Summary of the lesson on TRIZ technology “Temperature, humidity, relief”


Introduction of TRIZ technology into the educational process of preschool education

Contents of the second stage of introducing TRIZ technology into the pedagogical process of preschool educational


organizations.

The content of the first stage of introducing TRIZ technology into the educational process of kindergarten is presented by us in issue of the magazine No. 3-2018. At the second stage, we introduce the game “Help the Lost Dwarfs”; it helps to develop in preschoolers the ability to independently correlate signs with analyzers. We offer children game tasks “Pave the path”, “Guess the analyzer”, “Tell about the object” and others, which help to consolidate ideas about analyzers and the signs determined with their help, improve the ability to navigate in space, independently or with the help of an adult to navigate the diagram and plan.

Game “Help the lost gnomes”

Children's age
: from 3 years.

Children category

: preschoolers with visual impairments, mental retardation and normal development.

Form of work

: individual, subgroup.

Educational areas according to Federal State Educational Standards of Education

: social and communicative development, cognitive development, speech development.

Target

: Develop the ability to independently correlate signs with analyzers.

Educational objectives

: consolidate children’s ideas about the signs and assistant analyzers of the “Smart Head”; develop the ability to compose a descriptive story based on the characteristics of an object.

Developmental tasks

: develop cognitive interest in the natural and man-made world, attention, memory, thinking, coherent speech, imagination, creative abilities.

Educational tasks

: cultivate a desire to cooperate with peers and adults.

Equipment

: developing environment V.V. Voskobovich "Purple Forest".

Demo material

: rainbow gnomes, a set of images of features and analyzers (TRIZ).

Progress of the game

On the carpet in the upper part there are houses of rainbow gnomes. We place symbols representing the sense organs on the houses so that they are clearly visible. On the middle part of the carpet we lay out the designations of signs that relate to the assistants of the “Smart Head”. We display rainbow gnomes on the bottom of the carpet.

Quest “Make a path”

One day, while walking through the Violet Forest, the rainbow gnomes were so carried away that they did not notice how they went far into the forest and got lost. They were very upset and wondered how they could find their way home. Then the gnomes remembered that each of them could find their own house! To do this, you need to go through the signs that relate to the analyzer located on this house. For example, the analyzer is a hand; then the signs are shape, weight, parts, relief, temperature, humidity, quantity. If the analyzer is the eye, then the signs are color, shape, size, material, quantity, distance.

Each gnome makes the way to the house using a rope corresponding to its color.

Task “Guess the analyzer”

To complicate the search for a solution, children, on behalf of the rainbow gnomes, are asked riddles about analyzers that are hidden in houses.


Here is a mountain, and near the mountain there are two deep holes. In these holes the air wanders, it comes in and then comes out. ( Nose

.)

Without them, we can’t possibly hear the clock ticking: “Tick-tock!”, a nightingale in the spring garden, a bumblebee buzzing in a meadow, a cuckoo ringing in the forest, a New Year’s cracker, and, among other sounds, Mom’s: “Good night!” ( Ears

.)

At night, the two windows close on their own, and when the sun rises, they open on their own. ( Eyes

.)

Four brothers, tall and thin, stick together, and the fifth is on the sidelines. But as soon as we have to get down to work, the Four call out to the Fifth Brother. ( Hand

.)

Red doors in my cave. White animals sit at the door. Both meat and bread - I gladly give all my spoils to the White beasts. ( Mouth

.)

Having reached the house, the children check the correctness of their guess.

Task “Get your bearings using the diagram (map)”

One evening the dwarves were returning from their exciting journey. But while they were walking, a strong hurricane knocked down many trees and blocked the gnomes’ path to their houses. The Rainbow Dwarfs were very upset and turned to Raven for help. The wise Meter gave them cards indicating the passage home. Guys, let's help the gnomes navigate the map. Graphic dictations contribute to the development of children's orientation in microspace; Mini Chest is used here. To complete the presented task, we offer children diagrams (maps) of paths to the gnomes' houses.

Task “Tell me about the object”

One day, the gnomes were given gifts for their birthday. They liked them so much that the gnomes wanted to know more about the gifts. We attach an image of a gift to each gnome's house. Children take 5 signs from a pile and lay paths along them from the gnome to the house. Each child describes the gift only using selected attributes. For example, when choosing the attributes of color, part, quantity and shape, a preschooler says that the gift is yellow, it consists of one part, and the part consists of one part. The part is one and has the shape of a polygon.

Task “Tell by signs”

Gnomes love to play and offer children to play an unusual game. Each gnome will turn into an analyzer, and preschoolers need to choose any object and tell about it based on its characteristics. Children take an object and an analyzer from the pile. They mount the object on the gnome's house. Preschoolers pave the path from the gnome to the house only according to the signs of the analyzer that has been chosen.

Trace and Tell task

One day, the gnomes Zele and Kohle argued about which objects were more numerous in their clearing—objects of the natural world or objects of the man-made world. Children are asked to help the gnomes resolve the dispute and to do this, stretch a path from objects of the natural world to Zele’s house, and from objects of the man-made world to Kohle’s house.

At the top of the field are the houses of two gnomes, and at the bottom are the gnomes themselves and free-form objects. Children, using the green path, go around all the objects of the natural world on the way from the gnome Zele to his house, and then, using the red path, they also go around the objects of the man-made world on the way from the gnome Kohle to his house.

Olga Kosolapova, deputy.
director for vocational education Ekaterina Timonina, teacher of the secondary educational institution no. 3 “Raduga”, Balakovo, Saratov region

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