card index of outdoor games “Movable Mathematics”
Description: Each player on the team is given one chip - a cap. You need to run to the landmark by completing tasks (bending around the pins, jumping over pigtails), and place the lid on the circle; you only need to put four caps in the circle.
Rules: complete the task quickly, run to the button, put the lid on correctly. The team that completed the task faster and more correctly wins.
Options: five caps per circle, six, seven,...
Relay "Skyscrapers"
Tasks: practice running with a task; consolidate the ability to group objects by a certain quantity.
Equipment: soft rings according to the number of children, 30 cm in diameter.
Description: Each child has a soft ring. You need to twist the ring on your hand, run to the landmark and put the ring in any column (four, five each) as indicated on the cards next to it.
Rules: run quickly, spin the ring without dropping it and place the ring according to the instructions. The team that completes the task faster and more correctly wins.
Relay "More by one"
Tasks: practice jumping and comparing numbers.
Equipment: cards with numbers, two for each child, numbers for the task.
Description: Children are formed into teams, each with a card with a certain number. You need to jump like a snake around the pins, on your left foot (2m), take a card with a number, one more, (according to the task) and jump back on your right foot.
Rules: Jump to the landmark on the left foot, back on the right foot. Be careful in completing the task. The team that completes the task faster and more correctly wins.
Relay "More, Less, Equal"
Objectives: Practice balance, jumping, and comparing sets using a mathematical sign.
Equipment: For two teams: gymnastic board, 4 pcs. braids, 2 pcs. landmark, scoreboard with team numbers - 4.
Description: Children are formed into teams. Each relay participant runs to the landmark on the gymnastics board, jumping over a moat of braids, flips through the board with numbers, stands between them and shows a sign with his hands.
Rule: quickly reach the landmark, having completed the task, correctly show the comparison. Go back and pass the baton with a clap on the hand.
Relay “Your Number”
Objectives: practice jumping on fitballs, consolidate the quantitative counting of objects and correlating it with a number.
Equipment: cards with a quantitative drawing for each child, cards with numbers, fitball - balls, landmarks.
Description: Each player is given cards with a quantitative design (five flowers, one butterfly, three bees,..), each team is given a fitball. You need to jump on the ball to the landmark and take a card with a number that matches your drawing.
“Outdoor games for the integration of cognitive and motor activities of children in preschool educational institutions”
- February 10, 2015
Competition “My Pedagogical Initiative - 2014”
Nomination “Methodological work in preschool educational institutions”
In the system of preschool education, a large place is occupied by the problems of the need to apply integrative knowledge. Integrated education creates new conditions for the activities of teachers and students, and is an effective model for enhancing mental activity and developing teaching methods.
The integration approach, based on universality, unity and integrity, the use of the laws of child psychology, acts as the leading principle in modern preschool education, which makes it possible to provide conditions for cognitive activity, within the framework of a holistic process, where the child learns everything new from different points of view in different educational spheres .
The use of various forms and methods of integrated intellectual and motor development of preschoolers in the process of physical education gives us the opportunity to comprehensively develop preschoolers and at the same time strengthen the health of children. Also, the integration of motor and cognitive activities of preschool children allows: to increase the efficiency of physical education and health work and the quality of the educational process in preschool organizations; allows you to optimize the physical activity regime of children in preschool settings; has a positive effect on the psychophysical development and physical fitness of children.
This paper presents material on the use of various forms and methods of integrated intellectual and motor development of preschool children
Outdoor games
"Math Blanket"
Goal: to teach how to perform tasks using diagrams, solve arithmetic problems involving addition, and consolidate knowledge of geometric shapes and numbers.
1. There is a blanket on the floor with images of geometric shapes of different colors or numbers. Children receive cards - diagrams with a depicted route of movement along which they need to jump on two or one leg.
2. There are blankets on the floor with numbers on them. Children throw sandbags in different ways onto the blanket, then count the number of points scored.
"Wizards"
Goal: to consolidate knowledge of geometric shapes, develop spatial orientation and expressiveness of movements.
Children receive a rope with tied ends, grasp it with both hands and, following signals, form various geometric shapes (circle, square, triangle, rectangle, polygon).
"The Blind is a Guide"
Goal: to strengthen children’s ability to navigate in space and act on a signal.
There are objects and obstacles on the floor. You need to go through them to the other side. The player goes through the obstacles blindfolded, listening to the commands of another “guide” player. For example: Two steps to the right, four steps straight, step over, three steps to the left, crouch, crawl, stop, etc.
"Pinocchio"
Goal: to develop imagination, consolidate knowledge of geometric shapes, develop orientation in space.
Children sit cross-legged on the carpet with their eyes closed.
Educator: Imagine that your nose is a pencil. Draw for them...
Children draw geometric shapes with an imaginary pencil.
"Baskets"
Goal: to consolidate knowledge of geometric shapes, colors, numbers.
Children receive stickers on their T-shirts with different colored geometric shapes or numbers. Standing in pairs scattered, they form “baskets.” The driver catches up with the child, and he, running away, hides in the “basket”. Having run into the “basket”, the child names one of the children based on the image of the sticker. For example: “Red circle!” The one who was named now runs away from the driver. The driver must have time to put the player down, and the player again hides in the “basket”, calling any other player.
"Parachute"
Goal: to consolidate knowledge of geometric shapes, three-dimensional figures, and communication skills.
Children stand in a circle, holding a “parachute” in their hands. Below it are the “Dyenes Blocks” or numbers. The children simultaneously lift the “parachute” up, and one child, remembering what he needs to reach under the “parachute”, crawls up on all fours. Next, he takes his object, returning to his place, and names what he took.
Game with a parachute (Cuisenaire sticks)
Goal: learn to run in a circle, changing direction. Consolidate knowledge of numbers, develop the ability to identify, abstract, and name colors.
Children run around with a parachute. The music stops, the teacher shows a number card, and the named child takes out a colored stick (Cuisenaire's stick) from the parachute, which represents this number and says what color it is.
"Math hedgehog"
Goal: to consolidate knowledge of geometric shapes, colors, numbers, the ability to find a number by the number of characters corresponding to this number.
1. On the carpet there are hedgehogs depicting geometric shapes of different colors, and the children have mushrooms depicting the same shapes. Children, running around the hall in all directions, hold a mushroom in their hands. On command, the children find a hedgehog with the same shape as on a mushroom’s cap.
2. The same task with numbers, only the children are looking for the number on the hedgehog, which corresponds to the number of dots on the mushroom cap.
"Houses"
Goal: To consolidate children’s knowledge about the composition of numbers and the ability to act on a signal.
There are houses on the carpet, children run or perform other movements with a number in their hand. At the signal, they find a free window for their number, which, when added to another number, indicates the composition of the number on the roof of the house. A complication for the game is when children, at a signal, look for a mate and together put their numbers in the empty windows, which together indicate the composition of the number on the roof of the house.
"Math Track"
Goal: to consolidate children’s knowledge of geometric shapes and colors, and the ability to navigate in space.
On the floor there is a path of soft geometric shapes of different colors. Children walk or jump on them, in accordance with the tasks. You can complete tasks by moving along geometric shapes using diagrams.
Application
Author: Rebrova N.A., physical education instructor at MBDOU kindergarten No. 49 of combined type, Odintsovo district, Moscow region.
Card index of didactic games on FEMP for children of the middle group
Card index of didactic games for FEMP
for the middle group
“Which is longer, wider?”
Target:
Mastering the ability to compare objects of contrasting sizes in length and width, to use in speech the concepts: “long”, “longer”, “wide”, “narrow”.
Content.
Noise outside the door. Animals appear: a baby elephant, a bunny, a bear, a monkey - friends of Winnie the Pooh. Animals argue about who has the longest tail. Winnie the Pooh invites children to help the animals. Children compare the length of the ears of a hare and a wolf, the tails of a fox and a bear, the length of the neck of a giraffe and a monkey. Each time, together with V., they define equality and inequality in length and width, using the appropriate terminology: long, longer, wide, narrow, etc.
"What changed?"
Target:
develop children's attention and memory.
Content
: Children form a circle. There are several children standing inside the circle. At a sign from the teacher, one leaves, then, upon entering, he must determine what changes have occurred inside the circle. In this version, the guessing child must count how many children stood in the circle at the beginning, how many remained, and, comparing these two numbers, determine how many children left the circle. Then, when repeating the game, the guesser must name the name of the child who left. And to do this, you need to remember the names of all the children standing in the circle and, looking at the rest, determine who is missing. A further complication could be this: the number of children in the circle remains the same (within five), but their composition changes. The guesser must say which of the children left and who took his place. This option requires more attention and observation from children.
“Which toy is hidden?”
Target:
Consolidation of ordinal counting.
Content:
Toys of different sizes and shapes are placed on the table in one line. Children look at the toys, count them, and remember them. One of the players leaves the room, and in his absence the children hide some toy. The child returning to the room must remember which number (and then size) of the toys was missing from the table.
“To whom how much?”
Target:
Understand the concept of “how much”
Content:
The presenter hands out cards with drawn boys and girls and their clothes, and puts a card with two girls on the table and asks: “How many hats do they need?” The children answer: “Two.” Then the child, who has a picture with two hats in his hands, puts it next to the card where two girls are drawn, etc. Children practice counting and counting by playing games with small toys. The game consists of the fact that the child, having received a card with drawn circles and counting them, counts out as many toys for himself as there are circles on the card. The cards are then mixed and dealt again. Children count the circles on their cards and, if there are more of them than the toys selected on the first card, they decide how many more toys need to be added or taken away if there are fewer circles. There should be a lot of toys on the table. And there are five circles on small cards (1, 2, 3, 4, 5). This number of circles in cards can be repeated several times. Children of middle preschool age are subject to higher demands in mastering spatial orientation.
“What is where?”
Target:
Practice determining the spatial arrangement of objects in relation to yourself “in front”, “behind”, “in front”, “left”, “right”, “above”, “below”.
Material:
Toys
Content
: The child stops in a certain place in the room and counts the objects in front, behind, left, right.
“When does this happen?”
Target:
Clarify and deepen children's knowledge about the seasons.
Content
: The teacher names the time of year (shows a picture) and the children answer what happens at this time of year and what people do.
"Yesterday Today Tomorrow"
Target:
Reinforce the concept of categories such as “yesterday”, “today”, “tomorrow”
Material:
Ball
Content:
The presenter throws the ball to everyone playing in turn and says: “We sculpted... when.” The catcher finishes the phrase, as if answering the question “when?”
We will go for a walk in the park….(today)
We visited grandma….(yesterday)
We will read a book...(tomorrow)