Didactic games for visual arts in the senior group
Exercise:
The teacher shows the children a picture and says that a gnome came to visit the children; he brought gifts, but what the children must guess and draw.
D/I “Wonderful Forest”
Purpose:
To teach children to create situations in their imagination based on their schematic representation.
Material:
Sheets of paper on which several trees are drawn and unfinished, unformed images are located in different places.
Colour pencils.
Exercise:
The teacher hands out sheets of paper to the children and asks them to draw a forest.
full of miracles, and then come up with and tell a story about it.
D/I “Shifters”
Purpose:
To teach children to create in their imagination images of objects based on the perception of schematic images of individual parts of these objects.
Material:
Pencils. Sheets of paper with the image of half of an object.
Exercise:
The teacher invites the children to draw whatever they want to the figure, but so that it turns out to be a picture. Then you need to take another card with the same figure, put it upside down or sideways and turn the figure into another picture. When the children complete the task, take cards with another figure.
D/I “Make a portrait”
Target:
To consolidate knowledge about the genre of portraiture.
Develop a sense of proportion. Material:
Various modifications of face parts. Paper. Colour pencils.
Exercise:
The teacher invites children to make a portrait from different parts of the face.
Determine the mood and draw a portrait.
D/I "Underwater World"
Purpose of the game:
Strengthen children's knowledge about the inhabitants of the underwater world. Teach children to carefully examine the shape, color, and structural features of underwater inhabitants. Learn to create a multifaceted composition using underpainting. Develop fine motor skills. Activate children's vocabulary.
Material:
Illustrations depicting the inhabitants of the underwater world. Paper. Watercolor.
Exercise:
Together with the teacher, children remember who lives in the seas and oceans, clarify their body structure and coloring. Then, in the underpaintings, children create a picture of the underwater world, arranging objects in a multifaceted manner. The chip goes to the child who created a more interesting picture, the one who used a lot of details to create a picture of the underwater world.
D/I “Draw a warm picture”
Target:
Clarify with children the concepts of “warm and cool colors”;
continue to learn how to compose a picture from memory, using warm colors when coloring. Materials:
4 pictures depicting simple plots, geometric shapes found in these pictures, colored pencils, felt-tip pens, sheets of white paper.
Exercise:
Having carefully examined the uncolored sample picture, at the teacher’s signal, turn it over, depict the scene you saw on your sheet of paper, and color it, adhering to a warm palette.
Traffic light
Purpose of the game:
to form concepts about shades of primary colors, to teach the correct names of colors such as lilac, burgundy, light pink, light green and others, to develop dexterity, reaction speed, and other physical qualities of the child.
Equipment:
cards with drawn squares of purple, burgundy, light pink, light green, gold, silver, in addition, children should be dressed in the brightest and most colorful clothes.
Age
: 5–7 years.
Progress of the game:
The teacher invites the children to play one very entertaining game together. To do this, you need to choose a driver - a traffic light (this can be the child whose clothes are painted in the brightest colors or have the greatest number of shades).
Then the leader explains the rules, which are that you must have time to cross the long line drawn in the middle of the playing area, on which there will be a traffic light.
The rest of the children stand in a line parallel to the one already drawn and wait until the selected child turns away and names any color. After this, the leader says that you need to find this color on your clothes. Those guys who have this color can freely cross the line and go to the opposite side.
The rest of the children try to fool the traffic light, show false colors and try to quickly cross the line. And the driver must catch them. If he succeeds, then the caught player becomes a traffic light and continues the game, calling another color.
Paints
Purpose of the game:
develop such qualities of the child as speed, dexterity, intelligence, ability and desire to make the right decisions in a short time, repeat the main colors of the rainbow and their shades.
Equipment:
small rubber ball.
Age
: 6–7 years.
Progress of the game:
The teacher explains to the children that to play this game it is necessary to choose a paint seller and a buyer. The rest of the children become painters, come up with a color for themselves and tell the seller it. A small ball should be placed in the far corner of the room.
When all participants are ready to play, the teacher teaches the children the words that the seller and buyer must pronounce. They sound like this:
Buyer. Knock-Knock!
Salesman. Who came there?
Buyer. It's me, the monk in red pants.
Salesman. What do you want? Buyer. Paint. Salesman. Which one?
Buyer. Blue (can name any color).
If there is such paint, then the child who wished for this color runs to the ball and tries to be the first to touch it, and then return to his place. The buyer tries to run the same distance even faster and take the place of the paint. If he succeeds, then in the next round of the game he becomes the paint, and the late kid becomes the buyer.
If the buyer names a paint that is not in the store, the seller says: “Walk along the blue path (or red, depending on what color was named), touch the ball and go back.” Only after this the buyer names the color again.
Thus, this game can continue indefinitely. Older children are quite capable of not only playing it independently, but also organizing it without the help of a teacher.
Drawing with paints
Purpose of the game:
teach children to obtain all the colors of the rainbow from primary colors (red, blue, yellow), help children remember the location of the resulting colors using the phrase “every hunter wants to know where the pheasant sits,” and consolidate the knowledge about colors acquired earlier.
Equipment:
a teddy bear, children's oil paints, a brush, a piece of paper and a glass of water for each child.
Age
: 6–7 years.
Progress of the game:
The teacher offers to show the bear how using red, blue and yellow paint you can get colors such as purple, burgundy, green and its shade - light green, orange, etc.
First, the leader tells the children that they need to work with paints very carefully. To avoid staining your clothes, brushes should be constantly rinsed in clean water (you can pour two small jars of water, the first of which will serve for the initial rinsing of the brush, and the second for subsequent rinsing).
Creating shades must begin by drawing 2 red circles, 2 blue ones and the same number of yellow ones. After the paint has dried, the teacher tells the children that they can now start creating new flowers.
First you should work with red circles, the first of which is painted with yellow paint (you immediately get an orange color), the second is covered with blue paint on top (you get a purple color).
Next you should continue working with the blue circles. The first of them should be painted with dark red paint, which results in a burgundy color; on the second - yellow paint and thereby get green. On yellow circles, using light green and a mixture of blue and red, light green and brown colors are obtained, respectively.
If this activity is organized correctly, then children receive great pleasure from the results obtained.
Catch the ball
Purpose of the game:
develop attentiveness, the ability to react quickly in the current situation, the will to win.
Equipment:
two balls of different colors, for example brown and white, a whistle for the driver.
Age
: 6–7 years.
Progress of the game:
The teacher divides the children into 2 teams – “brown” and “white”, which he lines up. The “brown” team must be given a white ball, and the “white” team must be given a brown ball.
After the leader blows the whistle, one player from each team goes to the start. Next, they simultaneously throw the balls as far as possible, then run back to their teams and slap the hand of one of the participants, who must very quickly bring his ball (i.e., the “brown” team carries a brown ball, and the “white” team carries a brown ball). white).
The child who brings the ball first gets one point for his team. Thus, those participants who were the most dexterous, fastest and scored the most points win.
make a wish
Purpose of the game:
teach children to make a “pyramid” applique, repeat the basic colors of the rainbow, safety rules when working with scissors and rules for working with glue, cultivate neatness, hard work, teach them to play in a team, develop the imagination and fantasy of children.
Equipment:
strips of colored paper 4 cm wide in red, blue, green, yellow, orange and purple; glue, scissors, landscape sheet of paper, large sample of paper applique (pyramid), templates for pyramid parts.
Age
: 6–7 years.
Progress of the game:
The teacher shows the children a large example of a pyramid and asks them to name the colors from which it is assembled. Then you can suggest imagining a little and imagining how the colors could be arranged differently in this sample. The teacher listens carefully to the children's opinions.
After a detailed examination, the leader asks the children to look at the material that is prepared on their tables (strips of colored paper) and cut out their parts using templates. We must not forget about safety precautions when working with scissors.
When such work is completed, it is necessary to lay out the prepared parts on a landscape sheet in the same way as they will later be glued, and check if everything is in order, if everything is positioned correctly.
Now you can start gluing the prepared parts. This should be done very carefully so as not to leave marks on the album sheet. But at this stage of the work there is one little secret: while gluing each part to the sheet, the child must make a wish and remember it.
So, after finishing work, children will not only have beautiful colored pyramids made with their own hands, but also a great mood for several days.
Auction
Purpose of the game:
test children's knowledge about the names of colors, develop the speech of preschoolers, teach children to quickly perceive a task and complete it, determine among the children the most intelligent and dexterous.
Equipment:
a sheet of A2 or A1 format with basic colors and shades that will help children quickly join the color auction of small prizes for the winners of the game.
Age
: 6–7 years.
Progress of the game:
The teacher invites the children to play a very interesting and educational game called “Auction”. But first, it is advisable to repeat the colors that the kids know. To do this, the leader hangs a poster with different colors and their shades on the board.
When the teacher is convinced that everyone knows the colors well, he begins to explain the rules of the auction, which consist in the fact that it is necessary to take turns naming the colors or their shades by a certain letter. The player who is the last to give the correct answer wins.
Then the child who won in the last round becomes the driver, guesses the letter and carefully monitors the answers of his peers so that they do not repeat themselves.
The tasks and answers may be as follows:
1) name the colors or their shades that begin with the letter “c” (blue, lilac, light green, silver, gray);
2) name the colors or their shades that begin with the letter “k” (red, brown, brown, coffee);
3) name the colors or their shades that begin with the letter “b” (white, turquoise, burgundy, crimson, marsh, bronze);
4) name the colors or their shades that begin with the letter “z” (green, golden);
5) name the colors or their shades that begin with the letter “h” (black, scarlet, i.e. red);
6) many others.