Card index of didactic games on the formation of a healthy lifestyle
Topic: “Child and health”
Put the pictures in order
Goal: systematize
children’s ideas about health and a healthy lifestyle, develop speech, attention, memory.
Material: pictures
depicting moments of the daily routine
Progress of the game:
The teacher says that the wizard Confusion has mixed up the pictures of the daily routine, and suggests putting the pictures in order.
The teacher summarizes the children's statements.
Every morning, to be healthy, we start with exercise.
In order to grow strong, dexterous and brave, we do exercises every morning.
The teacher invites everyone to remember their favorite exercise, show it to everyone and do it together.
My day
Target:
talk about your daily routine; learn to explain and prove your point of view; learn to find violations of patterns in a sequential series.
Equipment:
3-4 sets of cards with images of different regime moments.
Progress of the game
: The cards must be placed sequentially, in accordance with the regime (from getting up in the morning to going to bed in the evening), explain to the children why the cards should be laid out this way and not otherwise.
Option 1.
Competition “Who can lay out a row faster?”
Option2.
“Continue the row.” The teacher begins to lay out the sequence, and the child continues.
Option3.
“Correct the mistake.” The teacher lays out the entire sequence of cards, breaking it in one or more places, the children find and correct the mistakes.
What is good, what is bad
Target:
introduce children to the rules of personal hygiene and proper, careful attitude towards their health; develop children's speech, attention, and memory.
Material:
fields divided into squares, in the center of the field there is a negative and positive picture, pictures with different situations.
Progress of the game:
Option 1
Children are given fields; a negative or positive picture is depicted in the center of the field. Children are invited to play lotto, showing and accompanying their actions with explanations - “what is good and what is bad”
2nd option.
Showing pictures can be accompanied by children's motor activity. For example, children react to positive pictures by jumping, and when shown a negative picture they sit on the floor.
What does the heart love?
Didactic task:
instill the habit of a healthy lifestyle, broaden children’s horizons on the prevention of heart disease.
Game rules:
You need to name the type of product or type of activity that is good for the heart.
Game actions:
naming words and connecting parts of the heart into a whole.
Progress of the game:
The teacher asks the children to name types of foods and activities that are good for the heart. Each named word is a part of the heart. Gradually, as children name words, a whole heart is formed. Number of players 8-10 people.
This game can be carried out as part of a lesson on cognitive development, or in the free activity of children, as an independent game.
The morning begins...
Didactic task:
to accustom children to following a daily routine, to consolidate activities carried out at different times of the day.
Game rules:
It is necessary to name the activities carried out in the morning, afternoon, evening, and night.
Game actions:
choosing pictures and naming activities corresponding to morning, afternoon, evening and night.
Progress of the game:
The teacher invites the children to choose a picture of the time of day and name the corresponding activities that need to be carried out at this time of day and arrange the cards in the sequence in which they should be performed. Number of players 8-10 people.
This game can be carried out as part of a lesson on cognitive development, or in the free activity of children, as an independent game.
Health with indoor plants
Didactic task:
consolidate children's knowledge about indoor plants, their names and beneficial properties.
Game rules:
You need to choose from a number of pictures pictures of indoor plants, name them and list their beneficial properties.
Game actions:
naming the plant and determining its usefulness.
Progress of the game:
The teacher invites the children to choose inverted pictures one by one. Having examined the image in the picture, the child needs to name the houseplant and list its beneficial properties. After completing the task, the child receives a chip. The one with the most chips wins. Number of players 8-10 people.
This game can be carried out as part of a lesson on cognitive development, or in the free activity of children, as an independent game.
Topic: “Healthy Products”
Wonderful pouch
Target:
clarify the names of fruits and vegetables, develop the ability to identify them by touch, name and describe them.
Material:
bag, dummies of vegetables, fruits
Progress of the game:
The teacher shows the group a “wonderful bag” with dummies of vegetables and fruits and invites the children to find out what is in the “wonderful bag”. The child puts his hand into the “wonderful bag” and identifies it by touch, then takes it out and describes it according to the diagram. The teacher gives a sample description of vegetables and fruits.
— I have a tomato, it’s red, round, smooth. And you?
If the children find it difficult to answer, the teacher asks leading questions: what form? What colour? What does it feel like?
Children put all the vegetables and fruits on a tray.
Guess the taste
Target:
clarify the names of fruits and vegetables, develop the ability to taste, name and describe them.
Material:
plate with chopped vegetables, fruits
Progress of the game:
the teacher brings in a plate with chopped vegetables, fruits, invites the children to try a piece of some vegetable, fruit and asks questions: “What is it?”, “What does it taste like?”, “Sour, like what?” ?”, “Sweet, what’s up?”
Find out and name vegetables
Target:
consolidate the names of fruits and vegetables, develop the ability to recognize them from the teacher’s description
Progress of the game:
The teacher describes a vegetable (fruit), and the children must name this vegetable (fruit).
Useful and harmful products
Target:
systematize children’s ideas about harmful and healthy products, exercise their ability to differentiate them, and develop the need to take care of their health
Material:
pictures depicting various products, two hoops
Progress of the game:
In order to be healthy, you need to eat right. Now we will find out if you know which foods are healthy.
The teacher offers the children pictures using two hoops. In one hoop, children select healthy foods and explain their choice, in the second – foods that are harmful to health.
Healthy and unhealthy food
Target:
consolidate children's understanding of which foods are healthy and which are harmful to the body.
Equipment:
Green and red cards; subject pictures depicting food products (cake, lemonade, smoked sausage, cakes, candies, brown bread, porridge, milk, jam, juice, vegetables, fruits); incentive badges (apple, carrot, pear cut out of colored cardboard).
Progress of the game:
Children are given pictures depicting various foods. Place pictures of healthy food under the green picture, and pictures of unhealthy food under the red picture. Children must be careful; in case of an error, corrections are not allowed. The correct solution to a game problem is rewarded with a badge.
Topic: “Personal hygiene”
Let's wash the doll
Target:
consolidate knowledge about personal hygiene items for washing and washing, the sequence of actions, promote the formation of the habit of neatness.
Material:
various items and personal hygiene items for washing and washing, dolls.
Progress of the game:
2 people play. First, they are asked to choose from a variety of items those that “help” wash (wash) the doll. And then they wash it. The winner is the one who correctly selects personal hygiene items and correctly consistently washes (washes) the doll.
Tanya caught a cold
Target:
promote the development of the skill of using a handkerchief, reinforce the knowledge that when sneezing and coughing you need to cover your mouth with a handkerchief, and if someone is nearby, turn away
Material:
handkerchief
Progress of the game:
The teacher asks: why do people need a handkerchief?
And then he offers the children various situations, which they play out together with the kids:
— What should you do if you want to sneeze? Etc.
Choose pictures
Target:
clarify children’s ideas about personal hygiene, develop healthy lifestyle skills
Material:
pictures of various items, pictures of personal hygiene items
Progress of the game:
The teacher asks you to select only pictures depicting objects that help take care of the body (face, teeth, hair).
Hygiene rules
Target:
to consolidate cultural and hygienic skills (washing, dressing, brushing teeth, combing one's hair, bathing), to develop the ability to show these movements using facial expressions and gestures, and to guess by showing them.
Game progress : (1 option)
The teacher asks the children to use facial expressions and gestures to show how they wash themselves (get dressed, brush their teeth, etc.), following the sequence of performing these skills. Or the teacher shows with the help of facial expressions and gestures what he is doing, and the children guess.
Game progress : (2nd option)
Using a counting rhyme, the driver is selected and leaves the group. The teacher and the children agree on who will portray what and what. Then the driver is invited, the children take turns demonstrating hygiene skills using gestures and facial expressions. The presenter must guess what the children are showing: washing, brushing teeth, wiping, combing their hair, bathing.
Let's give the dolls different hairstyles
Target:
consolidate hair care skills, clarify the names of items necessary for this, formulate the concept of “neat appearance”
Material:
dolls, combs, hairpins.
Progress of the game:
The teacher invites the children to comb the dolls' hair.
Topic: “Doctors are our assistants”
If someone gets sick
Target
: consolidate the knowledge that in case of a serious injury it is necessary to call an ambulance doctor by calling “103”, practice calling a doctor
Material:
telephone
Progress of the game:
If we ourselves cannot cope with the situation, then we call a doctor or an ambulance.
Children are encouraged to call a doctor at home. First, dial the phone number and call it in order:
last name, first name - address - age - complaints.
Ambulance
Target:
strengthen children's knowledge and practical skills in first aid.
Equipment:
pictures depicting medical supplies (thermometer, bandage, brilliant green).
Progress of the game:
The teacher plays out with the children the situation when a person cut his arm, leg, broke his knee, elbow, then got a fever, a sore throat, a speck of dirt got into his eye, and his nose began to bleed. For each situation, work out the sequence of actions.
Topic: “Dangers around us”
On a walk
Target:
consolidate knowledge about correct behavior and communication with animals, correlate what is shown in the pictures with correct and incorrect
actions when meeting animals
Material:
illustrations, 2 hoops
Progress of the game:
Several pictures lie face down on the table. The child chooses any one, examines it and tells what is depicted on it, and whether the child is doing it right or wrong.
Or put pictures in one hoop depicting the correct actions when meeting animals, and in the other - incorrect actions.
What grows where
Target:
consolidate knowledge about where medicinal plants grow
Material:
ball
Progress of the game:
The teacher throws the ball to each child, asking the question:
—Where does plantain grow? (The child answers and throws the ball back)
—Where does chamomile grow? etc.
Identify a plant by smell
Target:
exercise children in identifying mint leaves, flowers, chamomile, and bird cherry by the smell.
Material:
mint leaves, flowers, chamomile, bird cherry.
Progress of the game:
The teacher invites the children to smell mint leaves (chamomile flowers, bird cherry flowers)
- What helped you smell this?
- Where can you smell this smell?
If the baby is injured
Target:
introduce children to basic first aid techniques, because this can often save their health and life.
Material:
cards with the most common household injuries, cards with methods of assistance
Progress of the game:
The teacher invites the children to choose cards for providing first aid for a cut wound and lay them out sequentially (wash the wound, apply a sterile bandage, call a doctor)
For mushrooms
Target:
consolidate knowledge of edible and inedible mushrooms, the ability to distinguish them by appearance in pictures and dummies.
Material:
pictures or models of edible and inedible mushrooms
Progress of the game:
place pictures or dummies in different places. Children are invited to collect edible mushrooms in a basket.
If I do this
Target:
draw children's attention to the fact that in every situation there can be two ways out: one is dangerous to health, the other is not threatening; cultivate a caring attitude towards yourself and other people, protect others, and not cause pain; develop thinking and intelligence.
Equipment:
a set of incentive items: chips, stars.
Progress of the game:
Children are given the task of finding two ways out of the proposed situation (threatening and not threatening life and health) and offering two options for the development of this situation. After listening to the teacher’s story, the children continue it after the words: “Danger arises if I do...”, or “There will be no danger if I do...” children raise a red card if there is a danger, yellow - if a danger may arise with certain behavior, white if there is no danger. Children should listen to their friend’s answers, not interrupt each other, and express their desire to answer by raising their hands. Complete answers and significant additions are rewarded with a chip or an asterisk.
"Produse store"
Target:
Fix the names of products, their general concepts (dairy, meat, fish, bakery). Foster a culture of communication.
Game actions
: A teacher with children organizes a grocery store situation. Children think about what products they would like to buy and why. On a first-come, first-served basis, customers purchase groceries for themselves and their families, explaining their choices.
Material
: display screen, dummies or didactic pictures of products (dairy, meat, bakery, fish). Homemade paper money, handbags.
Four pictures: milk, fish, meat, flour.
"Letter from Pochemuchka"
Target:
consolidate children’s ideas about the structure and activity of the body and individual organs. Create a desire to give advice on healthy lifestyle.
Game actions
: Children take turns taking questions (colored cards) from the envelope from Pochemuchka. The teacher reads, the children listen to the question and answer it briefly and clearly.
Material:
a large colored envelope with a stamp (on the envelope is the address of the school, group), colored cards with questions for the children.
Bibliography
1. Gumenyuk E. I. Be healthy! Didactic games and game tasks. – St. Petersburg: Detstvo-Press, 2011.
2. Pavlova M.A. Health-saving system of a preschool educational institution: program models, recommendations, lesson development. /M. A. Pavlova, M. V. Lysogorskaya. – Volgograd: Teacher, 2009.
3. Belostotskaya E. M. Hygienic principles of education from 3 to 7 years. M.: Education, 1987. – 140 p.
4. Stepanova O.A. Development of a child's play activity: Review of preschool education programs. - M.: Sphere shopping center, 2009.
5. Galanov A.S. Health-improving games for preschoolers and primary schoolchildren. - Rech-Moscow, 2007.
6. Novikova I.M. Formation of ideas about a healthy lifestyle in preschool children. — Mosaic-Sintez-Moscow, 2009.
7. Guseva T. A., Ivanova T. O. We are athletes! Printed board games for younger preschoolers (3-5 years old); Childhood-Press-Moscow, 2011.
Dangerous - not dangerous.
Goal: to teach children to distinguish dangerous life situations from non-dangerous ones, to be able to foresee the result of a possible development of the situation; consolidate knowledge of the rules of safe behavior; cultivate a sense of mutual assistance.
Equipment: a set of didactic pictures depicting situations that are dangerous and not dangerous to life and health; cards of different colors (red, white and yellow) depending on the game options. Contents of the pictures: a child crawling up the stairs, reading a book, jumping from a height, dressed inappropriately for the weather, coughing on others, etc.
Children are asked to determine the degree of threat of the proposed (visual or verbal) situation to life and health, pick up a certain card, depending on the danger, and correctly arrange didactic pictures.
After carefully listening to the teacher’s story, the children raise a red card if there is danger, a yellow one if danger may arise from certain behavior, and a white card if there is no danger.
Children should not disturb each other, if necessary
complement the answers of your comrades, do not give hints and do not use hints.
"My day"
Objectives: talk about the daily routine; learn to explain and prove your point of view; teaches you to find violations of patterns in a sequential series.
Equipment: 3-4 sets of cards with images of different regime moments.
The cards must be placed sequentially, in accordance with the routine (from getting up in the morning to going to bed in the evening), and explain to the children why the cards should be laid out this way and not otherwise.
Option 1. Competition “Who can lay out a row faster?”
Option 2. “Continue the row.” The teacher begins to lay out the sequence, and the child continues. Option 3. “Correct the mistake.” The teacher lays out the entire sequence of cards, breaking it in one or more places, the children find and correct the mistakes.
"Plants that heal"
Goal: to consolidate knowledge about medicinal plants (appearance, place of growth) and methods of their use. Expand understanding of the benefits of medicinal plants for human health.
Game actions: Doctor Pilyulkin opens a pharmacy. Nearby on the table there are pictures with situations: a tired heart, a bad tooth, warts, a cold, etc. Children choose a picture and go to the pharmacy for advice from Pilyulkin to find out which medicinal plant can help. The doctor tells customers what the plant looks like, where it grows and how it is used (in the form of a decoction, fresh leaf, juice, etc.)
Material: Doctor Pilyulkin doll, “Pharmacy” screen, didactic pictures with problem situations, herbariums of medicinal plants (illustrations)
Games on the topic: Healthy lifestyle for the younger group of preschool educational institutions
Card index of Didactic games on developing the foundations of a healthy lifestyle for children of the younger group in kindergarten
Description of the material: This material will be useful to educators and parents of children of the younger group.
It is intended to form initial knowledge about a healthy lifestyle. Didactic games and exercises
Game “Vegetables and Fruits”. Objectives: To systematize children’s ideas about the distinctive features of vegetables; Foster a caring attitude towards plants; Develop fine motor skills, memory, speech. Material: Vegetable dummies (cabbage, carrots, cucumber, garlic, potatoes, pepper, corn, tomato), baskets, fruit dummies (apple, pear, orange, tangerine, banana). Progress of the game: Educator: Guys, let's look at what's in the basket. The teacher takes out a basket with dummies of vegetables and fruits and invites them to examine them. Educator: Look, these are vegetables and fruits. Let's put the vegetables and fruits in different baskets. In the vegetable garden, in the vegetable garden we had fun walking. In the vegetable garden, in the vegetable garden we dug up beds. The seeds were planted in the garden bed, they were lowered into the hole, and then the bed was watered with warm water. You grow carrots, peppers and garlic quickly! We will weed the garden bed. Let's pour some water! The teacher reads poems about vegetables and fruits. We sat down at the table, put on our aprons, and we will eat fruit - delicious food. Oh yes pear! What a wonder! And blush and beautiful. The pear begs: “Eat me, Vanyusha, dear apple, ours, in bulk. It will grow in our garden, I will go for it in the fall. Ripe, juicy orange - The first vitamin in fruit. How good he is And how he looks like the sun. Look, watermelon, what a funny little fellow! Solemn and smooth on top, but sweet on the inside. Educator: Well done guys. Complicating the game: Invite children to look at vegetables and fruits and sort them by color. Game “What Grows in the Garden” Purpose: To learn to distinguish vegetables by taste and appearance. Game rule. Take out vegetables and determine their taste by looking at their appearance and touch. Progress of the game: The teacher brings a hedgehog to the group and says: “The hedgehog grew a crop of vegetables in his garden. Hedgehog is a good cook. He decided to make soup. He cut the vegetables, put them in a pan, and then he got a phone call and he was distracted. When the hedgehog returned, he could not remember what vegetables he was cutting on the board. Help the hedgehog identify the vegetables for the soup." The teacher gives the children to try chopped vegetables: carrots, cabbage, turnips. Vegetables can be placed in a deep cup so that children can take the vegetable without seeing it, touch it, and taste it. Game “Gegetable Shop” Purpose: Expand ideas about shape and size, develop skills in comparing objects. Game task: Be good sellers, select the right vegetables for buyers. Game rule: Do not make mistakes when sorting goods, do not anger the hedgehog director. Progress of the game: The teacher invites the children to a new vegetable store. There are a lot of goods on the counter: beets, potatoes, carrots, tomatoes. Offers children to work as sellers in a store. The director of the hedgehog store invites the sellers and gives them the task: to arrange the goods in baskets so that customers can quickly buy them: select round-shaped vegetables into the baskets. If the children are wrong, the hedgehog snorts angrily. Game option. You can invite children to deliver vegetables from the vegetable depot by car to kindergartens and shops (select only red vegetables; pack larger and smaller vegetables). Game “Let's treat the doll to tea” Goals: to repeat the names of tea utensils, the order of setting the table for tea drinking, to give an idea of the rules of safe behavior at the table. Equipment: doll furniture, teaware, doll. Progress of the game: The teacher invites the children to treat the doll with tea, clarifies what kind of dishes are needed, asks to put the saucer, reminds that the cup must be placed with the handle turned to the right, and the spoon should also be placed on the saucer to the right of the cup. He asks questions about what you can drink tea with, offers to put some treats on the table, then invite the doll to the table, treat her to tea, remind her that the tea is hot and she needs to be careful not to get burned. Draws attention to the fact that you should always behave calmly at the table. Game “Putting the Doll to Sleep” Objectives: to consolidate the names of bedding and their accessories; clarify the sequence of undressing and hanging clothes; reinforce the idea that sleep is good for health. Equipment: doll bed with bedding, chair, doll, pajamas or nightgown for her. Progress of the game: The teacher says that it is time to put the doll to bed, asks to make a bed for her, clarifies the procedure for undressing and hanging clothes on chairs, and invites the children to do this. After going to bed, he reminds that children definitely need to sleep during the day and go to bed on time in the evening, as this is all good for their health, and if children sleep well, they grow up faster. To make the doll fall asleep faster, he offers to sing a lullaby for it. Game “What lies where?” Objectives: to consolidate knowledge about the need to maintain order in a group, to clarify knowledge about the arrangement of objects in a group, to consolidate the idea that keeping things in order helps to maintain health. Equipment: subject pictures depicting toys, dishes, clothes, shoes, books, photographs of group furniture, play centers for various types of children's activities. Progress of the game: The teacher examines with the children photographs of group furniture and centers for various types of activities, clarifies their purpose. He lays out photographs on the tables, distributes object pictures to the children and offers to put things in order - to put objects in their places. Exercise “Let's tell Styopka how to behave in kindergarten” Goals: clarify the idea of the rules of safe behavior in a group Equipment: toy Styopka, photographs of group rooms or corresponding pictures. Progress of the game: The teacher brings in a toy, examines it with the children, asks them to remember the content of the cartoon, sequentially shows photographs or pictures, then offers to tell Styopka how to behave in a particular room, while emphasizing safety rules. Exercise “Dressing the doll for a walk” Objectives: to consolidate the names of winter clothes, to clarify the dressing order. Equipment: several dolls, winter clothes and shoes for them. Progress of the game: The teacher offers to dress the dolls for a walk, clarifies what items of clothing are needed, invites the children to take turns putting an item of clothing on the dolls in one or another sequence in which the children dress themselves, encourages them to comment on their actions. Exercise “Let's show Mishka how to dress so as not to catch a cold” Objectives: to consolidate the names of winter clothes and the order of dressing, to form an idea of the need to take care of one’s health. Equipment: Teddy Bear toy, clothes for him. Progress of the game: The teacher shows Mishka, incorrectly dressed for a walk (coat is not buttoned, there is no scarf or mittens, etc.), clarifies whether Mishka dressed correctly for a walk, why not, and offers to tell and show Mishka how to dress. At the teacher’s suggestion, children put on clothes, show and tell why they need a scarf, mittens, etc. Game “Recognize and name vegetables” Objectives: consolidate knowledge of the names of vegetables, learn to recognize them from the teacher’s description, continue to form an idea of the health benefits of vegetables . Equipment: pictures or models of vegetables. Progress of the game. The teacher looks at the pictures and clarifies the names of the vegetables. Then, having removed the visual material, he gives a description of the vegetables one by one according to the following scheme: size, color, shape, smell, taste. When playing the game again, poetic riddles can be used instead of descriptions. Game “Where to Put the Bunny’s Harvest” Goals: to consolidate the general concepts of “vegetables” and “fruits”, to practice the ability to distinguish and name them. Equipment: toy bunny, pictures or dummies of vegetables and fruits, vase, basket. Progress of the game. The teacher says that the Bunny needs to lay out the harvest, but he forgot where to put it, and offers to help him. With the children, he examines the crops that the Bunny has grown, clarifies the names, and suggests putting fruits in a vase and vegetables in a basket. Game “Guess the Taste” Goals: to consolidate knowledge about vegetables and fruits, the ability to identify them by taste, to consolidate the idea of the health benefits of fruits. Equipment: vegetables, fruits that can be eaten raw, pieces of these vegetables and fruits. Progress of the game. After examining the vegetables and fruits, the teacher clarifies which of them to eat raw, suggests remembering the taste of vegetables and fruits and other features (cabbage, carrots are crunchy in the teeth, oranges and onions have a specific smell, an apple is juicy, etc.), reminds them of health benefits. Then he invites you to close your eyes, open your mouth, and one by one puts each person a piece of fruit or vegetable so that the children can identify them according to their taste. Game “Name it Correctly” Goal: to clarify knowledge about vegetables, their qualities (color, shape, taste, smell), consolidate the ability to recognize them from a picture and give a brief description. Equipment: pictures of vegetables and fruits. Progress of the game. The teacher looks at the pictures and clarifies the names of the vegetables. Then, having removed the visual material, he gives a description of the vegetables one by one according to the following scheme: size, color, shape, smell, taste. When playing the game again, poetic riddles can be used instead of descriptions. Game “We have order” Goal: to develop the knowledge that for convenience and safety all objects need to be put back in place, to reinforce the idea of the rules of safe behavior in everyday life, to cultivate a desire to maintain cleanliness and order in the house. Equipment: pictures depicting items of clothing, shoes, dishes, sewing accessories, work tools, pictures depicting a kitchen cabinet, wardrobe, work drawer. Progress of the game: The teacher reminds the children how important it is to put things back in place so that they are easy to find, and it is especially important to properly store dangerous objects - put objects in their places - and offers to arrange object pictures with images of their destinations. Game “Find the Picture” Goal: consolidate knowledge of the names of clothes, improve the ability to differentiate clothes by season. Equipment: pictures of clothes. Progress of the game: The teacher reminds that children wear different clothes in different seasons, offers to choose winter clothes that girls and boys like to wear, clothes that both girls and boys love. Similarly, he gives assignments about summer, spring, and autumn clothing. Game “Tanya woke up” Purpose: to consolidate the knowledge that when coughing and sneezing it is necessary to cover your mouth, practice using a handkerchief. Equipment: doll, handkerchief, individual handkerchiefs. Progress of the game: The teacher brings the doll Tanya, says that she was walking in windy weather, loosely wrapped her scarf around her neck and caught a cold. She imitates that the doll coughs and sneezes without covering her mouth, reprimands her that this is not possible, invites the children to remind and show Tanya what to do when coughing and sneezing. Then the teacher says that the doll needs to wipe its nose, and invites the children to teach Tanya this: take out their handkerchiefs and show how to do it correctly: bring the handkerchief to the nose, pinch one nostril, release the other, then vice versa and fold the handkerchief and put it away pocket. Game “Bathing a doll” Purpose: to consolidate knowledge of toiletries and washing procedures, clarify knowledge about the need to maintain cleanliness of the body, and promote the formation of the habit of neatness. Equipment: doll, bathtub, washing items, towel, pajamas, bed. Progress of the game: The teacher draws the children's attention to the fact that it is time to put the doll to bed, but before going to bed you need to wash it, and invites some children to bring the necessary items, remembers with the children their names and purpose. Then he clarifies what kind of water should be poured into the bath, offers to place the doll in a bath of water, clarifies where to start washing, and offers one of the children to do this. He also suggests washing the rest of the body, drying the doll, putting pajamas on it, putting it to bed, and singing a lullaby. Exercise “How we recognize an object” Purpose: to consolidate knowledge about the role of the senses. Equipment: objects different in shape, touch, smell, pieces of fruits and vegetables. Progress of the game. The teacher reminds the children that each of them has assistants who help them recognize objects, and they do it in different ways. Then he suggests: -find certain objects with your eyes closed, touch the objects and identify them by touch (fur, cold, wet), -with your eyes closed, try and identify vegetables and fruits, -smell and name the object. Each time the teacher clarifies what helped determine its taste and smell. Game “Who can do what” Goal: to consolidate knowledge about the parts of the body and their role for a person, to develop attention, the ability to quickly and correctly answer questions. Equipment: ball. Progress of the game. Children stand in a circle, the teacher throws the ball to each one in turn, asking questions. The child answers the question and returns the ball to the teacher: What can your hands do? What can clouds do? What can your legs do? What can horns do? What can your eyes do? Who knows how to listen to fairy tales? What can your fingers do? What can bunnies do? What can your mouth do? Who will go for a walk with me? Exercise “Remember the movement” Purpose: to improve the understanding of the role of body parts and the need to exercise them. Equipment: pictures of children performing various exercises. Progress of the game. The teacher reminds that when performing different movements, different parts of the body are exercised, shows pictures depicting exercises for the arms, legs, and torso. He clarifies what exactly is being practiced when performing these movements, then shows pictures one by one, offers to remember the movement and perform it.
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Dangerous-safe
Objectives To teach children to determine the degree of dangerous behavior in everyday life and to make the right decisions. Progress of the game The playing area is divided into two zones: yellow and red (dangerous-safe). Children walk scattered around the playground. At a signal, the children stop, the instructor names everyday situations, the children move to the danger zone according to their ideas, and if necessary, the situations are discussed.
- I play ball on the roadway
- I cross the road in the wrong place
- I play in the sandbox on the playground
- I use someone else's comb
- I use someone else's handkerchief
- I left the site with a stranger
- I cross the road at a pedestrian crossing, etc.
Talking body
Objectives Consolidate children's knowledge about body parts, develop coordination of movements.
Progress of the game Children stand in a semicircle. The instructor calls the kids one by one and gives them a task, for example:
- say yes with your head
- say with your foot that you are unhappy
- say with your hand "come here"
- say “thank you” with your body
- say “I don’t know” with your shoulders, etc.
All children repeat the movement shown, guess what the body is saying
Kinds of sports
Objectives To develop the ability to act together, to consolidate knowledge about sports. Progress of the game Children are divided into two teams, a competition is held
- jumping from hoop to hoop
- crawling on your stomach, pulling yourself up with your arms
- crawling under an arch
- run to the cube, take a card (one team has cards with winter sports, the other with summer sports), run back to the team
The team that wins the competition starts the game: using the pictures, the children conspire and pantomime show the sport, the opponents guess. Then it’s the second team’s turn.
Chain
Task Develop memory, attention, develop communication skills Progress of the game Children are given a topic in advance, for example, “Daily routine.” Children line up in a line. The instructor with a large ball gets up first, begins the story and passes the ball to the next child, “In the morning I woke up early...”, the child continues, for example, “I washed my face,” passes the ball to the next, etc. Themes for the game: “We need to cook soup”, “We are going for a walk”
About hygiene rules
Objectives : Develop healthy habits and reinforce hygiene rules. Progress of the game Children stand in a circle, one child in the center, depicting an arrow, spins around himself, the children say “Stop!”, at whom the hand pointed - the arrow answers the instructor’s question with a pantomime, all the children repeat the movements after him
- what do you do when you wake up in the morning
- how do you wash your face
- how do you brush your teeth
- how do you comb your hair
- how do you do gymnastics
- what do you do before eating, etc.
A variant of the game with older preschoolers: children show what they are doing without leading questions, children guess and show how they do it.
Like in the mirror
Task: To teach to coordinate movements. Progress of the game Children line up in two lines opposite each other, forming pairs. First, one of the pair shows the movement, and the second tries to mirror it, then the second shows his movement.
Line up
Task To teach joint actions using non-verbal means of communication. Progress of the game The game is played to the music. Children walk scattered around the hall, the music stops, the instructor gives different commands:
- line up according to height
- line up first boys, then girls
- line up first girls, then boys
- build through one boy - girl
- build first with dark hair then with light hair
- build first with long hair, then with short
- line up along the length of shorts, etc.
True or false
Objectives: Consolidate knowledge on the topic of health, develop coordination. Progress of the game The presenter - the instructor in the role of a doctor - asks questions, and the guys react to them with conventional gestures, for example, if it’s true, then they jump, if it’s not true, they stomp their feet. Questions:
- It's true that adults don't get sick
- Is it true that you should wash your hands before eating?
- Is it true that you can walk without a hat in winter?
- Is it true that by sneezing on your neighbor you can infect him
- It is true that those who do not ventilate the room become healthier, etc.
Artist
Objectives Consolidating knowledge on the topic of a healthy lifestyle, developing speed and dexterity Progress of the game Children stand in a circle. The leader chosen by the counting rhyme “draws” on the back of the person standing next to one of the household items: a comb, a toothbrush, a towel, a washcloth, a cup, a fork..., the player must guess the item and show the action with this item, all children guess the item and name it if the player managed to correctly show what was drawn, he becomes an artist, if not, the stick is placed between the players, the children run in a circle in different directions, trying to be the first to take the stick. Whoever manages to take the stick first continues the game.