Organization of a corner for role-playing games in different age groupsconsultation

Material on the surrounding world (senior group) on the topic: Photo report on the design of a corner of role-playing games.

A necessary component of a child’s healthy development is play. The game introduces the child to the world around him and comprehends new, unfamiliar situations. Play gives the child the opportunity to learn to cope with difficulties by immersing himself in self-exploration. Children often find it difficult to say how they feel or how they are affected by what they have experienced, but they can express this through play, which can help an adult get closer to their thoughts and thereby allow them to help themselves.

Role-playing game is the main type of play for a preschool child.

In role-playing games, the child’s knowledge is replenished and clarified, qualitatively changed and transformed. This makes the game a form of practical knowledge of the surrounding reality. Like any creative activity, role-playing play is emotionally rich and brings joy and pleasure to every child by its very process.

When creating a developing object-based play environment in my group, I selected toys and created play material in accordance with the age characteristics of the children. In this work I want to share some ideas for decorating a corner of role-playing games.

Role-playing game in kindergarten. Group equipment.

Role-playing play becomes the child’s leading activity starting from the age of 4. Children are ready to play role-playing games endlessly, especially since the field for plots is vast. All that is required of the parent and educator is to provide the child with an appropriate developmental environment that the child can adapt to fictitious circumstances.

In the play of children of middle preschool age, there are several favorite themes.

Role-playing game: SHOP

The store is one of the most effective and multifunctional spaces for role-playing games. Children can play the role of a seller, a buyer, a cashier, a manager, a food supplier - and the list of available roles is not limited to this. It is in the corner of the store in the kindergarten that you can organize a variety of games in which children will learn the most important social skills.

A separate and very important function that the role-playing game of shopping allows you to implement is learning to count and mastering basic economic concepts and ideas about financial and monetary relations. In order for this to become possible, in addition to other toys, it is necessary to purchase toys such as a cash register and, of course, toy money.

By counting money, a child not only actively trains his mathematical skills, but also learns the concepts of money as the most important element of the life of a modern person. It is the financial side of the role-playing game of shopping that makes it so attractive and gives it an outstanding developmental effect.

In the photo you see wonderful children's scales with weights and a set of mini-vegetables and fruits. This is a budget, high-quality toy from the Belarusian factory “Polesie” and is sold here - a game in the store >>>

Children's health center: role-playing game

Belikova N.A. Children's health center: role-playing game // Sovushka. 2021. N1 (19). URL: https://kssovushka.ru/zhurnal/19/ (access date: 11/21/2021).

Order No. 588272

Relevance of the project:

Every year the percentage of children with health problems increases, and there is a tendency for a continuous increase in the overall level of disease among preschoolers.

This is due to the mass of negative phenomena of modern life, as well as the lack of a positive example from adults in maintaining a healthy lifestyle for children. Therefore, the need for developing children’s ideas about a healthy lifestyle is increasing and requires finding new ways in the education, upbringing and development of preschoolers.

The sooner children are taught the culture of a healthy lifestyle, the faster they will develop sustainable motivation for their own health and a healthy lifestyle.

The Federal State Educational Standard for Preschool Education (approved by order of the Ministry of Education and Science of the Russian Federation dated October 17, 2013 No. 1155) defines the conditions necessary to create a social situation for the development of children that corresponds to the specifics of preschool age.

These conditions involve supporting children’s individuality and initiative through non-directive assistance to children, support for children’s initiative and independence in various types of activities (play, research, design, cognitive, etc.).

Role-playing games develop children's creative abilities, enrich them with new impressions, knowledge and skills, form oral speech, and saturate their active vocabulary. They are of great importance in the social adaptation of the child and the realization of his potential in the future. By playing out various professional situations, children learn to compromise, avoid conflict situations, and maintain a friendly atmosphere.

The game successfully develops the child’s personality, his intellect, will, imagination and sociability, but most importantly, this activity generates a desire for self-expression and self-realization, in addition, the game is a reliable diagnostic tool for the mental development of children.

This is how the idea of ​​creating a game project “Plot-role-playing game “Children's Health Center”” arose.

The goal of the game project is to introduce preschoolers and parents to a healthy lifestyle.

Tasks:

  • expand children’s ideas about health and a healthy lifestyle, about the variety of medical specialties;
  • create sustainable motivation for health and a healthy lifestyle;
  • enrich parent-child relationships with the experience of joint activities;
  • develop the ability to perform game actions in accordance with the general game plan;
  • develop the ability to select objects and attributes for the game, use substitute objects;
  • cultivate a respectful attitude towards medical workers;
  • create a good mood and a positive microclimate in the children's team.

Model for organizing the accumulation of cognitive experience by older preschoolers


Implementation time: from 16.01. to 01/28/2019

Project participants: children of the preparatory school group, parents, teachers, head nurse of the kindergarten.

Project product: role-playing game "Children's Health Center".

Expected Result:

  1. Obtaining additional knowledge about the work of medical workers and the variety of medical professions.
  2. Formation of communication skills in children.
  3. Children’s ability to independently develop the role-playing game “Children’s Health Center”.
  4. Perform game actions correctly; the emergence of the ability to listen to partners and combine their ideas with your own.
  5. Replenishing children's vocabulary: pharmacist, treatment room, therapist, ophthalmologist, physiotherapy room, inhaler, massager, massage therapist.

Logistics:

  • Technical training aids:
  • interactive board,
  • TV,
  • DVD player,
  • record player;
  • Video presentation about the work of the Children's Health and Education Center,
  • Videos about medical workers;
  • Works of art:
    • K. Chukovsky “Aibolit”,
    • J. Rainis “The doll got sick”,
    • V. Mayakovsky “Who to be?” (excerpt),
    • A. Barto “Glasses”,
    • V. Berestov “Sick Doll”,
    • I scored “Yasochka caught a cold”,
    • E. Uspensky “Played at the hospital”, etc.,
    • illustrations;
  • Board-printed and didactic games to familiarize preschoolers with medical professions and healthy lifestyle;
  • Game set “Doctor”;
  • Handmade toys:
    • massagers,
    • vision test chart,
    • inhalers,
    • eye examination apparatus,
    • apparatus for physiotherapy;
  • Specialized clothing;
  • Game set “Pharmacy”;
  • Objects are substitutes.
  • Algorithm for planning the project “Role-playing game “Children’s health center”

    Stages Events Participants
    Preparatory

    stage

    Visit to the kindergarten medical office Children,

    teacher,

    head nurse

    Basic

    stage

    Watch a video about the work of the Children's Health and Education Center Children,

    teacher

    Reading works of fiction: K. Chukovsky “Aibolit”, J. Rainis “The doll got sick”, V. Mayakovsky “Who should I be?” (excerpt), V. Berestov “Sick Doll”, A. Barto “Tomara and I”, “Glasses”, Ya. Zabila “Yasochka Got a Cold”, E. Uspensky “We Played at the Hospital”.

    Looking at illustrations.

    Educator,

    children

    Conversations on the topics: “What it means to be kind and caring,” “Why you need to be able to give in,” “Our true friends” (about the culture of a healthy lifestyle), “How a doctor works,” “What we saw in the pharmacy.” Educator,

    children

    The teacher’s story about himself: “How I was at an appointment with an ophthalmologist.”

    Children's stories from personal experience: “How I was given a massage,” “How I went to have my nose warmed up,” etc.

    Educator,

    children

    Educational games: “Gymnastics for the eyes”, “Gymnastics for the hands” (using elementary mudras), “Gymnastics for the feet”. Teacher, children
    Excursion to the viewpoint of the ecological path of the preschool educational institution “Fitoklumba”. Head nurse,

    children

    Meeting with interesting people (with Alena Greshnaya’s mother) “My mother works in an infectious diseases hospital.” Children,

    teacher,

    parents

    Pedagogical situations for introducing preschoolers to a healthy lifestyle on the topics: “Taking care of my own body,” “Providing basic assistance,” “Safe behavior in society and nature.” Teacher, children
    Game situations: “Calling a doctor at home”, “Visiting a doctor in a clinic and buying prescription drugs at a pharmacy”, “Warming the nose in a physiotherapy room”, “In a massage room”. Teacher, children
    Games – dramatizations “Greasy Girl”, “Aibolit”. Children,

    teacher

    Excursions with parents: to the pharmacy, to the children's clinic, to the treatment room, to the massage room, to the physiotherapy room. Children,

    parents

    Playground equipment:

    Making hand-made toys from waste material: massagers, vision test table, inhalers, vision examination apparatus, physiotherapy apparatus; medical screen.

    Children,

    teacher, parents

    Productive activities: making sick cards, leaflets for prescriptions and directions. Children
    Final

    stage

    Final event “Role-playing game “Children’s health center” Children,

    teacher

    Project implementation effects:

    The result is an interesting story-based role-playing game, which can safely be called an innovative project. This role-playing game is the result of the painstaking work of the teaching staff, children and parents. It is wonderful that during the game the children had the opportunity to demonstrate creative improvisation, independence, and creativity.

    Role-playing dialogues have become more interesting and longer, and the vocabulary has been enriched. In a relaxed and exciting way, the project helped older preschoolers successfully become acquainted with the norms and rules of a healthy lifestyle, learn the skills of cultural behavior in society, develop a respectful attitude towards medical workers and create a good mood and a positive microclimate in the children's team. Child-parent relationships have been enriched by the experience of joint activities.

    During the implementation of this project, we organized a master class for teachers of a preschool educational institution on the topic: “Organization of a new generation role-playing game “Health Center” with preschool children in accordance with the Federal State Educational Standard for Educational Education”

    Future Outlook:

    Teach children to organize a game in a game, to implement the following game plots: house - pharmacy, house - clinic - pharmacy - house, house - ambulance - clinic - pharmacy - home.

    Literature:

    1. Vinogradova N.A., Pozdnyakova N.V. Role-playing games for older preschoolers: a practical guide M.: Iris-press, 2008. 128 p. (Preschool education and development).
    2. Zhuravleva V.N. Project activities of older preschoolers. Volgograd: Teacher, 2009. 202 p.
    3. Zhuchkova G.N. Moral conversations with children 4-6 years old. Classes with elements of psycho-gymnastics: a practical guide for psychologists, educators, teachers. M.: GNOM i D, 2000. 64 p.
    4. Kartushina M.Yu. Green light of health: Health improvement program for preschool children. M.: TC Sfera, 2009. 208 p. (Kindergarten with love).
    5. Consultation for parents “A healthy family lifestyle is the key to a child’s health”: URL: https://docs.google.com/viewerng/viewer?url=https://nsportal.ru/sites/default/files/2015/11/ 29/konsultatsiya_dlya_roditeley_zozh.pdf
    6. Lykova I.A., Kasatkina E.I., Peganova S.N. Girls play: gender approach in education: educational and methodological manual. M.: Tsvetnoy mir, 2013. 96 p.
    7. Lykova I.A., Kasatkina E.I., Peganova S.N. Boys are playing: a gender approach in education: an educational manual. M.: Tsvetnoy mir, 2013. 96 p.
    8. Organization of project activities in preschool educational institutions: abstract. URL: https://refleader.ru/jgeqasjgebew.html
    9. Petrova V.I., Stulnik T.D. Ethical conversations with preschoolers. For classes with children 4-7 years old. M.: Mozaika-Sintez, 2015. 80 p.
    10. Tikhomirova L.F. Exercises for every day: health lessons for children 5-8 years old. Yaroslavl: Academy of Development, Academy Holding, 2003.144 p. (Developmental training. Practical tasks).

    Role-playing game: HAIRDRESSER

    A beauty salon or hairdresser is required in every kindergarten group. As a rule, children's furniture is purchased and filled with all the necessary accessories. Toys purchased in the store can be supplemented with various jars of shampoo, cream, cotton pads, combs, curlers, mirrors with safety glass and much more that fits the theme of a hairdresser and beauty salon.

    An important element is a cape for the client and an apron for the hairdressing salon employee. Through these objects, children transform into their roles and begin to play them out in the plot. Simple costumes can be purchased in specialized stores for preschool educational institutions or sewn yourself.

    The Hairdresser's corner in kindergarten is an island of femininity and beauty. Every girl will pay attention to it and will play there with great pleasure.

    In the photo you see the “Hairdresser Set”, which includes everything you need: plastic accessories, a hairdresser’s cape. It is packed in a pink suitcase. We found this set in the Kindergarten store here >>>

    Children's shopping and entertainment center

    Game library for role-playing games in the senior group of compensatory orientation

    Our toy library is designed for children of older preschool age. In the process of collective activity, children learn to take on the roles of people of various professions. In such games, children master labor actions that are inherent in certain professions and learn to conduct dialogue.

    The purpose of our game library

    : developing children's interest in role-playing games.

    Tasks

    :

    • contribute to expanding children's knowledge about professions and work activities;
    • stimulate children's creative activity in the game, develop the ability to develop the plot of the game using various didactic materials;
    • teach children to plan a game, select attributes;
    • teach the ability to distribute roles;
    • independently develop the plot of the game;
    • develop children's speech, consolidate sound pronunciation;
    • enrich vocabulary;
    • train memory, attention;
    • to form friendly, good relationships between children during the game.

    Game material presented in our game library: Attributes for the Sberbank branch:
    ATM layout, money, cards;
    bags, wallets, phone, computer. “Toy store”:
    seller’s clothes, cash register, toys.
    “Driver”:
    steering wheel, clothes for the driver, tickets.
    “Beauty salon”:
    scissors, hair dryer, clothes for the hairdresser, children's cosmetic sets.
    “Medical office”:
    clothes for nurses and doctors, children’s first aid kits.
    “Cafe”:
    sets of dishes, a samovar, replicas of fruits and sweets, clothes for a waiter.
    “Journalist”:
    cap, microphone.

    Related methodological work is constantly carried out with children, including:

    • examination of subject and plot pictures about professions, work activities, guessing riddles, reading poems, board games “Professions”, “Lotto Tools”, “Cut-out pictures”, “Who needs what for work”;
    • conversations about people’s professions, didactic game “Who works where?”;
    • joint production of attributes for the role-playing games “Sberbank”, “Menu”, “Photos of hairstyles”, “Samples of manicures”;
    • conversations about the culture of behavior in public places;
    • drawing “What I want to be when I grow up”;
    • role-playing games with children of the senior group “Family”, “Shop”, “Cafe”, “Hospital”, “Hairdresser”;
    • excursion to the kindergarten kitchen, conversation with the chef.

    One of the games that allows you to use all the possibilities of the gaming library is the game of shopping and entertainment center.
    Educator

    : Guys, let's take a walk along the street of our city. Look, there is some kind of announcement hanging here: a children's shopping and entertainment center is opening. Let's all go together to the opening of the center.

    Educator

    : We need to assign roles.
    For our game we need: driver, conductor, salesman, nurse, bank operator, hairdresser, waiter. (Children choose roles for themselves and justify their choice.)
    Educator

    : We need to decide how and what we will use to get to the shopping and entertainment center?
    (Children's answers. The teacher calls a minibus by phone and distributes travel passes. An impromptu bus arrives. The conductor checks the tickets. The bus driver reminds everyone of the rules of conduct and invites everyone to fasten their seat belts.)
    Driver

    : Be careful, the doors are closing, next station: “Shopping and entertainment center.”
    (The bus drives around and stops.)

    Next, the game is built according to the wishes of the children or the teacher. You can invite children to go to Sberbank and withdraw money to visit the center. At Sberbank, the children are met by a bank operator, the children greet him and ask him to help perform operations: withdraw money from an ATM, pay for kindergarten, put money on the phone. Next, you can visit a beautiful toy store and do some shopping there. The next room is the “Beauty Salon”. Girls can go to the women's room, and boys to the men's room.

    The children are met by hairdressers, they offer them magazines and ask them what kind of haircuts and hairstyles they would like to have. A toy or a “sick” child can be sent to the medical office. A nurse meets there and provides medical assistance to the victim. Guys can visit the “Sweet Tooth” cafe. In a cafe, the waiter offers a free table and brings a menu. At the exit from the entertainment center, the children are met by a journalist. He asks to tell where the guys have been and what they liked.

    Svetlana Lavrinenko, teacher, Tatyana Kutergina, teacher-speech therapist
    MBDOUD/s No. 85 “Little Red Riding Hood”, Belgorod

    Role-playing game: DUTY corner

    The concepts of discipline and housekeeping begin with duty in kindergarten. Since learning and development in kindergarten takes place in a specially organized everyday environment, it is necessary to create a pedagogically effective situation from this. In other words, in no kindergarten can the responsibility for organizing children’s lives be placed entirely on the shoulders of adults. Even the smallest children, to the best of their ability, should be involved in the most important everyday issues, because this activity contains the most important educational element.

    In the duty officer's corner in kindergarten, children should become familiar with the basic rules of housekeeping, as well as learn how to handle a variety of household appliances. Especially for safety reasons, toys are developed for children that are as similar as possible to real household items and equipment, but, however, are only an imitation of them. However, this does not reduce the effectiveness of the educational process, the purpose of which is to instill in children the skills of housekeeping, as well as to instill responsibility and a love of order.

    In the photo there is a set called - Cinderella Play Set No. 4. It is produced by the old plastic toy factory Sovtekhstrom. The quality of the toy is good, the price is very affordable!

    Corner for playing HOSPITAL

    Some of the most popular subjects among children are clinics, hospitals, and dental offices. From childhood, children understand the importance of such a profession as a doctor. Playing hospital is an integral part of children's play time.

    As a rule, to organize a corner you need specific furniture: a children's couch and a cabinet with a red cross. If it is not possible to organize a couch, then there must be a locker. What needs to be put there, I think, is not difficult to guess - dummies of medical instruments, jars, cotton wool, bandages and other items that children associate with a hospital. It is also a good idea to prepare forms for prescriptions and prescriptions that your doctor will prescribe. Doctor's kits are sold in any store; purchasing them is not difficult or expensive. Polesye has an excellent and wide selection, from doctor’s trolleys to the simplest and most budget-friendly sets.

    Role-playing game: SCIENTIFIC LABORATORY

    Every age in a person's life brings us new discoveries. For a preschooler, the entire huge world around him is full of mysteries and secrets, and it is the duty of adults to do their best to ensure that the child’s knowledge of the surrounding reality occurs in a fun way.

    The experimentation corner in kindergarten will open the doors for children to the world of basic knowledge from the fields of physics, chemistry, biology and other natural sciences.

    The strength of the experiment is that it clearly demonstrates to children the most important laws of nature in action. Since preschoolers do not yet have sufficiently developed abstract and logical thinking to comprehend the laws of reality using formulas and scientific calculations, it is the experiment that for them becomes a guide to the world of truly useful and relevant scientific knowledge, adapted to children’s perception.

    In the photo you see the “Magnetic Rod”. Unique equipment for kindergartens to explain the strength of a magnet, its actions and more. It's exciting, interesting and useful! “Magnetic wands” are foreign equipment that has only just begun to appear in kindergartens.

    Role-playing game: TRAVEL BUREAU

    A corner of the world in a kindergarten (or travel agency) actively contributes to the child’s learning of important geographical and political-economic concepts. For children who have never been to other countries, it can be really difficult to understand the true scale of the world, and the traveler's corner successfully solves this problem. In addition, the game of travel is a powerful stimulator of interest in learning about the world around us. In addition, the travel agency can organize a game program for traveling even to space or to the bottom of the ocean.

    Another unique function of the corner of the world in kindergarten is the ability to link it to the study of foreign languages, which is undoubtedly very important. For a preschooler who is learning a foreign language, it is important to become familiar not only with the alphabet and basic rules of grammar, but also to learn the culture and traditions of other countries, which is also successfully implemented in the space of a corner of the world in kindergarten.

    In the photo you see a talking poster “Living Geography”. It makes it easier for children to study and understand the nature of our Earth. This is modern equipment for home and kindergarten. In the second photo: Physical Earth globe, d-250 mm.

    Role-playing game: MAIL

    We live in an era of information dominance.

    It is thanks to the fact that people have learned to communicate with each other across vast layers of time and numerous kilometers of space that humanity has been able to take a huge step in its development.

    Despite the fact that information in the world is now capable of being transmitted from one end of the globe to another in a split second, we must not forget that it all started with mail. And that, despite modern technology, this area of ​​human activity still functions and flourishes.

    By playing mail, a child in kindergarten will not only get acquainted with the fascinating processes of information exchange, but will also understand how important these processes are.

    By signing postcards and sending letters by mail, the child will not only learn to correctly formulate his thoughts and wishes, but will also understand that, thanks to mail, not only texts or images, but also human emotions and feelings can be transmitted over vast distances.

    In the photo: children's role-playing costume “Mail”. It includes a cap, a cape and a bag with the inscription “Mail”. This is an inexpensive and practical suit. It is made of raincoat fabric, so it is easy to clean.

    Project for the development of role-playing games for preschoolers. Health Center

    PROJECT FOR THE DEVELOPMENT OF STORY-ROLE PLAY “HEALTH CENTER”
    “A child’s play is not a simple memory of what he has experienced, but a creative processing of experienced impressions, combining them and rebuilding from them a new reality that meets the needs and desires of the child himself.”
    L.S. Vygotsky. We believe that one of the interesting, bright and creative games for children should be the game “Health Center”.
    It is accessible to preschool children, since from birth the child has a genetically unconscious interest in the medical profession, in himself, in his body parts, organs and their functions. Psychologically, a small child is already ready to play the game, but due to insufficient life experience and knowledge, he cannot develop a sufficiently bright, consistent storyline. The plot-role-playing game “Health Center” is a creative game, free from regulation, a game that allows the child to express his fantastic desires, his dreams. Here the child has a wide scope for creativity, activity and ingenuity, imagination, curiosity, and self-realization. Children of older preschool age can do this. In this game, the child not only reflects real life, but also rebuilds it; this game also has developmental significance. Here, in a complex, it is possible to solve the problems of mental, moral, labor and aesthetic development of children. This game requires the child to have complete knowledge about the world around him, about his body, about the structure of his body, organs, about methods of treating them, about medicinal herbs and medications. During the game, the child clarifies and consolidates knowledge about the profession of a doctor, pharmacist, physiotherapist, the work of an ambulance, and the Ministry of Emergency Situations. In addition, this game teaches children to live successfully and act together, to help each other. Here a sense of collectivism, mutual assistance, responsibility for one’s actions, and communication skills develops. The game "Health Center" is aimed at developing love for one's neighbor, sympathy for a sick person, and a kind and affectionate attitude towards them. The problem of children choosing themes for games is very acute. Insufficient equipment with attributes, an incomplete amount of knowledge and imperfect creation of conditions leads to the fact that children's role-playing games become monotonous and meager in theme and development of storylines, limited to games with the family, school, hospital, and kindergarten. These methodological recommendations for the game “Health Center” will help educators and teachers of preschool educational institutions use them in their work, diversify and enrich the content of the game, by introducing the roles of doctors - specialists of a narrow profile: ENT doctor, ophthalmologist, surgeon, dentist, etc. Goals and objectives of the game 1. To introduce children to the concepts of “health” and “medicine”. On this basis, give children the opportunity to realize their needs and interest in this topic through the development of the “health center” game plot. 2. Expand children’s knowledge about human health, the influence of lifestyle on health, and the peculiarities of the functioning of the body. 3. Develop the child’s gaming experience by enriching his impressions of the social world and the work of adults (doctor, nurse, pharmacist, emergency rescue workers, etc.). 4. Activate fantasy, verbal communication and creative imagination in creating new storylines. 5. Foster respect for the work of medical workers, establish rules of behavior in public places. 6. Contribute to the development of cognitive and research activities. Stages of age development of the game “Health Center”


    Vocabulary minimum Professions: Chief physician, doctor, nurse, pediatrician, therapist, surgeon, ophthalmologist, otolaryngologist, dentist, cardiologist, allergist, massage therapist, nurse, laboratory assistant, cosmetologist, neurologist, pharmacist, pharmacist. Tools: Medical instruments, syringe, scalpel, phonendoscope, forceps, thermometer, cotton wool, gauze, bandages, spatulas, hammer, adhesive plaster, heating pad, tube quartz, dropper, test tubes, tonometer, scales, stadiometer. Additional professionally significant concepts: Temperature, sore throat, otitis, acute respiratory infection, ARVI, plaster, trauma, wound, emergency room, runny nose, cough, headache, toothache, caries, chills, dizziness, runny nose, fracture, sunstroke, burn, analysis , treatment room, fluorography, x-ray, ECG, ultrasound, filling, operation, certificate, sick leave, prescription, card, referral, hospitalization. Name of work actions: Treats, weighs, operates, bandages, examines, directs, receives, prescribes, receives, observes, listens, diagnoses, measures blood pressure, examines, studies, saves, checks, gives injections, massages, applies plaster. Stages of development and implementation of the role-playing game project “Health Center” 1. Setting the goals of the game, the presence of motivation. 2. Involving children in solving this problem (designating a “children’s” goal). 3. Create a game plan (based on child support). 4. Discuss the plan with the children. 5. Creative search (collection of information, material). 6. Carrying out basic activities, preliminary work - classes, observations, games, etc. 7. Homework for parents. 8. Independent creative work with children. 9. Presentation of the project (KVN, holiday, open lesson, compilation of albums). 10. The result of the work is the role-playing game “Health Center” - an organized, long-term game. Approximate game actions: 1. Arrival at the clinic, registration; 2. Appointment with a doctor; 3. Prescribing medication; 4. Calling an ambulance; 5. Hospitalization, placement in a ward; 6. Prescription of treatment; 7. Surveys; 8. Visiting the sick; 9. Extract. Options and plots of the game “Health Center” (new plot lines) 1. Treatment in a sanatorium. 2. The holiday “Medical Worker’s Day” has arrived. 3. Cosmetology clinic. 4. Scientific and medical laboratory. 5. Ministry of Emergency Situations. 6. Tourism. Roles in the game Doctors - 6 people: Pediatrician Oculist ENT - doctor Surgeon Cardiologist Physiotherapist Nurse at the reception - 1 person Pharmacist - 1 person Nurse in the herbal bar - 1 person Procedural nurse - 1 person Laboratory assistant - 1 person Ambulance attendants - 2 people Ambulance doctor – 1 person Ambulance driver – 1 person Patients – 5 or more people Attributes for the role-playing game “Health Center” Registration 1. Screen “Registration” 2. Robe, nurse’s cap 3. Doctors’ work schedule 4. Directions to doctors - specialists 5. Cards 6. Journal 7. Sick leaves 8. Stamp 9. Telephone.
    10. Badges for doctors Surgeon 1. Robe, cap. 2. Surgeon’s journal 3. Forms for prescriptions 4. Operating table 5. Surgeon’s medical table 6. Medical instruments: dropper, syringes, scissors, cotton wool, hammer, bandages, adhesive plaster, scalpel, clamp, tweezers 7. “Izolyator” screen 8. Crib 9. Sheets 10. Blanket Ophthalmologist 1. Robe, cap. 2. Journal of an ophthalmologist 3. Forms for prescriptions 4. Table of letters 5. Table of pictures 6. Set “Optics” 7. Eye of an ophthalmologist. Pharmacy 1. Screen “Pharmacy” 2. Robe, pharmacist’s cap 3. “Medicines” 4. Telephone ENT 1. Robe, cap 2. ENT doctor’s journal 3. Prescription forms 4. Spatulas 5. ENT doctor’s eye 6. Tubes 7. Tube Pediatrician 1. Robe, cap 2. Height meter 3. Scales 4. Changing table 5. Centimeter 6. Pediatrician's journal 7. Prescription forms 8. Spatulas 9. Thermometers 10. Phonendoscope 11. Tonometer Cardiologist 1. Robe, cap 2 Cardiologist's journal 3. Prescription forms 4. ECG medical table 5. Medical instruments 6. Couch 7. Sheet Physiotherapy room 1. Robe, cap 2. Physiotherapist's journal 3. Prescription forms 4. Quartz tube 5. Couch 6. Sheets 7. Exercise equipment Treatment room 1. Robe, treatment nurse's cap 2. Nurse's journal 3. Medical instruments: instruments for blood sampling, test tubes, cotton swabs, syringes, scissors, bandages, adhesive plaster, tweezers, bulb, thermometer, heating pad 4. Soap 5. Towel 6. Sheets Phytobar 1. Bar counter 2. Oxygen cocktail station 3. Cocktail mixer 4. Set of medicinal herbs 5. Kettle 6. Tea service 7. Cups 8. Straws 9. Fruit replicas 10. “Koumiss” replica 11. Dummy cocktails Ambulance 1. Ambulance car 2. Suitcase with medicines for ambulance and the Ministry of Emergency Situations 3. Stretcher 4. Telephone 5. Walkie-talkie 6. Ambulance magazine PRELIMINARY WORK
    (Planning educational work) Junior preschool age TASKS : Teach children: - the ability to take on a playing role and designate it for a partner; - the ability to carry out role-specific conditional objective actions; - the ability to enter into an image and stay in it for a certain time; - the ability to change role behavior during the game depending on the roles of the partners; the ability to change your playing role depending on the unfolding plot; - ability to develop role-playing dialogue. To teach to observe basic rules of behavior during the game. Develop speech, enrich children's vocabulary. Support the desire to learn more about the medical profession. Encourage children to take care of their health. Promote the development of games in which children reflect the lives and activities of those around them. CONTENT OF KNOWLEDGE AND REPRESENTATIONS 1 BLOCK Cognitive development and speech development 1. Reading works: “The Cockerel and the Bean Seed” Russian. adv. fairy tale (modeled by O. Kapitsa), K. Chukovsky “Aibolit”. 2. Consideration of illustrations on medical topics: paintings depicting doctors, medical personnel, medical equipment, medicines; pay attention to the work of a doctor - what he does, identify types of activities, professions. 3. Guessing motor riddles like: “What am I doing?” (I bandage, give an injection, listen, etc.) 4. Resolving problem situations based on simple stories: “Tanya caught a cold,” “The doll got sick.” 5. TRIZ - using the component approach of system analysis, consider the system properties of the hospital (supersystem - system - subsystem). 6. Lesson. "Talk about the work of a doctor." Program content: teach children to write a short story about the work of a doctor with the help of an adult; generalize children’s knowledge about the profession of “doctor”. 7. Organizing daily role-playing dialogues (1-2 children) like: “Talking on the phone” - It’s like I’m the chief doctor. I call and find out how doctors work. What attributes do they use? What else do they need to work? and so on. 8. Introducing children to game attributes and showing professional actions with them: (external signs: doctor’s coat, cap, phonendoscope, spatula, thermometer, syringe, bandage, medicine, tonometer, cotton wool, etc.) 9. Teacher’s stories about that how she played “hospital” when she was very little. “I put on my mother’s white coat and glasses, placed a table and two chairs nearby, for the doctor and the patient. I also had a suitcase with tools (a syringe, a phonendoscope, a bandage, cotton wool, a hammer, a thermometer, a spatula). I really loved treating my dolls and parents. 10. Cognitive experiences: - observation of the work of a doctor and a nurse in a medical clinic. office. II BLOCK Artistic and productive activity Drawing and appliqué: “Vitamins” Program content: introduce children to the properties and importance of vitamins in people’s lives, continue to teach how to draw round objects and paint over them. BLOCK III Labor activity Crafting attributes for playing at home together with parents. BLOCK IV Game activity 1. Didactic game “Lya’s teeth hurt” to practice clear pronunciation of onomatopoeic words, the sound [O]. 2. Didactic game “Find the object according to the description.” Objective: To develop the ability to find an object by its most characteristic features; develop observation and resourcefulness; learn to describe an object without naming it. (A.K. Bondarenko, “Didactic games in kindergarten”). 4. Didactic game “Who needs what for work?” Didactic task: to consolidate children’s knowledge that different things and tools help people in their work; to cultivate an interest in the work of adults and a desire to work themselves. 5. Thematic-didactic game “Hospital” - an in-depth introduction to the work of a doctor; development of skills to operate with objects. V BLOCK Entertainment Puppet theater K. Chukovsky “Aibolit” (dramatization of an excerpt) - showing a method of acting with toys and playing materials. STORY - ROLE-PLAYING GAME “HOSPITAL” Role-playing attributes: 1. Doctor doll 2. Set of medical instruments 3. Medicine dummies 4. White coat and doctor’s cap 5. Patient dolls Roles in the game: 1. Doctor 2. 1st family mother and daughter 3. 2nd family father and son Options, plots of the game The doctor is conducting an appointment.
    A mother and daughter enter the hospital. My daughter moans: “Oh-oh-oh.” Doctor: Hello. What happened to you? Mom: My daughter is sick. Doctor: What hurts her? Mom: She has a headache. Doctor: Now we will treat the head, and your daughter will stop crying. Open your mouth, please (takes a spatula and looks into your mouth). Oh, she has a sore throat. Let's measure the temperature (puts on a thermometer). And her temperature is high. Here's a tablet (vitamin). Let's listen to the heart, very good! Now you need to give an injection (take a syringe, blot cotton wool with boiled water and give an injection). How are you feeling? Daughter: Thank you, good (laughs). Doctor: So she’s healthy, laughs. A father and his son enter the hospital. The son cries: “Ah-ah.” Doctor: Hello. What happened to you? Dad: My son is sick. Doctor: What hurts him? Dad: He has a toothache. Doctor: Now we will treat the tooth, and your son will stop crying. Open your mouth, please (takes a spatula and looks into your mouth). Oh, yes, he has a toothache. Let's measure the temperature (puts on a thermometer). And his temperature is normal. Here's a tablet (vitamin). Let's listen to the heart, very good! Now you need to give an injection (take a syringe, blot cotton wool with boiled water and give an injection). How are you feeling? Son: Thank you, good (laughs). Doctor: So he’s healthy, laughs. Goodbye. Dad and son: Goodbye. PRELIMINARY WORK
    (Planning educational work) Senior preschool age TASKS: • Develop the skills of jointly combining various events. Encourage children to combine creative plot construction with role-playing interaction. • Encourage children to more widely and creatively use knowledge about the surrounding life, the work of doctors, and the functioning of the body in play. Form relationships of cooperation and mutual assistance. Cultivate goodwill, willingness to help out a friend, the ability to take into account their interests and opinions; resolve disputes fairly. • Continue to work on activating and clarifying vocabulary and developing speech. Encourage children to engage in role-playing dialogues, developing coherent speech, and work to develop creative imagination. Block 1. “Cognitive activity” 1. Conversation “What is health and how to maintain it”
    Purpose: To consolidate children’s knowledge of how to maintain health, strengthen it, what safety rules to follow so as not to harm health;
    develop curiosity, attention to your own body, sensations. 2. Conversation about the work of adults
    Purpose: To introduce children to the profession of a doctor.
    Reveal its significance for society. Reveal the moral qualities that characterize doctors. Instill respect for the medical profession. 3. Excursions: to the clinic, to the registry, to the pharmacy, to the medical office
    Purpose: To expand children’s ideas about medicine.
    Arouse interest in this field of activity 4. Watching filmstrips, films about medicine
    Goal: Expand children's ideas about medicine.
    Arouse interest in this field of activity 5. Reading works:
    K.I.
    Chukovsky “Aibolit”, an excerpt from the poem “Who to Be” by V. Mayakovsky, “On the Seaside” by J. Rainis (Excerpt “The Doll Got Sick”), “Our Doctor” by A. Kardamova Goal: Continue to introduce children to the profession of a doctor. 6. The teacher’s story about doctors and their activities
    Purpose: To expand children’s ideas about doctors and their activities.
    Arouse interest in the medical profession. 7. Complex cognitive-physical training session “Health Day”
    Goal: To form the habit of a healthy lifestyle;
    satisfy children's needs for physical activity; consolidate children's knowledge of how to maintain and improve health. 8. Lesson “What is health and how to preserve and increase it”
    Purpose: To consolidate the concept of “Health”;
    expand children's knowledge about preventive measures to prevent diseases and injuries. 9. Lesson “Emergency”
    Purpose: Talk about the profession of “doctor”;
    introduce children to the phone number “03”; teach how to call an ambulance by giving your first and last name and home address. 10. Lesson “How the human body works”
    Purpose: To introduce children to how the human body works.
    11. Lesson “How the human heart works”
    Purpose: To introduce children to the purpose and work of the heart.
    12. Lesson “How we breathe”
    Purpose: To introduce children to the respiratory system.
    13. Lesson “How parts of the body move”
    Purpose: To familiarize children with the purpose of muscles, joints, their role in the structure of the human body.
    14. Lesson “Microbes and Viruses”
    Purpose: To tell children about infectious diseases and their causative agents.
    15. Lesson “Personal Hygiene”
    Purpose: To bring to the consciousness of children the need and importance of observing hygiene procedures.
    16. Lesson “Health and illness”
    Purpose: To teach children to be careful about their health, take care of it, and avoid situations that are harmful to health.
    17. Lesson “Attitude towards a sick person”
    Purpose: To cultivate a sense of compassion, sympathy for the sick and infirm;
    to awaken a desire to help, to alleviate the plight of such people. 18. Lesson “Vitamins and healthy products”
    Purpose: To introduce the concept of “vitamins”, talk about the benefits of vitamins, their importance for life, the relationship between health and nutrition.
    19. Lesson “Healthy food”
    Purpose: To help children understand that health depends on proper nutrition, to explain that food should not only be tasty, but also healthy.
    20. Lesson “Sports”
    Purpose: To introduce children to various sports, to form the concept of a healthy lifestyle, and the importance of sports for human health. Block 2. Labor activity


    Block 3. Play activities


    Block 4. Artistic and productive activities


    Block 5. Entertainment and holidays

    We recommend watching:

    Plot-role-playing game in the senior group of kindergarten Summary of the plot-role-playing game “Cafe” for the senior group of kindergarten Project. Development of role-playing games in the middle group of kindergarten Story-role-playing games in the senior group "Theater"

    Similar articles:

    Educational game in the preparatory group of kindergarten

    Role-playing game: THEATER

    It is difficult to list all the advantages of theater as the most important developmental activity for a preschooler.

    When children participate in a performance or even just watch it, a whole series of processes that are most important in pedagogical and psychological terms take place, starting from training the ability to empathize and understand the emotions and feelings of other people, and ending with aesthetic education and cultural development.

    No wonder A.S. Makarenko made theatrical performances in his education system the most powerful and one of the most important means of influencing children for pedagogical and educational purposes. Perhaps the most important function of theatrical performances in a kindergarten is psychotherapeutic. By playing the role of a character, or simply empathizing with him, a child can get rid of various problems in the emotional, sensory and social spheres that inevitably arise even in preschool age.

    In the photo: knitted finger theater, produced by IP Nikulina. Excellent quality! The characters are easy to put on your finger. They are hand knitted. In the second and third photos: characters from the walking theater. Development of Russian manufacturers of didactic equipment “Naive World”. The fingers are inserted into special loops that are sewn to the back of the doll. By moving your fingers, you move the doll's legs. A very interesting development. Sets based on fairy tales and just individual dolls are sold in specialized stores for kindergartens.

    Children's subject-development environment

    Organization of zoning of a kindergarten group

    A subject-development environment is a space through which the process of development of children's interests, forms of activity, and development of imagination takes place. With the help of a subject-based developmental environment, children learn to express themselves and develop creative abilities. In our group, the subject-development environment is enriched with various materials; all components are interconnected in content, artistic design, and contribute to meaningful communication between children not only among themselves, but also with adults. Also, our subject-development environment is functional, very easily transformed, easily accessible and safe, and provides maximum playful, creative, cognitive, motor, and research activity for pupils. Children experiment with available material, develop fine motor skills, and participate in active and sedentary games and competitions. Before dividing the group into zones, we sketched out a plan that would take into account, first of all, the interests of the children.

    Sports section

    . It's no secret that children are very active, so it was decided to start our zoning with the sports corner. It contains everything you need for physical development: skittles, jump ropes, cubes, and so on. Morning exercises and outdoor games take place here every day. In addition, physical education classes are held in the sports corner area. This area is of great importance for children; they happily spend their free time there. In the corner you can also find sports equipment for various relay races. And the games “bowling” and “towns” are among the most favorite.

    Traffic rules corner

    . The modern world has long been unimaginable without cars, so children must be taught the rules of the road from childhood. This corner contains the basic rules of behavior on the road. Here we talk in a playful way about the rules of behavior on the roadway and pedestrian area, simulate life situations, and predict our actions in various road incidents. Over the course of a month, posters describing the rules, traffic signs, cars, a model of the roadway, and a book of traffic rules were collected. With the help of all this, we help children develop knowledge about the rules of behavior on the street, on city roads, and in public transport. We also selected board games on the topic of road rules for this corner. If we need to keep our children busy with something useful, we turn to the corner with traffic rules.

    Ecological corner

    . When humanity begins to cut down forests and litter the seas, oceans, and rivers, you begin to think about how to teach the new generation to understand that we must protect nature. Therefore, the creation of an ecological corner was included in our project plan when planning zoning. It is located next to the window and helps to expand knowledge about the world of plants, foster a caring attitude towards nature, and introduce children to caring for plants. Here we observe indoor plants, study their diversity, learn to care for them using special equipment: a watering can, a sprayer, and shovels to loosen the soil. Every morning begins with the children caring for the plants.

    Thematic corners

    . Games are the transformation of children into adulthood. Children play as if they live with adults. Within the walls of the kindergarten, we decided to create the main places for children to visit outside the walls of the kindergarten. These include a clinic, hairdresser, shop, beauty salon, cafe, post office, fire station. It's interesting to watch children grow into little adults with serious dialogue.

    Corner of role-playing games

    . All materials are selected taking into account age and individual characteristics, for girls and boys. Different board games allow children to play together according to certain rules. The games change every week.

    Mummers Corner

    . Children love to go to the theater and watch all kinds of productions in different genres, and then play it out with their peers. Our corner allows children to feel like real actors. To better perform the role, children need outfits, and the small costume room we created helps them with this.

    Book corner

    . Considering the technology of the time, when many gadgets are replacing books from people’s lives, we believe that it is necessary to create a corner with books and magazines in the group in order to accustom children to read and look at books independently. Our corner with books is presented in the form of a table with books, illustrations for fairy tales. The material changes according to the material covered. As children's educational magazines come out, our corner is replenished with them. Children enjoy solving crossword puzzles, solving riddles and reading poetry by modern authors.

    Creativity corner

    . All children love to be creative. Of course, we need to find a place for such a corner. Our corner is equipped with materials for various creativity: colored pencils, coloring books, paper, stencils. Here children satisfy their needs for self-expression, regardless of adult guidance. A child can transfer his emotions and experiences onto paper, create his own album with drawings, or glue together an unusual toy. Or repeat the teacher’s task that the child liked during the lesson.

    Relaxation corner

    . All people need rest, and children especially. To create favorable conditions in the relaxation corner, we placed a comfortable soft sofa, where children can retire if they are tired or in a bad mood. Some just want to relax, others gather in groups and play games of their own design. Also in the center of the group there is a carpet on which children play active and sedentary games, as well as games of their own design with various playing materials. Everything is in a place accessible to children. We suggest how to correctly use certain attributes. We care about the full and diversified development of children in our group, we add some material, remove some, this mobility of materials allows children to fully, and most importantly, productively use their free time. We involve parents in equipping our corners. The result of our work is healthy and joyful children.

    Tatyana Buzanova, Irina Martyunina
    teachers, kindergarten No. 26 “Forget-Me-not”, Dolgoprudny, Moscow region.

    Role-playing game: BASED ON RUSSIAN FOLK MOTIVES

    One thing distinguishes a folk toy from a modern one - the vast experience of our ancestors and their endless wisdom, which is embodied in every folk product.

    Please note that folk toys are practically immortal - children of different generations have been playing with them for hundreds and thousands of years, and no modern technology can challenge or surpass their effectiveness.

    In addition, the wisdom of the people endows toys with enormous symbolism, which, undoubtedly, is perceived by children at least on a subconscious level.

    For example, nesting dolls symbolize the sanctity of motherhood and the continuation of the human race, and the whimsical Russian folk decorative painting, which decorates almost all folk toys, conveys to the child information about the structure of the world, encrypted in visual and color symbols.

    Thus, a Russian folk toy in kindergarten is more than a means of instilling patriotism. This is also an opportunity to convey to children the experience accumulated by people over a huge period of time.

    In the photo: our traditional educational toy is a matryoshka doll.

    Role-playing game: SPORTS

    Sports and a healthy lifestyle are what modern children need most.

    Now, when society is faced with many problems, such as physical inactivity (lack of movement) in children and adults, the problem of drug addiction and alcoholism, the problem of poor nutrition - sport is a real miraculous means of preventing and eradicating these negative social phenomena. Therefore, a sports corner must be present in every kindergarten and in every family.

    Childhood is a wonderful time when the human body is still light, flexible and obedient, when the child still has enough strength, energy and desire to be active, no matter in the fresh air or in the gym.

    Our duty is to give children everything they need for sports development and stimulate their interest and love for sports, movement, and a healthy lifestyle. In addition, it is sports education that forms in children such important qualities as willpower, perseverance, determination, dedication, responsibility, discipline and team spirit.

    In the photo: darts with Velcro. Great interesting sports game! The task is to hit the various numbers on the shield with cartoon characters with sticky balls. The balls stick!

    Author Anna Petrova.

    Corner of role-playing games in kindergarten.

    Corner of role-playing games

    Olga Dancer

    Corner of role-playing games

    Presentation of the corner of role-playing games

    Game is one of the types of children's activities that is used by adults to educate preschoolers, teaching them various actions with objects, methods and means of communication. The game becomes a cognitive basis for a preschool child, in which he realizes his interests and his choices in the space around him.

    In role-playing games, children develop social behavior skills. Children learn to communicate both with peers and with adults, to get out of conflict situations. Moral qualities are also formed: responsiveness, tolerance, friendliness, mutual assistance.

    In our group, we have created optimal conditions so that each child in the role-playing game can show his active and proactive position.

    The richness of the role-playing games corner corresponds to the age capabilities of the children. The role-playing games corner in our group is equipped with various gaming materials. In the corner there are toys - characters and role-playing attributes, toys - operating objects, play space markers, multifunctional materials for role-playing games : "Family"

    ,
    “Birthday”
    ,
    “Family holiday - Easter”
    ,
    “Shop”
    ,
    “Cafe”
    ,
    “Pharmacy”
    ,
    “Policlinic”
    ,
    “Hairdresser”
    ,
    “Farm”
    ,
    “Firemen”
    ,
    “Police”
    ,
    “Builders”
    ,
    “ Drivers"
    ,
    "Sailors"

    In our group, we solve the problems of multifunctionality and transformability by having objects that do not have a strictly fixed method of use. The corner provides the opportunity for children to independently transform the environment. Depending on the children’s interests, they can independently change the play environment. The children make new attributes from scrap materials, using various types of paper, shells, sticks, clothespins, bubbles, and boxes.

    Children operate with substitute objects: screens, soft modules, rugs.

    Using various equipment of the group, children themselves model a variety of game plots . The group contains multifunctional soft modules that can be easily rearranged during the process of transforming the environment. Such modules are used by children in various types of activities and for role-playing games , and for physical activity, and for children’s recreation.

    The screen fences off a corner of privacy ; it is also used in role-playing games (as a counter in a store, in a pharmacy, a doctor’s office in a clinic, etc., which ensures children’s free choice for play, construction, and privacy.

    The environment created in our group works to develop the child’s independence and initiative and contributes to his socialization and individualization.

    Creating conditions for the development of plot-role-playing games

    Thematic role-playing game is the leading activity of preschool age, but the game does not arise on its own. For this it is necessary to create conditions.

    A developing object-based play environment and its timely change, the selection of toys and gaming material that help to consolidate in the child’s memory recent impressions received during acquaintance with the environment, as well as in educational games, aim preschoolers at independent, creative solving of gaming problems, and encourage them to use different methods. reproducing reality in the game. The object-game environment needs to be changed taking into account the practical and play experience of children. It is important not only to expand the theme of toys, but also to select them according to the principle of varying degrees of generalization of the image.

    To develop gaming activity, it is necessary to create a subject-development environment.

    Equipment for the development of role-playing games

    Early age group (from 2 to 3 years):

    In early age groups, play as an activity is in its infancy; children are still learning how to play.

    The subject-development environment must contain ready-made play areas

    Second junior group:

    In the second junior group, the formation and development of gaming skills continues. Subject-developing environment - there are still ready-made play areas, but they are significantly enriched.

    Subject-based development environment—there is no longer a need for such clearly defined play zones as in younger groups. The boundaries of the gaming zones are blurred; the same attributes can be used for the “Pharmacy” and “Hospital” games.

    It is important to teach children the interpenetration of plots. For example, when playing a hospital game, you can introduce the role of an ambulance driver into the plot. When playing "Family" you can plan a shopping trip to buy groceries and things. The content of play areas is significantly enriched. For example, if in the second youngest group we had a grocery store, then in the middle group a clothing, shoe, etc. store is added.

    Senior and preparatory groups:

    In groups of senior preschool age, it is necessary to abandon stationary play areas that constrain children’s play initiative and offer children ready-made plots. All attributes of various story games will be placed in bright plastic, wooden or cardboard trays, boxes, which are marked with special symbols (for example, a red cross on a box with attributes for the games “Hospital” or “Pharmacy”; an image of a book and a globe on a box with attributes for the games “School” and “Library”; an image of a saucepan on a box with toy dishes for the game “Family”, etc.). Children themselves choose the attributes they need in accordance with the design of the game. At the same time, the plot can unfold and become enriched: the children began to play at the hospital, and then they needed dishes to prepare food for the patients; attributes for the game “Library” - a reading room for patients was set up in the hospital.

    It is advisable that the groups have a lot of construction sets and building materials, as well as waste material - so that the children themselves create the playing environment and attributes for their games. For the same purpose, groups should have soft play modules.

    In groups of senior preschool age, various layouts are also needed for the development of children's directing games.

    The content of games is significantly enriched due to the accumulation of children’s personal experience and the enrichment of their ideas about the surrounding reality. Therefore, previously unknown games such as “Tourist”, “Television”, etc. may appear in older age groups.

    The presence of a variety of substitute items remains relevant.

    Necessary material for enriching role-playing games

    Material for a role-playing game should always be, as they say, at hand and at the same time should not be constantly in sight, i.e. The teacher should not use role-playing games as a design element.

    To meet these conditions, the most rational option may be to store game attributes in large boxes.

    For each game, its own box is made and purchased.

    On the front side of the box there is a symbol of the game (a picture, and for those who can read, an inscription). All attributes for the game are placed in the box. Attributes must be realistic (i.e., small copies of real ones: steering wheel, rudder, canister, etc.). And there must be several items that act as substitutes (the set of substitute items should not lie separately. Each box should have its own set. Moreover, the older the children, the more diverse the substitute items). For example: a piece of fabric, a few bars, ice cream sticks, bottle caps.

    When decorating play corners, it is recommended to use parts from multi-section screens. Thus, you can separate the “Hospital” zone by first replacing the curtain from colored to white, use the section for playing shop, and use the section from the puppet theater as a window in the house.

    To play “driver,” you can use covers on the backs of chairs with appliques: Bus, Ambulance, Military Jeep, Fire Truck. The covers are stored on hangers on racks in the dressing room corners.

    The teacher should always be ready to help children develop the game anywhere in the group. Therefore, it’s a good idea to have a large piece of fabric so that you can create a corner for children (a house, a hut, a tent) by simply throwing the fabric over chairs, desks, and soft modules.

    There must be a doll trousseau. A doll's wardrobe should have a lot of different-season clothes. She should be easy to dress: dresses with a deep slit at the back. Doll dresses in younger groups should have fairly large buttons or Velcro. Clothes should hang in the closet on hangers or lie on shelves.

    Mummering corners in younger groups it is better to have chests in which mummering elements will be freely available. Let children not feel the discomfort of having to constantly fold their clothes neatly. This chest will be a kind of outlet, a corner of “psychological relief” from diligence and accuracy. In older groups, such a chest must be preserved, but elements for “young ladies” must be added to it: hats, umbrellas, capes, fans, long dresses. Bed linen sets or just scraps of fabric for “washing and ironing”.

    One of the requirements for organizing a developmental environment is to create opportunities to satisfy children’s needs for new experiences, to discover new things, allowing them to fantasize and transform into a wide variety of heroes. The space of the playroom must be organized in such a way that it allows children to move freely, allowing several groups of children to play at the same time, so that, if necessary, any child can retire for individual play.

    A prerequisite is accessibility to areas such as the nature corner, book corner and activity corner.

    In accordance with the zoning requirements of the group, a place is allocated for a doll corner, equipped for various play activities with a doll and role-playing games (toy furniture, dishes, doll clothes, toys imitating household items: iron, TV, gas stove, laundry items) . [18] The content of the doll corner corresponds to different situations of role-playing games and is constantly supplemented as children master certain game actions. The teacher should provide for the presence in the play corner of objects that children could use as substitute objects. In addition, children's crafts used in games (money, paper wallets, pills, prescription forms and many others) occupy a significant place among gaming paraphernalia. Using homemade products increases children's interest in the game. To develop role-playing actions in children, the ability to transform is necessary. The costumes and attributes used for this (an apron for a mother, a white coat for a doctor, a cap for a policeman) are stored in a special locker accessible to children or on a hanger. Separate storage of costumes for dramatization games is provided.

    I began work on creating conditions with a selection of literature on this topic, designed consultations and folders - folding beds for parents, consultations for teachers, then moved on to building a subject-specific development environment.

    As methodological literature I use: N.A. Vinogradova, N.V. Pozdnyakova “Plot-role-playing games for younger preschoolers”, N.A. Vinogradova, N.V. Pozdnyakova “Plot-role-playing games for older preschoolers”, Krasnoshchekova N .IN. “Plot-role-playing games for preschool children”, Krasnoshchekova N.V. “New role-playing games for younger preschoolers”, D.V. Mendzheritskaya “To the teacher about children’s play”, methodological developments from the Internet.

    Particular importance is attached not only to interaction with a partner - an adult, but also to the objective - developing environment.

    The group has role-playing zones:

    “Store” - it includes different departments: manufactured goods, clothing, groceries, vegetables - fruits, toys, dishes, books, grocery bags, a cash register and money.

    “Hospital” - it includes various tools, medicines, cards for patients.

    “Hairdresser” - includes various tools, an album of different hairstyles, and cosmetics.

    In all these areas there is special clothing for work.

    “Home” - includes household appliances, furniture, dolls, clothes, dishes.

    There are also zones: “School”, “library”, a zone of theatrical games, a zone for boys, where there are cars, different types of construction sets.

    With the help of my parents, I am enriching the development environment: products in the store, medicines and cosmetics in the hospital and hairdresser are constantly updated; with the help of parents, special clothing was made; tools added; I made a bed and pastel accessories for dolls, I made a cash register for money and various tables.

    Adding new attributes to the game allows me to intensify gaming activities, develop interest in the game, consolidate acquired knowledge and skills, and form friendships.

    Corner of role-playing games.

    Olga Dancer Corner of role-playing games

    Game room areas and their contents

    As already mentioned, the playroom needs to be divided into play corners so that children can choose the activity they like. Each play area has its own educational functions and its own design. Next, we will consider the most common options for corners and their filling.

    Construction games corner

    needed to develop the child’s creative abilities and logical thinking. For this purpose, constructors are used that differ in material, shape, fastenings and sizes. In the best way, children will be given an idea of ​​the weight and size of objects, and will be taught balance and orientation in space by large soft construction sets.

    Corner of physical education and sports

    will appeal to lovers of active physical activities. Sports equipment is placed here, with which you can independently practice various exercises. Soft sports modules that are easily transportable, multifunctional and safe will fit perfectly into the game room.

    Corner of relaxation and privacy

    - This is a place where children relax and gain strength. The corner can be either closed (a hut) or open, with comfortable frameless upholstered furniture. Poufs, pillows and pear chairs are also ideal for arranging a relaxation area, on which you can relax and lie down.

    Active games corner

    - a zone of complete freedom. Here children have the most opportunities to splash out energy through outdoor games. Various contour toys, dry pools and slides will help them with this.

    Touch Corner

    develops tactile perception. Children form ideas about the properties of objects and various phenomena by exploring them by touch. For this purpose, they choose didactic floor toys with various fasteners, locks, lacing, geometric shapes, etc. Such props perfectly develop fine motor skills and are used with pleasure by children in games. Also in the sensory corner, paths with different surfaces are desirable - ribbed, smooth, soft, slippery, hard, prickly, etc. Walking along paths is not only a fun activity for a child, which develops tactile sensations, improves the psycho-emotional state, but also a useful massage (prevents and treats flat feet, improves the sense of balance, etc.).

    Corner "Road Rules"

    needed to practice safe behavior on the roadway. The best way to do this is to use themed props (soft large cars, bibs with pictures) and role-play various situations with children.

    Corner of role-playing games

    Helps children develop imagination and communication skills. The setting of this zone should correspond to the game plot and the invented children's roles. Younger preschoolers, as a rule, give preference to plots based on the objects present; with their help, it is easier for them to get involved in plot-role-playing games. It is recommended to decorate the corner thematically. Ready-made corner options can be found among the so-called soft play sets.

    Rating
    ( 1 rating, average 4 out of 5 )
    Did you like the article? Share with friends:
    For any suggestions regarding the site: [email protected]
    Для любых предложений по сайту: [email protected]