Organization of play activities for children of senior preschool age
Introduction
Relevance of the work. Successfully solving educational problems requires close attention to the problems of children's play.
Currently, specialists in preschool pedagogy unanimously recognize that play, as the most important specific activity of a child, should perform general educational social functions.
Play is the most accessible type of activity for children, a way of processing impressions and knowledge received from the surrounding world. The game clearly reveals the characteristics of the child’s thinking and imagination, his emotionality, activity, and developing need for communication.
The outstanding researcher in the field of Soviet psychology L. S. Vygotsky emphasized the unique specificity of preschool play. It lies in the freedom and independence of playing combinations with strict, unconditional obedience to the rules of the game [8].
The foundation on which all of a preschooler’s play activity rests and its content is determined is the theme of the game. According to D. B. Elkonin, the theme of a game is an idea that is reflected both in speech and specific game actions. Based on the chosen theme of the game, the plot is formed. Storylines in gaming activities are children’s reflections of real life situations and episodes of interaction between people around them.
Game as a phenomenal human phenomenon is considered in most detail in pedagogy (F.K. Bleher, A.S. Ibragimova, N.M. Konysheva, M.T. Salikhova, etc.). This is because scientists view play as an important learning method for preschool children. This problem is also considered in their works by such scientists as V.I. Yadeshko, T.I. Ilyina, S.A. Kozlova and others. In their works they give recommendations on the practical use of different types of gaming activities.
Although the number of scientific works on the topic under consideration is colossal, it must be recognized that many issues within its framework have been insufficiently studied. All of the above determines the complexity of the process of organizing play activities for children of senior preschool age and the presence of problems in this area. Therefore, the process of organizing play activities for children of senior preschool age requires constant analysis, search for problems, and measures to develop means of solving these problems. In this study, the problems of organizing play activities for children of senior preschool age are associated with the use of various forms of play activities.
Object of study: play activity of preschool children.
Subject of research: forms and methods of organizing play activities for children of senior preschool age.
The purpose of the study is to consider the theoretical aspects of the problem of organizing the play activities of children of senior preschool age.
Research objectives:
- To study the concept and essence of play activity of preschoolers by means of analyzing psychological and pedagogical literature.
- Consider play activity as a factor in the personality development of children of senior preschool age.
- To characterize the forms of organizing the play activities of children of senior preschool age.
Research methods: analysis of scientific and methodological literature on the research problem, targeted observation of the process of children's development, analysis of existing programs and scientific and educational documentation.
The course work consists of an introduction, three paragraphs, a conclusion, and a list of references.
1 The concept and essence of play activities of preschool children
Preschool childhood is the first period where personality is formed. By the age of three, a child has come a long way in his mental development. It is in the process of play activity that a preschooler develops physical and spiritual strength, memory, attention, discipline and dexterity [17].
In domestic preschool pedagogy, V. A. Krutetsky and L. I. Fedorova consider the significance of the game mainly as purely didactic. The term “game” is present mainly in various combinations: “game form”, “game means”, “game technologies”. The game is used to acquire new skills, ideas, develop useful skills, etc., which naturally occurs under the guidance and control of adults.
Modern conditions for the development of education actualize the problem of forming children's play activities. The Federal State Educational Standard for Preschool Education proclaims the need to implement the educational process through the implementation of typical types of children's activities, primarily play. However, according to modern research (V.A. Derkunskaya, N.A. Korotkova, E.E. Kravtsova, E.O. Smirnova), there is a tendency for play activity to be insufficiently developed in preschool age.
According to D. B. Elkonin, play activity is the basis of social relationships, which helps resolve existing contradictions and prepares the child to implement other types of activities.
Domestic author V. A. Krutetsky, analyzing the approach of J. Piaget, notes that this author, in his own scientific works, defines play activity as a significant and vivid expression of the egocentric aspirations of children.
In modern pedagogy, the concept of play is considered as a special type of activity that originates in infancy, develops and accompanies the personality throughout life. The main directions of research into gaming activity were important for researchers in a wide variety of branches of scientific knowledge. Researchers such as L. S. Vygotsky [8], A. V. Zaporozhets, A. N. Leontiev, A. S. Makarenko, D. B. Elkonin have studied the characteristics of the play activity of older preschoolers in Russian psychological and pedagogical science. , K. D. Ushinsky.
L. S. Vygotsky formulated criteria that distinguish play activities directly from other types of children’s activities [8, p. 24].
O. S. Gazman considers gaming activity as a special sphere of human activity in which a person does not pursue any other goals other than obtaining pleasure, pleasure from the manifestation of physical and spiritual forces
According to A. S. Makarenko, play is as important for a child as work is for an adult. The formation of future activity occurs, first of all, during the game. Accordingly, the development of a particular person can be represented in the formation of play activity and its consistent transition into work activity. The founder of game theory in Russian pedagogical science, K. D. Ushinsky, noted that collective play has special educational significance, developing social activity skills in preschoolers and causing initial associations with social relations.
The significance of play as a leading activity for a child of primary preschool age is determined by the fact that it ensures the success of the child’s personality development [21].
Play activities are of great importance for the development of preschool children.
At the early stages of mastering the game, the simplest game chains of children can be organized on the basis of the rhythm of repetition and are represented by a set of repeated objective and serial speech actions (imitative repeated syllables, sound complexes, etc.). In primary and middle preschool age, children play short game chains with individual accented links, accompanied by a word, simple or extended phrase, which indicates the manifestation of the rhythm of alternation in the child’s play activity. If in older preschool age chains of play actions show signs of plot, and speech means begin to perform a substitute function, then we can say that the play activity of a preschooler is organized on the basis of a symmetry rhythm [26].
The play activity of a preschooler is a complex psychological phenomenon, the general structure of which is determined according to the basic principles of the classical, domestic theory of activity. The unit of play of a preschooler remains a play action that performs the main substitutive function. In addition, in the structure of play activity one can distinguish the theme, design, plot of the game, etc. An important component of the play activity of a preschooler is its spatio-temporal organization.
Understanding the play activity of a preschooler as a psychological and pedagogical phenomenon is necessary for the successful implementation of the process of upbringing and training of preschoolers and becomes of great importance when addressing the issues of meeting the special educational needs of children with developmental problems.
The federal state educational standard for preschool education sets a new goal for teachers - creating conditions for full support of children’s self-disclosure and their positive socialization in conditions of individualization. As priority conditions, the Federal State Educational Standard for Preschool Education focuses teachers on ensuring emotional well-being through direct communication with each child and respectful attitude towards him, his feelings and needs, supporting the individuality and initiative of children, which implies the possibility of free choice of activities and its participants, development of independence in different types of activities.
It is also necessary to pay attention to the role of the teacher when organizing play activities in a group of different ages.
The social position of the teacher is that of a senior partner. Equal partnerships are built only on recognition and respect for each other. When setting goals for the development of children's play activities in a mixed-age group, the emphasis is on using the conditions of a mixed-age community to develop play. A child, regardless of age or level of gaming abilities, is completely immersed in the playing field of interaction of different ages. Each participant in the game is aware of who he is in the game and why, and understands the interdependence of each other’s game roles.
The role of the teacher at the first stage: in the process of communication and observation, help determine the range of interests and preferences of all children [18].
At the second stage, determine the degree of development of play skills in children in accordance with age, build an individual play route for the child, taking into account the provision of assistance (the possibility of self-education of the child himself, mutual learning in the process of interaction with a partner (older child, teacher), the possibility of using natural circumstances, arising during the game).
The role of the teacher: observe, analyze, and, if necessary, make adjustments to the organization of the RPES, taking into account the interests and needs of both the child and the microgroup of children, indirectly express his attitude when the need arises. You can enter the game as a partner, not forgetting to clarify your gaming rights [11].
During game interaction, it is necessary to discuss the relationships that develop in a particular game. From the perspective of older children: discuss successes, failures, emerging new role relationships. From the perspective of younger children: independence skills, the dependence of success on the help and support of older children. The change in direct impact on pedagogical, play assistance and indirect impact allows us to talk about the possibilities of independent development of a child’s play abilities. The transition of children to free play automatically gives rise to high responsibility of the participants not only to each other, but also to the teacher. This is a qualitatively new level of relations between children and teachers, and its full implementation is possible only in a group of different ages.
Thus, there is a shift in the teacher’s position from the direct organizer and leader of children’s joint play to the position of the organizer and leader of the child’s advancement from play to educational areas and back, which is one of the conditions for the child’s real opportunity for self-development, self-education, and self-education.
2 The role of play activities in the development of older preschoolers
In preschool age, play performs the function of social learning; this is due to the fact that the child, when performing manipulations with objects, tries to repeat the actions and movements of an adult. At this time, the child is driven by the social instinct received from our primate ancestors and primitive people. Since this method was at that time the only way to transmit information that was very valuable and important for survival. (How to get food, what not to eat, which animals are dangerous, how to treat wounds, and so on). And despite the fact that our society has evolved and uses different means of storing, transmitting and reproducing information, the brain and psyche of a child develop according to the same rules and uses the same mechanisms as their ancestors [12].
Play is the main activity of a preschooler. The child spends most of his time playing, and normally the game becomes much more complicated over the course of 3 years [14].
In the process of gaming activity, mental abilities develop. The child learns to act with a substitute object, that is, he gives it a new name and acts in accordance with this name. The appearance of a substitute object becomes a support for the development of thinking. If at first, with the help of substitute objects, the child learns to think about a real object, then over time, actions with substitute objects decrease and the child learns to act with real objects. There is a smooth transition to thinking in terms of ideas.
During the role-playing game, imagination develops. From replacing some objects with others and the ability to take on different roles, the child moves on to identifying objects and actions with them in his imagination. For example, six-year-old Masha, looking at a photograph of a girl who rests her finger on her cheek and thoughtfully looks at a doll sitting near a toy sewing machine, says: “The girl thinks as if her doll is sewing.” Based on this statement, one can judge the girl’s typical way of playing.
Play also influences a child’s personal development. In the game, he reflects and tries on the behavior and relationships of significant adults, who at this moment act as a model of his own behavior. Basic communication skills with peers are formed, feelings and volitional regulation of behavior are developing.
Reflective thinking begins to develop. Reflection is a person’s ability to analyze his actions, actions, motives and correlate them with universal human values, as well as with the actions, actions and motives of other people. The game promotes the development of reflection because it makes it possible to control how an action that is part of the communication process is performed. For example, when playing hospital, a child cries and suffers, playing the role of a patient. He gets satisfaction from this because he believes that he played the role well.
Interest in drawing and design arises. At first, this interest manifests itself in a playful form: the child, while drawing, acts out a certain plot, for example, the animals he has drawn fight among themselves, catch up with each other, people go home, the wind blows away apples hanging on the trees, etc. Gradually, the drawing is transferred to the result of the action , and a drawing is born.
Learning activities begin to take shape within the play activity. Elements of educational activities do not arise in the game; they are introduced by an adult. The child begins to learn through play and therefore treats learning activities as role play, and soon masters some learning activities.
Thus, young children manipulate objects, have low interest in playing together, and react minimally to peers present. In this case, the adult most often adapts to the child’s range of interests and follows him. But already in middle preschool age, the child begins to demonstrate preferences in play; basically, he chooses a play partner, focusing on personal sympathy.
Closer to older preschool age, the child is interested in role-playing games and in the preparatory group of kindergarten, children play board games according to the rules with great interest.
Thus, through play, the child gains a lot of experience, which he will use later.
It is important to understand that the play of children of senior preschool age should be based on emotionally rich, varied everyday life. That is, the plots should be familiar and visual, they should respond with real experiences, this will allow the child to react to the experience, gain the necessary knowledge and consolidate skills, resolve the scale of the perceived plot from emotion, impression, thought and to the installation in the end. Thus, children “re-experience” their life experiences in play, and the variability of play situations depends on how full their lives are, which subsequently affects individual personal characteristics (character, values, motivational sphere).
The pedagogical potential of the game increases if the child’s experience is enriched, he is taken to different places (exhibitions, performances, parks), and adults are involved in work (doable household chores, which not only help enrich the experience of interacting with people, but also give important skills, and also influence to form a sense of personal belonging to a family, clan, homeland). Involving a child in creativity is especially important; it is creation at a level accessible to the child that serves as an important way to demonstrate internalized knowledge, skills, and abilities, as well as to determine the attitude of children of senior preschool age to this. It is also important to guide parents to use a variety of materials, because this enriches the child’s internal sensory experience [15].
When organizing the zone of proximal development, it is important to pay special attention to the functional load of the subject-spatial environment. That is, the objects surrounding the child should give him the opportunity to use them multifunctionally, model them, and the space should be easily modernized.
The play of older preschool children should have its own ritual. Many parents, thanks to their experience, understand the importance of rituals in a child’s life. First, the idea of the game arises, the creation of the environment or transformation, the game itself, after which there must be a conclusion to the game and the removal of roles. Compliance with this ritual will allow children to form a clear boundary between reality and fiction. It will teach children not to transfer gaming relationships into everyday ones, but at the same time, to gain such important experience.
The pedagogical possibilities of games are certainly unique. Their influence on the personality of a preschooler is multifaceted and multi-level. These games are distinguished by their aesthetics, are fundamental for enriching the emotionally sensitive, motivational sphere, and are valuable for their ability to influence biological rhythms. But the most important thing that sets this group of games apart is the simplicity and accessibility, and the infectiousness of the tasks. Children are easily involved and reproduce the images they like, not only in the form of singing, music or dancing. But also in the form of visual and applied creativity (crafts, drawings, playing out plots in role-playing games) [19, p. 131].
What are the specifics of organizing activities in a group of different ages, including the priority type of children's activity - play?
Research by teachers and psychologists (T. N. Doronova, V. G. Shchur, V. N. Butenko, E. N. Gerasimova, etc.) regarding the development of pedagogical foundations for designing educational activities for preschoolers shows that the group is the most natural and psychological a comfortable environment for the development of a child - preschooler. A distinctive feature of the group is a qualitatively new social experience of interpersonal relationships. The natural organization of everyday life in a group of different ages allows a preschooler to understand and accept another child, regardless of age, to master and enrich his social experience. The child’s own “I” is closely intertwined with the multi-age community “They”, “We”, its transformation in new social conditions. Mastering a real role position when organizing joint activities of children is the most important integrated indicator of a child’s social and play experience.
In a mixed-age group, the teacher has a unique opportunity, using the example of older children, to model the development prospects of a younger child. When organizing joint play activities, the youngest child chooses for himself: to be outside of this activity, to be nearby, or to be together. To do this, you not only need to want, but you need to know and be able to. The older child has the opportunity to tell, show, and explain to the younger one what he knows and can do himself, which greatly not only helps to consolidate what he has previously learned, but also to enrich and expand his social experience. The conditions of a mixed-age group contribute to the expansion of a child’s independent cultural practices, regardless of age, social and play position [27].
To find out what gaming skills have been developed in children, at the beginning of the year, the teacher unobtrusively, through conversations, discussions, involving children in various gaming situations, observations, and interaction with parents, determines what games children in kindergarten like, how often and on whose initiative they are organized, which ones are played at home with parents, older brothers, sisters, in the yard. The obtained result helps the teacher model the conditions for developing interest in the game for all participants in the educational process. Why the emphasis on parents? If play is a natural state for a preschool child, then parents treat it as something secondary, forgetting that they themselves were children and they also had favorite games. Children play not only in kindergarten, but also at home, where they also need help making things, giving advice, looking up something in the encyclopedia, the Internet. We believe that interaction with parents and older brothers and sisters is very important for enriching the social play experience of children.
An important component of the development of children’s play activity in a mixed-age group is the creation of conditions, one of which is a developing subject-spatial environment that meets modern requirements in accordance with the Federal State Educational Standard for Education.
The teacher needs to provide for the occupancy and maintenance of play centers based on the age and individual characteristics of the children, taking into account that these groups contain children with special educational needs. Particular emphasis should be placed on the developmental potential of the equipment presented (for example, in the Center for Constructive Activity there should be a construction set of different sizes, different materials and orientations (Lego), thematic sets of parts, building diagrams). The presented equipment must comply with the principles of versatility, accessibility, safety, and transformability depending on the interests of children. The organization of play activities in this center contributes to the fact that younger children receive help not only from the teacher, but also from older children, who, due to their play experience, can already provide them with help and support in choosing the necessary material, equipment, and determining the sequence of work in accordance with the proposed scheme.
In a mixed-age group, a child has a real opportunity to be [29]:
- senior partner, he takes this position when he realizes his seniority in age, in having extensive gaming experience, the desire and desire to provide help to those who need it;
- mentor: this role position is based on personal relationships. The older child has experience and knowledge in organizing games of various types; he recognizes the younger child as an equal partner in the game. The game teaches him certain rules and actions. The individualization of education is clearly visible here.
Thus, this type of game smoothly intertwines with many game forms, making significant changes in the experience of children and in the development of their personality.
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Role-playing games in the senior group: a card index with goals according to the Federal State Educational Standard
By participating in games with everyday stories, children master the system of relationships in the family, learn to perform their household duties, and master self-care skills.
Let's go for a walk
Goal : to teach children, when going for a walk, to dress for the weather, to choose comfortable clothes and the necessary accessories; develop vocabulary (names of clothing items); cultivate a caring attitude towards the environment, develop skills of aesthetic contemplation.
Before the walk, the teacher informs the children that new friends have come to their group. The children are invited to get acquainted with the dolls. After this, the teacher offers to take the dolls with them for a walk, but to do this they need to help them choose the right clothes for the weather.
Children are divided into groups, each of which must dress one doll. First, they need to choose and name the items of clothing correctly (the set should include clothing for all seasons). It is advisable for children to explain their choice.
After all the clothes have been collected, you need to discuss the order of dressing the dolls and proceed to its implementation. Particular attention should be paid to buttoning clothing and tying shoelaces or ribbons.
When all groups have completed the task, the children dress themselves and go for a walk with their dolls. Returning back, they must undress the dolls while commenting on their actions.
Daughters and mothers
Goal : to encourage children to reproduce family relationships and interpret them creatively; introduce a wide range of household responsibilities; reveal the moral meaning of the actions of adults; cultivate a sense of mutual understanding and care for others.
Both boys and girls are invited to participate in the game. They usually fill the roles of parents or grandparents and other adult relatives. The role of children is given to dolls.
First, everyone must recreate the home environment together: arrange the furniture, put things away. Children also need to agree on who will perform what roles. The teacher can only observe this process and help resolve conflict situations. It is best not to let the game take its course, but to invite children to “live” specific situations:
- “Getting the children ready for kindergarten”;
- "Day off";
- "Big Cleaning"
- “Repairing a stool”;
- “At the dinner table”, etc.
The course of the game should involve not only communication between children, but also contain elements of labor. Before the game, you can read a story to the children on a family household topic, and then discuss it and offer to demonstrate the correct model of behavior in the described situation through the game.
Visiting Moidodyr
Goal : to develop hygiene skills in children, expand their knowledge about how to use hygiene items; teach daily hygiene procedures; cultivate cleanliness and a desire to take care of one’s health.
At the beginning of the game, the teacher informs the children that a package from Moidodyr was brought to their group. If necessary, you can talk about who he is, show a cartoon, or read a book of the same name and look at its illustrations.
Next, children get acquainted with the contents of the parcel and study the purpose of each item. The teacher offers, using the personal hygiene products received, to teach the dolls how to use them.
You can invite the children to act out the story of getting ready for kindergarten in the morning or dressing up in the evening before bed.
We welcome guests
Goal : teach children to prepare for receiving guests, do cleaning, and set the table correctly; develop collaboration skills; instill the need to constantly maintain cleanliness.
The teacher warns the children that children from another group will come to visit them today. Therefore, you need to be well prepared to receive them.
There are two options for playing the game:
- children are divided into groups, and each performs a separate task (clean up, set the table, think about what to do with the guests);
- children act collectively, and all tasks are completed one by one.
After preparation, the children receive guests.
This type of game also includes “I have a younger brother”, “Little pets”, “Harvesting ”.
Role-playing games on production topics
The file of plot-based role-playing games in the senior group according to the Federal State Educational Standard with goals includes scenarios on production topics. This group of games is aimed at familiarizing children with professions, characteristics of work, and basic production processes.
Morning in kindergarten
Goal : introduce children to the responsibilities of kindergarten employees; develop communication skills; cultivate respect for work and the desire to provide all possible assistance.
For this game it is necessary to carry out preliminary preparation. Children are invited to observe the actions of the staff for several days during the morning reception of pupils, breakfast or any other events intended for later reproduction.
The game begins with a conversation about what professions people work in their kindergarten. The responsibilities of each of them can be briefly discussed. After this, you should distribute roles, arrange the workplace and distribute the necessary equipment. Visitors to the kindergarten will be toys and dolls.
To begin with, children are given specific tasks: simulate a meeting with the children’s teacher, prepare breakfast and feed everyone, do morning exercises, etc. The presenter monitors the relationships between the children, teaches them to communicate politely with each other, introduces them to the established wording of greetings and voicing commands.
Shop
Purpose : to introduce the peculiarities of the professional activities of store employees; develop dialogical speech; develop skills to coordinate their actions with other peers; cultivate neatness, sociability, politeness.
At the preparatory stage, it is recommended to take a tour of the store and observe the unloading of goods, their placement on shelves, sale and purchase. You can invite the children to talk about how they and their parents make purchases in the store. If someone's parents work in a store, you need to ask about their professional responsibilities.
The game itself involves staging the following plots:
- select and buy the desired product;
- get advice from a manager;
- pack your purchases correctly;
- return defective goods.
The game can be played several times, inviting children to visit different product departments.
Hospital
Goal : to arouse interest in the professions of a doctor and nurse; expand children's knowledge about the responsibilities of medical staff; develop interviewing skills; cultivate empathy, the desire to care for others, and provide assistance.
The game may be preceded by a visit to a medical office and listening to stories on a relevant topic. Children will talk about their experience of going to the doctor.
All participants in the game are assigned to roles and discuss their responsibilities: doctor (conduct an examination, listen to complaints and prescribe treatment), nurse (provide first aid, carry out procedures), patients (depict symptoms of the disease). We must not forget about the use of special clothing.
You can play out the following stories:
- being examined by a doctor;
- sore throat;
- cut my finger;
- we go for vaccination, etc.
During the game, children should pay attention to expressing sympathy for patients and showing care for them.
The topics of such role-playing games are vast. Children really like the games “School”, “Construction site”, “Hairdressing salon”, “Beauty salon”, “Pizzeria”, “Police”, “Firemen”, “Cosmonauts”, etc.
Role-playing games on social topics
Role-playing games in the older group include plots in which various situations are played out in public places and in the company of friends. By involving children in the games of this group, they can develop skills in social behavior and communication with their peers and adults.
Zoo
Goal : teach rules of behavior in the zoo; expand knowledge about animals, their food preferences and habits; develop vocabulary (names of animals); cultivate a love for animals.
The teacher announces to the children that they will go on an excursion to the zoo and finds out what they know about this place. Next, the presenter introduces the children to the procedure for purchasing tickets and presenting them at the entrance. After explanations, this situation is played out by the children.
The main part of the game is learning about the rules of behavior at the zoo and talking about the animals they will meet there. Children especially need to pay attention to observing safety precautions when dealing with predators.
Mashenka's birthday
Goal : introduce children to the rules of receiving guests; expand knowledge about how to give and receive gifts; learn to set a festive table; develop communication skills; cultivate politeness and attentive attitude towards comrades.
The plot of the game is that Mashenka is going to celebrate her birthday and invites all the guys to visit her. This game can be divided into several parts:
- going to visit;
- select congratulations;
- we accept gifts;
- we treat guests;
- birthday entertainment.
At the end of the game, you can ask the children what they liked most about the holiday.
Street
Goal : learn the rules of behavior on the street as a pedestrian or driver; learn to recognize signs and traffic lights, respond to sound signals; develop the ability to act according to an algorithm and control your behavior; cultivate a sense of responsibility and tolerance.
The game is preceded by a lot of preparatory work. Over the course of several walks, the teacher introduces the children to the general appearance of the street, the type of buildings and their purpose, and the various cars that drive along the street (including specialized cars).
It is also recommended to look at pictures depicting the street, invite children to draw the street themselves, and make models of houses and buildings. Then these products can be used as decorations for the game.
Since street traffic is very complex, with a large number of participants and rules, it is recommended that such a game be played in the form of a story with illustrations. After the roles are assigned, the teacher begins to describe the “life” of the street, and the children stage it. In this way, it will be possible to combine disparate events into a single plot.
Replies can be as follows:
Seryozha approached the traffic light. The traffic light turned red. What should the boy do? That's right, wait. Cars drive past him.
Now the traffic light is green. What is Seryozha doing? (Moves) How should this be done correctly? (On the pedestrian crossing).
Children not only answer the teacher’s questions, but also carry out voiced actions. It is better in this game to choose two or three main characters who must complete a specific task: get to school, drive to the hospital, etc. The rest play the role of extras.
You can also offer children such games as “Let’s go to the cafe”, “We are athletes”, “Library”, “Circus” .
By taking part in role-playing games, children expand their knowledge of social relations, develop interaction skills, and learn to find solutions in various situations. Thanks to such play activities, an effective social environment is created for the children, promoting the development of each person’s personality in accordance with their individual characteristics and creative inclinations.
Marina Gladko, Denisova Tatyana Vladimirovna, Boldysheva Elena Sergeevna, speech therapists, GBDOU Kindergarten No. 74, St. Petersburg from the article Markers of the play space.
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Source: https://pedsovet.su/dou/6421_kartoteka_syuzhetno_rilevyh_igr_fgos