Card index of didactic games, problem, game situations for children that contribute to the education of moral and ethical feelings in preschoolers.


Progress of the game:

Children use facial expressions and gestures to express their attitude to good and bad behavior (bad behavior - they make an angry face, shake a finger; good behavior - they smile, nod their heads approvingly). Answer the teacher's questions.

Sample questions: “Today Seryozha ate snow again. Guys, is this good or bad? Children show with facial expressions and gestures that this is bad. What could happen to Seryozha? The children answer. And so on.

"NOBLE ACTIONS"

Target:

To instill in children the desire to do things for the sake of other people. To form an understanding that we call an action not only heroism, but also any good deed for the sake of another person.

Material: ball.

Progress of the game:

Teacher (seating the children around him)

: “Have any of you ever
seen an anthill in the forest , inside of which life is seething day and night?
None of the ants sit idle, everyone is busy: some carry needles to strengthen their homes, some prepare dinner, some raise children. And so all spring and all summer. And in late autumn, when the cold sets in, the ants gather together to sleep in their warm house. They sleep so soundly that they are not afraid of snow, blizzards, or frosts. The anthill wakes up with the onset of spring, when the first warm rays of the sun begin to break through the thicket of needles. But before starting their usual working life, the ants throw a noble feast. I have this proposal: the role of the ants on the joyful day of the holiday. Let's show how the ants greet each other, rejoicing at the arrival of spring, and how they talk about what they dreamed about all winter. Just don’t forget that ants can’t talk. Therefore, we will communicate using gestures.” The teacher and children act out the story told through pantomime and actions, ending with a round dance and dancing. "LIFE IN THE FOREST"

Target:

Formation of friendly relationships, sympathy for others, attracting attention to the partner: his appearance, mood, actions, deeds (methodology of E. Smirnova)

.

Progress of the game:

Children are asked to list noble deeds towards girls (women)

and boys
(men)
. The teacher throws the ball into the hands of one of the players, he names a noble deed and throws the ball to the next player at his request.

For example, noble deeds for boys: call a girl only by name; when meeting a girl, say hello first; give up your seat in transport; never offend a girl; protect the girl; help the girl carry heavy things; when a girl gets out of the transport, you need to get out first and give her your hand; the boy must help the girl get dressed , give her a coat, etc.

Noble deeds for girls: call a boy by name only; when meeting a boy, say hello; praise the boy for showing attention; do not offend or call the boy names, especially in the presence of other children; thank the boy for his good deeds and deeds; etc.

“HOW DO I HELP AT HOME”

Target:

To form ideas about the household responsibilities of women and men, girls and boys. Cultivate a desire to help people.

Material: flower made of multi-colored cardboard, petals are removable, inserted into the middle

Progress of the game:

You can play the game individually with a child, or with a group of children . Children are invited to collect the “Flower of Good Deeds”

To do this, each child needs to take a petal and say some good deeds. Children list positive actions one by one, and the adult connects the petals to the middle. When the flower is collected, the children applaud each other.

"WISHES"

Target:

Teach children to be attentive to each other, to be able to show sympathy for children of the same and opposite sex. To consolidate knowledge about the qualities of masculinity and femininity.

Material: heart toy (any toy)

.

Progress of the game:

Dad is upset because...

Mom was upset about...

Grandfather looked at me sternly because...

The younger brother burst into tears because.

And so on.

The conclusion of such a game could be the following questions :

— What needs to be done to improve the mood of a loved one?

—Have you ever been attentive to the mood and well-being of your relatives?

"ANTS"

Target:

Formation of friendly relationships, sympathy for others, attracting attention to the partner: his appearance, mood, actions, deeds (methodology of E. Smirnova)

.

Progress of the game:

Children take turns tearing petals from a flower, naming the duties they perform in the family (watering flowers, sweeping the floor, caring for animals, “raising”

younger sisters and brothers, fixing toys, etc.). You can diversify the game. Let the children list the responsibilities that their mothers and then their fathers perform in the family.

"LET'S COMPLIMENT EACH OTHER"

Target:

Teach children to be attentive to each other, to be able to show sympathy for children of the same and opposite sex. To consolidate knowledge about the qualities of masculinity and femininity.

Material: any flower (it is better if it is not artificial, but live)

.

Progress of the game:

Children receive paper hearts, the teacher offers to put them in a “box of good deeds”

, but at the same time the child must say what good he will do today or has already done.

“It’s very good that you do so many good deeds. It’s always nice to see your kind attitude towards each other.”

"FLOWER OF GOOD DEEDS"

Target:

Teach children to be attentive to others, peers, loved ones, and to do good deeds for them.

Clarify children’s ideas about good deeds and develop the ability to express judgments.

Encourage children to take positive actions and deeds.

Cultivate the desire to leave a “good mark” about yourself in the souls of people.

Material: flower made of multi-colored cardboard, the petals are removable and inserted into the middle.

Progress of the game:

The teacher sits on the carpet, seating the children around him.

“Once upon a time, people, fighting for survival, were forced to work day and night. Of course, they were very tired. The good elves took pity on them. As night fell, they began to fly to people and, gently stroking them, lovingly lull them to sleep with kind words. And people fell asleep. And in the morning, full of strength, they set to work with renewed energy.”

Now we will play the roles of ancient people and good elves. Those who sit on my right hand will play the roles of these workers, and those on my left will play the roles of elves. Then we will switch roles.

“So, night came. Exhausted from fatigue, people continue to work, and good elves fly in and lull them to sleep.”

A wordless action plays out

"CHICKENS"

Target:

Formation of friendly relationships, sympathy for others, attracting attention to the partner: his appearance, mood, actions, deeds (methodology of E. Smirnova)

.

Progress of the game:

Children receive black paper blots, the teacher offers to put them in a bag, and tell them what bad things he did today, as well as put negative emotions in this bag: anger, resentment, sadness. And when the children go for a walk, this bag is thrown away.

"POLITE WORDS"

Target:

To instill in children a culture of behavior, politeness, respect for each other, and a desire to help each other.

Material: plot pictures depicting different situations : a child pushed another, a child picked up a fallen thing, a child feels sorry for another child, etc.

Progress of the game:

The teacher brings the “Magic Flower”

which will help children express their feelings. Children are encouraged to pass the flower to any child and compliment them. If someone is ignored, the teacher pays a compliment to these children.

"WISHES"

Target:

Teach children to be attentive to each other, to be able to show sympathy for children of the same and opposite sex. To consolidate knowledge about the qualities of masculinity and femininity.

Material: heart toy (any toy)

.

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