindergarten. Senior group

Game "Fire".

At the signal (fire siren), the players run from the starting line to the chairs on which the equipment is laid out: helmet, gloves, belt, etc. They need to prepare for departure - put on the equipment. The one who gets dressed the fastest wins.

Game "Scouts".

On command, players must overcome an obstacle course, get to the chair with the doll, and “take it out of the fire.” The one who reaches the finish line first wins. The game can be complicated by asking the “scouts” to move blindfolded (heavy smoke). In this case, the obstacle course should be short and not very difficult.

Game "Firefighting".

At a given signal, players draw water from a large basin with a small bucket and pass it to each other, lining up in a chain. The latter pours water into an empty container. The team that fills it out the fastest wins.

Game "After the Fire".

Players sit on chairs, pick up reels, each of which has a cord (fire hose) attached to one end. The winner is the one who winds the cord onto the reel faster.

Questions and answers on fire safety

Goal : to consolidate knowledge about the correct actions in the event of a fire.

Progress of the game:

Questions and answers are presented in the form of pictures (questions on one tray, answers on the other). For each situation it is necessary to choose the right answer.

Situations:

  • There was a fire.
  • There is a lot of smoke in the room.
  • Your clothes are on fire.
  • The TV started smoking.
  • The old grass is burning.
  • I smelled gas.
  • It is difficult to breathe from the acrid smoke.

Answers:

  • Call "01".
  • Crawl your way to the exit.
  • Get on the floor and roll.
  • Turn it off, cover with a blanket.
  • Cover it with soil and fill it with water.
  • Open the window, call “04”.
  • Breathe through the wet rag.

Progress of the game:

The teacher lays out on the table, or puts in a beautifully decorated box, cards with questions on the topic of rules of behavior during a fire . The child who answers the question correctly The one who has the most chips at the end of the game wins.

Question options:

- Name the possible cause of the fire ;

- how to call the fire department correctly ;

- what to do if during a fire there is no way to call the fire brigade , and the routes out of the house are cut off by the fire ;

— is it possible to extinguish a fire without first calling the fire brigade ;

- what to do if there is a smell of gas in the house;

— is it possible to hide in a closet or under a table during a fire ;

— Is it possible to set poplar fluff on fire?

— Is it possible to create a draft during a fire by opening all windows and doors at the same time;

— is it possible to use the elevator during a fire in the house ;

first during : money, documents or yourself;

— how to properly leave a smoky room;

— Is it possible to play with matches and lighters and why.

Didactic game : “Name the causes of the fire

Goal: to develop knowledge about the causes of fire . Develop attention, memory, speech. Cultivate responsibility.

Fire safety game Prohibited - allowed

Objectives: consolidation of knowledge about basic fire safety requirements; increasing personal responsibility for one’s actions; formation of discipline, sense of duty.

Material:

Each child has one signal card - “traffic light”. One side of the green traffic light is “permissive”, the other side is red – “prohibiting”.

Progress of the game:

The teacher names the basic fire safety requirements in random order, and the children show the corresponding “traffic light” colors.

Methodological material for the game:

Prohibited:

  • Throw burning matches and cigarette butts indoors.
  • Throw away burning ash near buildings.
  • Leave the doors of stoves and fireplaces open.
  • Use homemade devices and fuses.
  • Connect a large number of current consumers (more than three) to one outlet.
  • Use faulty equipment and devices.
  • Use damaged sockets.
  • Wrap electric lamps and lamps with paper, cloth and other flammable materials.
  • Use electric irons, stoves, kettles without stands made of fireproof materials.
  • Leave electrical heating devices, radios, etc. plugged in unattended.
  • Use electrical cords and drives with damaged insulation.
  • Set up workshops and warehouses in apartments of residential buildings where explosive materials are used and stored.
  • Leave burning stoves unattended, and also entrust small children with supervision of them.

Necessary:

  • Protect yourself, property, residential building, cottage, garage, car, as well as state property from fire.
  • In the event of a fire, call the fire department by phone “01”, provide the address where the fire occurred and give your last name.
  • Evacuate children, sick, elderly, and disabled people from fires.
  • Sound the alarm.
  • Meet the firefighters and inform them about the fire.
  • Post a sign in the educational institution indicating the emergency telephone number of the fire department: “01”.
  • Learn to use a fire extinguisher;
  • Know the evacuation plan in case of fire.
  • Do not open doors in the room where the fire has occurred.
  • Scream and call adults for help.
  • Cover your nose and mouth with a wet bandage (handkerchief, scarf) to protect from smoke.
  • Throw a piece of thick cloth moistened with water, a wet blanket, a raincoat, or a coat over yourself when you are in a fire zone.
  • Move by crawling or crouching along the wall if the room is heavily smoky.
  • Throw a blanket over the victim if his clothes catch fire, and press it tightly against the person’s body to stop the access of air.
  • Extinguish clothes by taking them off or pressing yourself to the ground, floor, or wall.
  • Open windows and doors for ventilation in smoky rooms where there is no fire.
  • Remove the victim who has been taken outside from his clothes or unfasten the collar and loosen the clasp.
  • Call an ambulance for the victim by calling “03” and send him to the hospital.

DIDACTIC GAME: LOTTO “FIRE SAFETY”

Transcript

1 DIDACTICAL GAME: LOTTO “FIRE SAFETY” Purpose: with the help of story pictures, to form children’s understanding of dangerous situations during a fire; the ability to behave correctly in a dangerous situation. Develop attention, logical thinking, coherent speech. Foster a sense of responsibility. The teacher gives the players cards drawn into 10 empty rectangles (playing fields), then shows the children a plot picture depicting the situation during a fire (a boy plays with matches, a girl ran out onto the balcony of a burning apartment, an iron was left unattended, children turned on the Christmas tree, etc. ). The child, who has correctly described the situation, covers the empty playing field with a picture. The one who has the most closed fields wins. DIDACTIC GAME “CARD QUIZ”. Goal: to consolidate children's knowledge about fire safety rules. Develop memory, thinking, speech. Foster a sense of responsibility. The teacher lays out on the table, or places in a beautifully decorated box, cards with questions on the topic of rules of behavior during a fire. The child who answers the question correctly receives a chip. The one who has the most chips at the end of the game wins. Question options: - Name the possible cause of the fire;

2 - how to properly call the fire brigade; - what to do if during a fire there is no way to call the fire brigade, and the routes out of the house are cut off by the fire; — is it possible to extinguish a fire without first calling the fire brigade; - what to do if there is a smell of gas in the house; — is it possible to hide in a closet or under a table during a fire; — Is it possible to set poplar fluff on fire? — is it possible to create a draft during a fire by opening all windows and doors at the same time; — is it possible to use the elevator during a fire in the house; — what needs to be saved first during a fire: money, documents or yourself; - how to properly leave a smoke-filled room; — Is it possible to play with matches and lighters and why. DIDACTIC GAME: “NAME THE CAUSES OF THE FIRE” Goal: to form knowledge about the causes of the fire. To develop attention, memory, speech. Cultivate responsibility. From the plot pictures proposed by the teacher (children collecting autumn leaves, children hanging burning candles on the Christmas tree, a boy playing with matches in the closet, children watering flowers, etc.), the child must choose those situations that could cause a fire and justify his answer, for that gets the chip. The one who has the most chips at the end of the game wins. DIDACTIC GAME: “CHOOSE THE RIGHT ONE”

3 Goal: to develop children’s knowledge about the items needed when extinguishing a fire, the rules for their use. Reinforce knowledge about objects that can cause a fire. Develop speech, memory, logical thinking. Foster a sense of responsibility. The child is offered a set of object pictures (fire extinguisher, bucket of water, TV, telephone, sandbox, electrical socket, fire hose, kerosene lamp, fireman's helmet, lighter, gas stove, gas mask) from which he must select those used in extinguishing fires and those that cause occurrence of a fire. The one who answers correctly gets a chip. The player who receives the most chips wins. DIDACTICAL GAME: “FOLD A PICTURE” Purpose: to consolidate knowledge about the rules of conduct during a fire. Develop imagination, logical thinking, fine motor skills. Cultivate perseverance. The child must put together a picture cut into 8-10 parts depicting a fire situation. DIDACTIC GAME: “GOOD BAD” Purpose: to form ideas about the beneficial and harmful properties of fire. Develop logical thinking, memory, attention. The child is shown a picture depicting various uses of fire (both good and bad). Children are given cards with images of fire and objects related to fire (matches, firewood, gas stove, kerosene lamp, etc.) Children must place the cards in the right place on the picture.

4 DIDACTICAL GAME: “SAY A WORD” Purpose: to consolidate knowledge about fire prevention measures. Develop vocabulary, attention, memory. The teacher and the children stand in a circle and pass the red ball to the child who must finish the line of poetry. Where people are careless with fire, There a ball will rise in the sky, There the Evil One will always threaten us (fire). One two three four. Who has a fire in..(apartment). Smoke suddenly rose in a column. Who didn't turn off..(iron). A red glow ran. Who played with matches? The table and cabinet burned down at once. Who dried clothes over (gas). The flame jumped into the foliage. Who is burning (grass) at home?

5 Who threw unfamiliar (objects) into the fire? Remember every citizen: This number:.(01). I saw smoke - don’t yawn. And firefighters (call). DIDACTICAL GAME: “THE FOURTH ODD” Purpose: to consolidate knowledge about objects that can cause a fire, to develop logical thinking, to enrich children’s vocabulary. From the four proposed pictures depicted on one card, the child chooses the extra one related or not related to the fire. Example: boiler, comb, saucepan, box; carpet, TV, picture, chair, etc.). “WE ARE FIREFIGHTERS” STORY ROLE-PLAYING PLAYS: Preliminary work: excursion to the fire department, conversations about the work of firefighters, looking at plot pictures, reading stories about fire (L. Tolstoy “fire dogs”, S. Marshak “Cat House”, S. Mikhalkova “ fire"), drawing on this topic, playing out situations about the rules of behavior in a fire, didactic games, educational activities on this topic. Goal: to develop the ability to develop a plot based on knowledge of PPD; coordinate your actions with the actions of your partners, comply with the game

6 role interactions and relationships. Coordinate and predict role-playing actions and behavior in accordance with the plot of the game. Equipment: a set of fire trucks, helmets for firefighters, buckets, shovels, substitute cords, jump ropes, a Swedish ladder, a sports rope, sports mats, a set of toys “We are firefighters,” a tape recorder (audio recording of a “fire flasher”). Game with the floor constructor “Fire in the city”. Preliminary work: Construction of buildings, Games with a floor constructor, Examination of the city street plan, Excursion to a nearby neighborhood, Playing out situations on the topic “a fire truck on the city streets,” Conversations about the profession of a firefighter, Guessing riddles, Games with transport toys, Conversations about traffic rules on the topic of special vehicles on the street. Goal: to consolidate the ability to take on various roles in accordance with the plot of the game; use attributes, constructor, building material, substitute objects. Promote the creative use of ideas about PPD in the game. Develop creative imagination and the ability to develop a game together. Equipment: different types of floor construction sets, diagram cards, toy fire trucks, small toys, audio recording of a fire flasher. STORY-ROLE-PLAYING GAME “HOME ALONE”. Preliminary work:

7 conversations on the topic of home safety, learning proverbs about fire and water, a conversation on the topic “Fire is a companion and human assistant,” guessing riddles about fire, water, and household items. Examination of story pictures on the topic “So that trouble does not happen at home”, Introduction to proverbs about fire, Didactic games on fire safety. Goal: to develop the ability to take on a role in accordance with the plot of the game; use attributes, substitute objects. Develop creative imagination and game design, based on acquired knowledge of PPD. Equipment: toy household items (iron, computer, gas stove, microwave oven, washing machine, ironing board, electric kettle, hair dryer, etc.), substitute items (counting sticks in a box, etc.), telephone, accessories game “We are firefighters”, a play corner, equipped. children's and doll's furniture.

Progress of the game:

From the plot pictures (children collecting autumn leaves, children hanging burning candles on the Christmas tree, a boy playing with matches , children watering flowers, etc.), the child must choose those situations that could cause a fire and justify his answer, for that gets the chip. The one who has the most chips at the end of the game wins.

Didactic game : “Choose the right one”

Goal: to develop children’s knowledge about the items needed when extinguishing a fire , the rules for their use . Reinforce knowledge about objects that can cause a fire . Develop speech, memory, logical thinking. Foster a sense of responsibility.

Progress of the game:

The child is shown a picture depicting various uses of fire (both good and bad)

.Children are given
cards with images of fire and objects related to fire (matches, firewood, gas stove, kerosene lamp, etc.)
Children must place
the cards on the picture - in the right place .
Didactic game : “Say a word”

Goal: to consolidate knowledge about fire . Develop vocabulary, attention, memory.

Progress of the game:

The child is offered a set of subject pictures (fire extinguisher, bucket of water, TV, telephone, sandbox, electrical socket, fire hose, kerosene fireman's helmet , lighter, gas stove, gas mask) from which he must select those used in extinguishing fires and those that are the cause fire occurrence . The one who answers correctly gets a chip. The player who receives the most chips wins.

Didactic game : “Fold the picture

Goal: to consolidate knowledge about the rules of behavior during a fire . Develop imagination, logical thinking, fine motor skills. Cultivate perseverance.

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